I think it says a lot about the state of the meta when I actually feel salty after winning a game...
I was facing a quest hand warlock, and totally beat him on board, cleared his minions and got to the late game. He had nothing left in his hand, but just because of the fact that he takes no fatigue damage, and instead sends it to me... I was one turn away from losing. Another natural draw and life tap would have killed me.
This should never happen. And it's really a dumb thing to have to worry about.
Same happened to me yesterday. I beat a Quest Warlock using Menagerie Warrior. I won because of the massive amount armor i got from the minions i played (Mo'arg Forgefiend, Kresh, Lord of Turtling, Scrap Golem). Yet, i was one tap away from losing. I gained over 40 armor and i still almost died. By the end, i felt a mix of satisfaction and frustration because i realized that one single bad draw would have killed me. It was sheer luck. I don't like the state of the game.
I just want to say again how much this fatigue warlock style sucks. It's everything wrong with the game. Draw all your cards as fast as possible, discount your hand, don't care what your opponent does, win with inevitable, unavoidable damage directly to face that ramps up in power over time.
Yes, quest mage is annoying for the same reason, but at least they have to cast spells. Warlock just has to empty their deck and then tap over and over. Hope you brought 30 healing cards with you.
I know it's not unbeatable, but file this one under "feels bad" and hope they make adjustments with the next patch.
2
Same happened to me yesterday. I beat a Quest Warlock using Menagerie Warrior. I won because of the massive amount armor i got from the minions i played (Mo'arg Forgefiend, Kresh, Lord of Turtling, Scrap Golem). Yet, i was one tap away from losing. I gained over 40 armor and i still almost died. By the end, i felt a mix of satisfaction and frustration because i realized that one single bad draw would have killed me. It was sheer luck. I don't like the state of the game.
1
If you don't play for an extended period of time you will lose your stars. I spent two months without playing the game. I always finished around Diamond 5 and had 9 stars each month. After those two months my stars dropped all the way to 4. I managed to recover only 2 last month so you are punished pretty harshly if you stop playing.
2
I'm really shocked by the comments in this thread. Like, really people? You can't just put the card reveals aside for a moment to care about a problem that is causing deep suffering to people all over the world? Because this isn't some isolated problem or small incident. It happens everywhere on a daily basis. It's a problem in modern society. Yet, lots of people here seem to not just desire to disregard this in its entirety but they have to come here and post about it. They have to post how they don't care, how it doesn't affect them, how it is stealing their "dopamine dose" or some nonsense like that. Is this really the only dopamine source you have access to right now? You have nothing else to make you feel good in your free time? You really can't wait just a few days to see the cards? You really have to come here and act like a petty child who just had their favorite toy taken away for a few brief moments? If you don't care about what is happening then, at the very least, don't come online to post terrible messages because it's truly disgraceful to expose your own lack of empathy for other human beings.
4
I replaced Whirliglider with Upgradeable Framebot for its good statline. And replaced Nine Lives (which i don't have) and Defender of Argus with Galvanizer. Those mana discounts helped filling the curve and doing some plays (like Venomizer + Missile Launcher) much earlier in some cases.
3
Climbed from rank 10 to 5 using this (with a few changes) today. Thanks for sharing!