ok so you need vargoth + power word to get first 4 vargoth and then 3 of them die and one survive next turn you cast mass ressurrection to summon 3 back and get at the end of turn another 3 back and they have to survive until your next turn to cast mind blast ... GOOD LUCK
dont forget you can't cast mind blast at the same turn you casted mass ressurrection or other spells cuz that gonna mess up the combo as vargoth cast one spell random
about the betrug that need someone to test it at release as no one knows how HS team code each card effect like does the minions that got summon have special effect from betrug to die at the end of turn if yes then who gonna trigger first betrug or vargoth first if vargoth first all minions dies (if there's special effect coded from betrug) if betrug trigger first then all minions survive that turn but die at your next end turn OR maybe at your opp end turn it just say at the card 'dies at end turn'
the effect will be casted only once for each vargoth you had before you end the turn so if you play archmage vargoth and casted power word on it = 2 vargoth one of them is 5-5 and at the end of turn both gonna trigger at total of 4 vargoth three of them are 5-5 it's the same way as before if you play y'sharrj and it put ragnaros out of your deck and ragna effect doesn't trigger at that turn
Battlecry was played already it's NOT like YOGG battlecry so Omega leaving the board doesn't cancel the effect, the second battlecry of electra most likely to work as yogg casting spell so it's overload you but it's NOT you who cast the spell
blizzard need to pick better reveal ppl like WTF 15mn and still the guy for reveal didn't show the 2nd token or 3rd and start showing all other cards in the set for real ??
yeah true but by turn 5 opp can easly remove before your get to play medivh as he need 1 card in 11 cards ( he can mulligan 3 card and get 3 if he didn't get ooze or harrison at starting hand and draw 5 card by turn 5 so 11 cards) if he only play 1 weapon removal and you need to start second for that perfect ramp (or you gonna miss another turn in the ramp for opp to get ooze) and you need 6 card to play that combo in 12 cards at your turn 5 (8 mana) so yeah GOOD LUCK WITH THAT.
and again you need to ramp like normal druid does and if you didn't even attack (and get oozed when it's now gonna be meta search for ooze at starting hand) you play it at +7 mana to medivh next turn but get removed you still play 4 mana for 2 mana crystal YOU still have the chance as the druid get lucky to draw all that stuff and you can get lucky and remove it
people dont understand that this card it's really good but not THAT broken (it's if you dont have ooze in your deck and that stupid in the new meta i guess) if the druid get lucky and play it at turn 4 by attacking turn 7 it's gonna be 1 durability (if he attack each turn) and that let the opp ooze it so he only gain 2 mana crystal and no refresh so it's just 4 mana weapon 1-4 ramp 2 mana as there's no other weapon for druid (yet) to help him remove it at his turn, or need lucky discover from rogue or shaman weapons and for ppl say medivh still at 7 mana he can't play medivh only if he have coin and if he play it at other time like turn 7 to medivh it at turn 8 you still have the same time as you 'saved' the weapon removal for it. if you are dumb and ooze it at 4-5 mana so it's your problem and if you didn't get harrison or any ooze by turn 7 so yeah babyrage neverlucky cuz you didn't draw the right card at the right moment.
0
ok so you need vargoth + power word to get first 4 vargoth and then 3 of them die and one survive next turn you cast mass ressurrection to summon 3 back and get at the end of turn another 3 back and they have to survive until your next turn to cast mind blast ... GOOD LUCK
dont forget you can't cast mind blast at the same turn you casted mass ressurrection or other spells cuz that gonna mess up the combo as vargoth cast one spell random
about the betrug that need someone to test it at release as no one knows how HS team code each card effect like does the minions that got summon have special effect from betrug to die at the end of turn if yes then who gonna trigger first betrug or vargoth first if vargoth first all minions dies (if there's special effect coded from betrug) if betrug trigger first then all minions survive that turn but die at your next end turn OR maybe at your opp end turn it just say at the card 'dies at end turn'
0
the effect will be casted only once for each vargoth you had before you end the turn so if you play archmage vargoth and casted power word on it = 2 vargoth one of them is 5-5 and at the end of turn both gonna trigger at total of 4 vargoth three of them are 5-5
it's the same way as before if you play y'sharrj and it put ragnaros out of your deck and ragna effect doesn't trigger at that turn
0
Yogg dies while casting his battlecry, Omega battlecry was already played so death of minion doesn't work here
0
Battlecry was played already it's NOT like YOGG battlecry so Omega leaving the board doesn't cancel the effect, the second battlecry of electra most likely to work as yogg casting spell so it's overload you but it's NOT you who cast the spell
4
Check Kripps video it only heal you +15 hp cuz the 2nd spell it's not you who cast it BUT kripp get double overload so idk it's bugged or not
0
this is BS in arena for mage extra flamestrike/blizzard/meteor/pyro
3
How does Echo work here ...
0
there's a card called Lilian Voss and Hallucination
1
blizzard need to pick better reveal ppl like WTF 15mn and still the guy for reveal didn't show the 2nd token or 3rd and start showing all other cards in the set for real ??
3
Ticking Abomination + Bomb SquadSynergy
well good for Arfus
0
yeah true but by turn 5 opp can easly remove before your get to play medivh as he need 1 card in 11 cards ( he can mulligan 3 card and get 3 if he didn't get ooze or harrison at starting hand and draw 5 card by turn 5 so 11 cards) if he only play 1 weapon removal and you need to start second for that perfect ramp (or you gonna miss another turn in the ramp for opp to get ooze) and you need 6 card to play that combo in 12 cards at your turn 5 (8 mana) so yeah GOOD LUCK WITH THAT.
still weapon REALLY GOOD but not BROKEN
-2
and again you need to ramp like normal druid does and if you didn't even attack (and get oozed when it's now gonna be meta search for ooze at starting hand) you play it at +7 mana to medivh next turn but get removed you still play 4 mana for 2 mana crystal YOU still have the chance as the druid get lucky to draw all that stuff and you can get lucky and remove it
-2
people dont understand that this card it's really good but not THAT broken (it's if you dont have ooze in your deck and that stupid in the new meta i guess) if the druid get lucky and play it at turn 4 by attacking turn 7 it's gonna be 1 durability (if he attack each turn) and that let the opp ooze it so he only gain 2 mana crystal and no refresh so it's just 4 mana weapon 1-4 ramp 2 mana as there's no other weapon for druid (yet) to help him remove it at his turn, or need lucky discover from rogue or shaman weapons and for ppl say medivh still at 7 mana he can't play medivh only if he have coin and if he play it at other time like turn 7 to medivh it at turn 8 you still have the same time as you 'saved' the weapon removal for it.
if you are dumb and ooze it at 4-5 mana so it's your problem and if you didn't get harrison or any ooze by turn 7 so yeah babyrage neverlucky cuz you didn't draw the right card at the right moment.
5
is it really important to put Bloodmage Thalnos in the deck ? Tainted Zealot can easy replace it and warlock doesn't really need that 1 draw
5
well Burgly Bully for (2 coin) + Auctionmaster Beardo+any spell for 1 mana can do OTK right ?