Got the cards for a spell only mage deck so I tried that first. Then I built a Pure Libram healadin deck and been playing that. Been a rather fun experience unless I find the rng too much in my opponents favour.
The new BG Murloc not out yet? Played several games, even with Fungalmancer and haven't seen a single one of them. All the other things seems to be implemented.
Is the quest fine and it's the mana reduction cards like Shadowstep and Preperation that's the real problem?
What's the point of Assassinate when Sap does the same thing but better for 3 mana less?
Should your heroes health be increased from 30 to 40? It would give decks some more time to respond against aggresive decks and also make OTKs harder to pull off.
And if rush is the way to go, should the same treatment happen to spells? Or do some people like facing burn mages that uses every spell to target face.
Why are some of the most game winning cards in the game 1-drops? If I don't kill his Mana Wyrm, I lose, If I don't kill his Tunnel Trogg, I lose. Small-Time Buccaneer (unnerfed), Undertaker (unnerfed), is it ok that the game is decided on turn 1 based on if you have an answer to the opponents 1-drop?
Nerfing Doomguard only will probably balance the deck enough. I'm a bit concerned that they will overreact and nerf the Warlock class too much making it a trash tier class again.
When evaluating this card you need to have in mind that they will play around this card in the same way that they play around Mirror Entity giving you, most likely, two copies of the worst minion they have in hand.
Hopefully you can cheat it out with Barnes and then ressurect it with Eternal Servitude, a nice little combo. The Taunt + Lifesteal combo on it is really good if you can survive to turn 9 against aggro.... Would have loved it if some of the other cards could have helped with that instead of all those meme spells.
Why do I have the feeling that this one is amazing in token druid? Protects all your small stuff while getting more and more HP for every token you flood the board with.
This card is bad for the same reason as Patches the Pirate is good, Having 29 cards in the deck is better than 30. You have higher consistency of drawing your win conditions and answers. You still don't win against Jade druid since the jade cards you will spawn will start at 1/1s while they are summoning 10+ jades each turn. So what is it good against? Those mythical fatigue games that never happens? Against mill in Wild? People hype this card as well as Dead Man's Hand because they can allow you to win fatigue matchups but in my experience games end much sooner than that. True the old control Warrior vs control Priest matchup went to fatigue and if those two decks are revived they will have a really fun time playing forever until one of them discover that hitting face is the place.
All I know is that this will be amazing in arena. 5 mana 5/8 if you hit both, even if you only hit 1 minion it's a 5/6 which is a good 5 drop in arena. Loving it.
The only reason i wouldn't say "Dust It!" is because you can't get any legendaries that you already have in the next expansion. Great meme card with some fun interaction. Bit sad how Lyra turned out to be fun and great and this one looks to be fun and bad. Blizzard giveth and Blizzard taketh away.
Of all the decks needing help I never thought they would release a card to the epidemic that is Pirate Warrior. Plz may my assumption about this card be wrong... *cry
Since every DK card is about the hero power this will be a great counter against them and it actually got great stats for a 3 drop. Unusual for Blizzard to release a counter to something in the same expansion but I appreciate it.
0
Got the cards for a spell only mage deck so I tried that first. Then I built a Pure Libram healadin deck and been playing that. Been a rather fun experience unless I find the rng too much in my opponents favour.
4
The new BG Murloc not out yet? Played several games, even with Fungalmancer and haven't seen a single one of them. All the other things seems to be implemented.
2
The real question is.
Should Charge be replaced with Rush on all cards?
Is the quest fine and it's the mana reduction cards like Shadowstep and Preperation that's the real problem?
What's the point of Assassinate when Sap does the same thing but better for 3 mana less?
Should your heroes health be increased from 30 to 40? It would give decks some more time to respond against aggresive decks and also make OTKs harder to pull off.
And if rush is the way to go, should the same treatment happen to spells? Or do some people like facing burn mages that uses every spell to target face.
Why are some of the most game winning cards in the game 1-drops? If I don't kill his Mana Wyrm, I lose, If I don't kill his Tunnel Trogg, I lose. Small-Time Buccaneer (unnerfed), Undertaker (unnerfed), is it ok that the game is decided on turn 1 based on if you have an answer to the opponents 1-drop?
So many questions.
0
Nerfing Doomguard only will probably balance the deck enough. I'm a bit concerned that they will overreact and nerf the Warlock class too much making it a trash tier class again.
1
Turn 3 coin coin into Barnes which draws out The Lich King which gets killed and you ress it turn 4 with Eternal Servitude. Loving it http://www.hearthpwn.com/decks/876377-obsidian-servitude or the satisfaction when a jade druid fills the board with huge Jades and you casually drop Shadowreaper Anduin, good times
0
Trumps suffering will bring me the greatest satisfaction. Might check out Kripp for some extra salt as well.
0
Where's the "yes and I regret it" option?
0
When evaluating this card you need to have in mind that they will play around this card in the same way that they play around Mirror Entity giving you, most likely, two copies of the worst minion they have in hand.
0
Hopefully you can cheat it out with Barnes and then ressurect it with Eternal Servitude, a nice little combo. The Taunt + Lifesteal combo on it is really good if you can survive to turn 9 against aggro.... Would have loved it if some of the other cards could have helped with that instead of all those meme spells.
0
Why do I have the feeling that this one is amazing in token druid? Protects all your small stuff while getting more and more HP for every token you flood the board with.
0
This card is bad for the same reason as Patches the Pirate is good, Having 29 cards in the deck is better than 30. You have higher consistency of drawing your win conditions and answers. You still don't win against Jade druid since the jade cards you will spawn will start at 1/1s while they are summoning 10+ jades each turn. So what is it good against? Those mythical fatigue games that never happens? Against mill in Wild? People hype this card as well as Dead Man's Hand because they can allow you to win fatigue matchups but in my experience games end much sooner than that. True the old control Warrior vs control Priest matchup went to fatigue and if those two decks are revived they will have a really fun time playing forever until one of them discover that hitting face is the place.
10
All I know is that this will be amazing in arena. 5 mana 5/8 if you hit both, even if you only hit 1 minion it's a 5/6 which is a good 5 drop in arena. Loving it.
2
The only reason i wouldn't say "Dust It!" is because you can't get any legendaries that you already have in the next expansion. Great meme card with some fun interaction. Bit sad how Lyra turned out to be fun and great and this one looks to be fun and bad. Blizzard giveth and Blizzard taketh away.
0
Of all the decks needing help I never thought they would release a card to the epidemic that is Pirate Warrior. Plz may my assumption about this card be wrong... *cry
0
Since every DK card is about the hero power this will be a great counter against them and it actually got great stats for a 3 drop. Unusual for Blizzard to release a counter to something in the same expansion but I appreciate it.