I think it's the biggest gamble the hs team has done yet. This means they have to get the balance tight, like really tight, so in tournaments you see alot of different classes.
That being said, it makes the life of the pro's easier, since they can focus on one class.
They are pretty freaking bad. They will never compete with other hunter decks or anything in the higher ranks. They seem alright when you pull them off, but it can only go so far.
The Toxmonger is more of a tech card, works so well combined with Halazzi! Ecspecially with these huge minion boards nowadays. Dinomancy is also handy to make beasts survive longer, until they're out of reach.
Main thing, both don't really need more than one in a deck.
Nah, i was kinda sleepy haha. Newayz, i notice that boomsday gave quite alot of new ways to play, while the biggest decks right now are almost the same as the witchwood meta. But whenever a "new" card gets discovered, things shake up immediately. Examples are Super Collider and Subject 9.
It took a while for those to get settled and bring their decks to top tier level, and yet there are still alot of powerful cards yet to be discovered/played. That raises the question to me that if this sense of too slow is more the result of people leaning on the cards of the last set they just got to know, or maybe that many players still lack quite some cards of the new set?
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Deathrattle hunter eats those bomb warriors.
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The effect works if the minion is on board. So no rush or +1/+1 if you only got priest cards in your hand after summoning it.
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x
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Why doesn't the copy function work?
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Well, you sure got the hang of ! and , but your . game needs some work.
On the other hand, nice deck! Pirates are always fun. :)
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I think it's the biggest gamble the hs team has done yet. This means they have to get the balance tight, like really tight, so in tournaments you see alot of different classes.
That being said, it makes the life of the pro's easier, since they can focus on one class.
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2 masked contenders + putricide is a bit much init?
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Secret Hunter. One reason: Rat Trap. It's just funny the amount of times people got fooled by it. Even on high ranks.
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Stats in the first weeks of an expansion don't matter.
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And when rexxar is the bottom card? Had enough moments Rexxar just didn't pop up. So a chance on a second good heropower isn't that bad i guess.
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The Toxmonger is more of a tech card, works so well combined with Halazzi! Ecspecially with these huge minion boards nowadays. Dinomancy is also handy to make beasts survive longer, until they're out of reach.
Main thing, both don't really need more than one in a deck.
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I tried both of them in beast hunter, and they seem really solid! Ecspecially dinomancy can keep on pumping the small beasts.
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No Rat Trap? That card has won me so many games.
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Nah, i was kinda sleepy haha. Newayz, i notice that boomsday gave quite alot of new ways to play, while the biggest decks right now are almost the same as the witchwood meta. But whenever a "new" card gets discovered, things shake up immediately. Examples are Super Collider and Subject 9.
It took a while for those to get settled and bring their decks to top tier level, and yet there are still alot of powerful cards yet to be discovered/played. That raises the question to me that if this sense of too slow is more the result of people leaning on the cards of the last set they just got to know, or maybe that many players still lack quite some cards of the new set?
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Rexxar smiles.