• 14

    posted a message on Nerf Bloodreaver Gul'dan already

    Is it just me or is this 10 cost, "summon all demons that died this game" too powerful? I know it is. Especially when Warlock already has the cards to wait it out to late game, heal, taunt, destroy...then get everything back for 10, plus a 3 cost lifesteal.

    Too powerful imo.

    I have played so many games that I would have won if is wasn't for them getting every minion back for 10 mana crystals.

    I doubt it will be nerfed, but it is too OP regardless for what it does, compared to other deathknight hero cards.

    Posted in: Card Discussion
  • 0

    posted a message on OTK Doesn't Make Sense

    No clue? Then why add to something you have no clue about 

    Posted in: General Discussion
  • 0

    posted a message on OTK Doesn't Make Sense

    Ok cool

    Posted in: General Discussion
  • 0

    posted a message on OTK Doesn't Make Sense

    Exactly my point which I did comment on on the bottom of the first page.

    Killing them in one turn, which will always happen, is OTK then. Call it Full to Zero or something.

    Posted in: General Discussion
  • 0

    posted a message on OTK Doesn't Make Sense

    Yes I understand your points, and the grammar here being one turn kill vs. turn one kill...

    Although, is it not technically a one turn kill then if I swing a 1/1 at an opponent with 1 health left? That would be killing them in a single turn. It's not 30 to zero, but still I think the term is loosely defined....does it have to specify dealing 20 30 or 40 damage in one turn?

    Just critical thinking exercise about the definition of the term OTK

    Anyway, thanks for all your thoughts!

    Posted in: General Discussion
  • 0

    posted a message on OTK Doesn't Make Sense

    Just some food for thought here.

    I have recently been seeing all these "OTK" titled decks and wasn't sure what it meant, so I Googled it. Apparently it stands for "one turn kill". Now I may be a noob for not knowing this, but thinking about these so called "one turn kill" decks just doesn't make any actual sense.

    One turn kill would have to mean that you kill your opponent in only one turn, aka your first turn. This was an actual thing in Magic The Gathering back in the day with ridiculous combos that were banned in tournament play.

    Killing your opponent on turn 5,6, or 7 for instance in one shot or with a certain combo would actually be five, six, or seven turn kill. 

    Why then call these decks "OTK", making a false claim? Now if it was One Shot Kill.... I could get behind that.

    OSK makes more sense to me, so that's my rant....thoughts?

    Posted in: General Discussion
  • 2

    posted a message on Disguised Toast's Legend F2P Hunter

    I'm having the same issues with cubelock builds. I have won against it before but only if they get a bad draw and can't keep my minions off the board. Otherwise, they usually hold out to 10 with control/destruction and Voidlord until dropping Bloodreaver Gul'dan and it's over.

    Posted in: Disguised Toast's Legend F2P Hunter
  • 3

    posted a message on Disguised Toast's Legend F2P Hunter

    Thanks for the replacement tips. The Faceless Manipulator has been working out pretty nicely, especially in situations where I've played priest with Spiteful Summoner/Mind Control combo that get a nasty 10 cost like Y'Shaarj, Rage Unbound at turn 5 or 6. I don't have Rat Pack yet but I have replaced the Ravasaur Runts with Kindly Grandmothers and Firefly with Dire Mole for now, mainly because it's a good 1 cost replacement and adds better synergy with Scavenging Hyena, Crackling Razormaw, Kill Command and Houndmaster. 

    Thanks for the continued updates and stats as well, and the mention! Here is my current build, until I get Rat Pack anyway and I'll give it a try then.

    Aggro Hunter
    Class: Hunter
    Format: Standard
    Year of the Mammoth

    2x (1) Alleycat
    2x (1) Dire Mole
    2x (1) Jeweled Macaw
    2x (2) Crackling Razormaw
    1x (2) Dire Wolf Alpha
    2x (2) Kindly Grandmother
    1x (2) Knife Juggler
    2x (2) Scavenging Hyena
    2x (3) Animal Companion
    2x (3) Eaglehorn Bow
    2x (3) Kill Command
    2x (3) Unleash the Hounds
    2x (4) Houndmaster
    1x (4) Infested Wolf
    1x (5) Faceless Manipulator
    1x (5) Nesting Roc
    2x (5) Tundra Rhino
    1x (6) Savannah Highmane

    Posted in: Disguised Toast's Legend F2P Hunter
  • 3

    posted a message on Disguised Toast's Legend F2P Hunter

    Thanks for the list, this deck works well as versatile aggro.

    I have about an 85% win rate with it so far. The only change I made was replacing 1 Savannah Highmane with Faceless Manipulator, mainly because I only had one Highmane...but I've found it to be pretty effective and useful.

    Posted in: Disguised Toast's Legend F2P Hunter
  • -8

    posted a message on Jade Druid

    I lose to broken cube warlock every time, that's all I have played 4 games in a row....good job balancing blizzard. Stuck between 17-18 because of them, and secret mage.

     

    Posted in: Jade Druid
  • 0

    posted a message on Kolento's Kingsbane Rogue

    I play this deck, but it is starting to annoy me.

    I just lost 4 in a row and stuck at rank 20 because I NEVER DRAW MY LIFESTEAL. Even when I focus on draw. My last game I lost with 4 cards and no Leeching Poison to be found. Running 2 just like this deck.

    Luck is not my friend. I like this deck but I do much better with my version of highlander priest.

    I could just be playing it wrong or not prioritizing correctly. I don't know, but when I don't have leeching poison and I can't find it with draw I am screwed.

    Posted in: Kolento's Kingsbane Rogue
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