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    posted a message on Should Counterspell counter Flare?

    Hear this out as it would allow things like Flare to work as many of us think it should.

    What about instead of Flare being a spell, make it a form of ammo for combat. There are other cards that this would make sense to do with as well. Rogue Poisons for example. 

    Something like this would still allow counterspell to work properly. Perhaps Deadly Shot, Flare, multi-shot, etc have their mana reduced by 2, but the player has to load their hero power and subsequently use that hero power for it to go off correctly or loaded and saved for use. A similar concept for the Rogue would take some working out, but it could work as a good alternative.

    Posted in: Card Discussion
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