You mistyped something in the "Types of Cards">"Abilities" section. You said, "Ability Cards, or Spell Cards as some players call them..."
It should read, "Spell Cards, or Ability Cards as some players call them..." They are spell cards, not ability cards. The game itself calls them spells, not abilities.
I'd make a recommendation for you guys before you start the Fireside Chat this week... please review all the rules and blue posts and known information surrounding what you'll be discussing. It was really frustrating hearing you guys go on and on last time with your bad information about secrets, then at the end of the episode you realize you were wrong, and it invalidates nearly everything you said about it up to that point.
This is the deck I'm going for first. Because I think the Hunter has the best secrets, and I like the secrets mechanic anyways... It basically throws every Hunter secret in, plus the two cards that Hunters have that like having secrets (Secretkeeper and Eaglehorn Bow). The rest of the cards are defensive. Taunt, Divine Shield, and some spot-removal cards.
NOTE: The deck was edited, so some of the description above doesn't really make sense anymore.
It's basically every spellpower minion + every freeze effect... and also Archmage Antonidas. The idea is to kill your opponent with beefed up spells, and keep him from killing you by freezing his stuff.
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You mistyped something in the "Types of Cards">"Abilities" section. You said, "Ability Cards, or Spell Cards as some players call them..."
It should read, "Spell Cards, or Ability Cards as some players call them..." They are spell cards, not ability cards. The game itself calls them spells, not abilities.
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http://www.hearthpwn.com/decks/4716-super-secret-hunter
It's secrets, beasts, and that's it.
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I'd make a recommendation for you guys before you start the Fireside Chat this week... please review all the rules and blue posts and known information surrounding what you'll be discussing. It was really frustrating hearing you guys go on and on last time with your bad information about secrets, then at the end of the episode you realize you were wrong, and it invalidates nearly everything you said about it up to that point.
It makes you look uninformed and unreliable.
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I've updated the deck to include more beasts, with a bit of synergy between them.
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The database says otherwise. Unless it's been changed in the latest build and hasn't been updated here yet. I'm going to reevaluate some of this deck.
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This is the deck I'm going for first. Because I think the Hunter has the best secrets, and I like the secrets mechanic anyways... It basically throws every Hunter secret in, plus the two cards that Hunters have that like having secrets (Secretkeeper and Eaglehorn Bow). The rest of the cards are defensive. Taunt, Divine Shield, and some spot-removal cards.
NOTE: The deck was edited, so some of the description above doesn't really make sense anymore.
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It's basically every spellpower minion + every freeze effect... and also Archmage Antonidas. The idea is to kill your opponent with beefed up spells, and keep him from killing you by freezing his stuff.