• 1

    posted a message on New Neutral Legendary - Archmage Vargoth
    Quote from Dovakin2 >>

    If you play this with time warp,what happens?

     You'll be able to warp time.

    Posted in: Card Discussion
  • 2

    posted a message on New Neutral Legendary - Archmage Vargoth
    Quote from DarthNihilus >>

    triple mind blast play this gg

     It will copy 1 Mind Blast not all 3 Einstein.

    Posted in: Card Discussion
  • 0

    posted a message on New Warlock Card - Plot Twist

    I think this card is horrible. Easy 1/5 Stars

    Posted in: Card Discussion
  • 0

    posted a message on Mighty Millhouse Returns.

    Fail or holy grail? What do you guys think?

    Posted in: General Discussion
  • 0

    posted a message on Mighty Millhouse Returns.

    He looks so angry - I would bet he has some weapons this time...

    Posted in: General Discussion
  • 3

    posted a message on Mighty Millhouse Returns.

    Do you think he will be better off this time? Hype.

    Posted in: General Discussion
  • 0

    posted a message on Worst stream ever?

    I liked this stream the most. 

    Posted in: General Discussion
  • 0

    posted a message on New Rogue Legendary Card - Heistbaron Togwaggle
    Quote from user-100400515 >>
    Quote from Slowdive87 >>

    I can't believe everybody thinks this is busted, I always forget how bad heartpwn users are at evaluating cards.

    I actually think it is a terrible card. Rogue cannot play the control game, you have no more tutoring (bye minstrel), no more razorpetals so even if you get to play triple maly with a nut-draw (you have to draw naturally three legendaries AND survive till at least turn 7) you don't have 0 mana damage spells to play on the same turn. I really don't see how any of this could possibly work.

     You seem to be the only sane person in this whole thread, I'll sit with you.

    I would really like to enjoy a talk with both of you in a month... Especially because you seem to talk about sanity. Grats beforehand. 

     Allow me to elaborate:

    All these apocalyptic scenarios people are coming up with regarding this card seem to overlook one tiny detail - there (usually) is another person in the game, playing against you, pressuring and killing your stuff.

    There is obvious sinergy with some current Rogue cards, but for it to be as busted as people are claiming, it will have to work consistently.

    Myra's + Togwaggle + Lab Recruiter + whatever? Sure, if you can draw Myra's by turn 5, keep a lackey alive, draw your Preps when needed and have a Recruiter in hand or rely on it coming from Myra's. You'll also have to have your hand pretty empty by then.

    Tog + Pogo's for a full hand of Pogo? Yeah, that wont do you much good. Pogo Rogue's already ahead on Control matchups, this adds nothing. Vs other decks it's just too slow.

    Tog + anything? Give me enough survivability, which is Rogue's biggest liability and we'll see where it goes.

    I'll wait for the rest of the cards, but this isn't nearly as busted as people are making it to be.

     

     

     The card is just good. Having a lackey isn't that big of a deal. The advantage you'll get is better than the dk - so what?

    Posted in: Card Discussion
  • 0

    posted a message on New Rogue Legendary Card - Heistbaron Togwaggle

    F##k it - I'll go all in - i would say it's the most overpowered card for this class.

    Posted in: Card Discussion
  • 0

    posted a message on New Rogue Legendary Card - Heistbaron Togwaggle
    Quote from Slowdive87 >>

    I can't believe everybody thinks this is busted, I always forget how bad heartpwn users are at evaluating cards.

    I actually think it is a terrible card. Rogue cannot play the control game, you have no more tutoring (bye minstrel), no more razorpetals so even if you get to play triple maly with a nut-draw (you have to draw naturally three legendaries AND survive till at least turn 7) you don't have 0 mana damage spells to play on the same turn. I really don't see how any of this could possibly work.

     You seem to be the only sane person in this whole thread, I'll sit with you.

    I would really like to enjoy a talk with both of you in a month... Especially because you seem to talk about sanity. Grats beforehand. 

    Posted in: Card Discussion
  • 0

    posted a message on New Rogue Legendary Card - Heistbaron Togwaggle

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    Posted in: Card Discussion
  • 1

    posted a message on New Rogue Legendary Card - Heistbaron Togwaggle
    Quote from Strongpoint >>
    Quote from jsager99 >>

    This card is going to get nuked from orbit. If you have a lackey in hand by turn 4 and drop a Spirit of the Shark, you can coin this out on turn 6, creating two treasures and then immediately using Preparation to draw 3 free cards or summon 2 legendaries. That's Barnes-level RNG stomping people and it is going to make a lot of people really salty.

     You mean Preparation will be nuked from orbit, right? )))

     Prep is the most iconic rogue card, but i think they have to fix it or this new legendary...

    Posted in: Card Discussion
  • 0

    posted a message on New Rogue Legendary Card - Heistbaron Togwaggle

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    Posted in: Card Discussion
  • 1

    posted a message on New Rogue Legendary Card - Heistbaron Togwaggle
    Quote from Slowdive87 >>

    I can't believe everybody thinks this is busted, I always forget how bad heartpwn users are at evaluating cards.

    I actually think it is a terrible card. Rogue cannot play the control game, you have no more tutoring (bye minstrel), no more razorpetals so even if you get to play triple maly with a nut-draw (you have to draw naturally three legendaries AND survive till at least turn 7) you don't have 0 mana damage spells to play on the same turn. I really don't see how any of this could possibly work.

     We'll speak in a month.

    Posted in: Card Discussion
  • 1

    posted a message on New Rogue Legendary Card - Heistbaron Togwaggle
    Quote from Teuton >>
    Quote from user-100400515 >>
    Quote from Teuton >>

    It looks like a great card with a ton of potential. But it all depends on if they can manage to get the lackeys generation working in time. 

     To be honest, you saw the 2-drop and you got the 3-drop so far which is almost enough for rogue. But i feel pretty sure, there will be at least another one.

     I was referring to the fact that I am not sure that lackey generation is actually working in game. I mean, the warrior spell didn't, and I don't think they have enough people to do it manually once the expansion goes live. 

     Ah okay, i have aspergers so i need a bit to process jokes. But i get it now. :)

    Posted in: Card Discussion
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