I replaced Bubblebot for Hold the Bridge because the bot is too slow but bubbling one big minion and lifestealing is really good. I've also gotten the bot from Amalgam of the Deep. It's also really good when you have a big Twin-fin Fin Twin and you divine shield/lifesteal one copy to kill their big minion.
Maybe you play.....my deck, and start farming and quit whining.
Fair but I lost to two face hunters and the Derailed Coasters were on the bottom of my deck when a druid played onyxia.......maybe we need to hold onto a City Tax for the welps.
Fair but I lost to two face hunters and the Derailed Coasters were on the bottom of my deck when a druid played onyxia.......maybe we need to hold onto a City Tax for the welps.
Paladin has one of the weakest questline cards and now gets like 3 new cards that have nothing to do with dragons and the other classes are like, "Here's some crazy dragon synergy to go with my INVINCIBLE Onyxia."
Yeah, give them insane card draw and then let them play a 6/6 taunt for free (...).
It's not free, cost is always reduced to 1, but you have to get rid of 20 cards from your deck first, which is almost impossible without self-mill (meta is too fast). And I wouldn't say Warlock has insane draw, it's just single card Backfire and Hero Power. Now compare it to Demon Hunter, Mage or Rogue...
Yeah, I'm gonna say 1 mana instead of 6 is essentially free. Mortal Coil is card draw. Free Admission is card draw. Hand of Gul'dan is card draw. Play Stealer of Souls, draw a bunch, play them for health, heal with Soul Fragment, reduce the cost of your cards with Runed Mithril Rod, and play the taunts that you happened to draw. Warlocks easily draw and play 10 cards a turn. "Wow, I got you to 7 HP but now I can't do anything because you just played half your deck, healed to 15 and put out taunts." Super balanced.
NOT ENOUGH NERFS! WARLOCK, MAGE, SHAMAN, AND HUNTER ARE STILL DOMINATING! AS A PALADIN, YOU EITHER HAVE TO PLAY THE SUPER AGGRESSIVE QUEST (which gets boring playing 1-drops the whole game) OR YOU PLAY HANDBUFF WINDFURY BUT IF YOU DON'T GET YOUR HANDBUFFING CARDS EARLY, YOU CAN'T WIN THE RACE! REEEEEEEEEE!
Why does Warlock have so many taunts?! Yeah, give them insane card draw and then let them play a 6/6 taunt for free or let them do 3-damage and then put out two Voidwalkers! It's so annoying!
Wild has always been filled with OTK decks. Having a mode where all the cards are available is a nice novelty but if you're looking for "balance", that's what Standard is supposed to be for.
I just beat a quest mage where I had Cornelius Roame as a 6/7 and one other 6-attack minion next to him. I almost over-drew but the 10th card in my hand was a Battleground Battlemaster and I had both Convictions. This was like turn 9 so I slammed both Convictions, then the battlemaster in between them, and I hit the mage for 36 when they were at like 26 health and they had just played Arcanist Dawngrasp. Cornelius can save your life.
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I made the same changes but I only have 1x Radar Detector so I put Saidan the Scarlet and drawing him with a buffed Seafloor Savior makes him huge.
I replaced Bubblebot for Hold the Bridge because the bot is too slow but bubbling one big minion and lifestealing is really good. I've also gotten the bot from Amalgam of the Deep. It's also really good when you have a big Twin-fin Fin Twin and you divine shield/lifesteal one copy to kill their big minion.
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Fair but I lost to two face hunters and the Derailed Coasters were on the bottom of my deck when a druid played onyxia.......maybe we need to hold onto a City Tax for the welps.
0
Fair but I lost to two face hunters and the Derailed Coasters were on the bottom of my deck when a druid played onyxia.......maybe we need to hold onto a City Tax for the welps.
0
Paladin has one of the weakest questline cards and now gets like 3 new cards that have nothing to do with dragons and the other classes are like, "Here's some crazy dragon synergy to go with my INVINCIBLE Onyxia."
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Any luck against OTK warlock?
2
Cool deck but the Libram of Hopes and Justices are on the bottom of the deck when I need them.
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Did they patch this yet?
EDIT: not patched yet.
0
Very similar deck to what I ran pre-Stormwind but I feel it's too slow.
2
Pretty good deck. I beat a couple demon hunters and a quest mage but lost to a token druid and shaman
0
Why a Truesilver? Maybe a Hammer of the Naaru would be better.
1
Yeah, I'm gonna say 1 mana instead of 6 is essentially free. Mortal Coil is card draw. Free Admission is card draw. Hand of Gul'dan is card draw. Play Stealer of Souls, draw a bunch, play them for health, heal with Soul Fragment, reduce the cost of your cards with Runed Mithril Rod, and play the taunts that you happened to draw. Warlocks easily draw and play 10 cards a turn. "Wow, I got you to 7 HP but now I can't do anything because you just played half your deck, healed to 15 and put out taunts." Super balanced.
0
NOT ENOUGH NERFS! WARLOCK, MAGE, SHAMAN, AND HUNTER ARE STILL DOMINATING! AS A PALADIN, YOU EITHER HAVE TO PLAY THE SUPER AGGRESSIVE QUEST (which gets boring playing 1-drops the whole game) OR YOU PLAY HANDBUFF WINDFURY BUT IF YOU DON'T GET YOUR HANDBUFFING CARDS EARLY, YOU CAN'T WIN THE RACE! REEEEEEEEEE!
0
Why does Warlock have so many taunts?! Yeah, give them insane card draw and then let them play a 6/6 taunt for free or let them do 3-damage and then put out two Voidwalkers! It's so annoying!
0
Wild has always been filled with OTK decks. Having a mode where all the cards are available is a nice novelty but if you're looking for "balance", that's what Standard is supposed to be for.
0
I just beat a quest mage where I had Cornelius Roame as a 6/7 and one other 6-attack minion next to him. I almost over-drew but the 10th card in my hand was a Battleground Battlemaster and I had both Convictions. This was like turn 9 so I slammed both Convictions, then the battlemaster in between them, and I hit the mage for 36 when they were at like 26 health and they had just played Arcanist Dawngrasp. Cornelius can save your life.