Boy oh boy, Hunter is FUCKED. All it has going for it is the infinite raptor strategy, if that doesnt work its a LONG 4 months vacation for Rexxar..
- RyuuStrife
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Member for 4 years and 10 days
Last active Tue, Dec, 21 2021 21:32:06 -
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Avaidaocu posted a message on Forged in the Barrens Card Reveal Stream - All 65+ Cards Remaining Revealed!Posted in: News -
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LeonReinford posted a message on New Druid Legendary Card Revealed - Plaguemaw the RottingPosted in: NewsThis could have been a great card if only they didn't make Sigil of Silience or Sunfury pretty much a hit the conceed button Vs demon hunter now they have 3 cheap cards that allow them to ignore Taunt.
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Chococo posted a message on Barak KodobanePosted in: Barak KodobaneOK so this is Whatley for Hunter. Looks like they are trying to push spell hunter, with lock and load and everything, and I celebrate it: finally a hunter archetype I will enjoy playing. Just wonder why they rotated out bow and really strong spells like animal companion and unleash then. I just don't get that. In order of spell hunter to succeed its gonna need quite some strong replacements for those cards.
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x0chipilli posted a message on Is it just me? Why is no one talking about this?Posted in: General DiscussionI really think talking about all of these changes to the core set is a bit premature.
Part of the benefit Blizzard gets by a free rotating core set is the ability to add new cards and bring more incentives to getting recent packs.
You could see a minion with similar effect as Wild Pyro at 1 mana that maybe only triggers once a turn as a 1/3. We literally have no clue.
I know this comes up each expac, but this one it is especially true. They now have the space to power creep or tweak classic/basic cards without them being compared in the same available sets.
Druid could get a 5 mana choose 1 spell: deal 2 damage to all enemy minions or heal your minions for 5.
There’s little point in talking like we know what this next expac will bring before seeing cards. And even then, we might be wrong until the card is actually played. Remember corridor creeper?
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Phoesias posted a message on Illidari InquisitorPosted in: Illidari Inquisitorwot, this dude can go face !? WTF
This is a better King Krush, cause you can trade first and then go face, its 16 Damage, so f*cking strong.
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MASTERHAENIR posted a message on Illidari InquisitorPosted in: Illidari InquisitorKing Rush
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Loomineyes posted a message on 5 things I would change in hearthstone as a control / combo playerPosted in: General DiscussionQuote from yepapapepeap >>Quote from Loomineyes >>Secrets are one of the only times you actually have to think in HS. That's both in when to play them and how to play around them. The player using the secret can actually use it to bluff at certain times, which adds loads of depth to the game. And the opponent isn't so much "guessing" as doing a cost/risk analysis, forcing you to thoroughly plan out your turn. Which also brings much needed depth to an otherwise extremely turn based game.
This is true for standard anyway, where there are typically only a few playable secrets at a time. In wild, sure I guess you feel like you're just at the mercy of the game. But wild's ridiculous anyway so..
there is nothing to think about, cost/risk analysis? lol
maybe you spend a lot of time to think in these situations but spoiler alert it is all pointless because it is completely random if he played the secret you was thinking hard and long to play around or not...Your response is not based in reality at all. First of all it's not random, at high levels of play vs meta decks, the exact secrets in a given deck are known by both players. So now for instance, if I know my opponent runs two of secret A, and teo of secret B, and I've already triggered two of secret A, I now know (because I've been paying attention) the next secret he plays is secret B. Or maybe he's only played one of A and none of B, those are odds I can use in making my decision. Not to mention, which of the two secrets I know he has in his deck is he more likely to play given the board state?
Cost/risk exist, you have to ask yourself, which outcome can I live with? Which secret punishes me more if I ignore it? How do I attack into my enemy hunter's secret. Which is worse for me right now at this stage of the game? Do I attack first and have my minion freezing trapped, or do I cast a spell and have it pressure plastered? Which secret would I like to know isn't there for my next turn? Which one of these outcomes is a tempo lose or a value lose? And what would I do with the rest of my turn based on the outcome and information I get from the test?
The fact that newer players struggle more with secrets then experienced players illustrates that it is a skill testing aspect of the game.
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Lycaon55 posted a message on New Neutral Common Card Revealed - Claw MachinePosted in: Newsthis is for Deathrattle hunter!!
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TeriXeri posted a message on New Neutral Common Card Revealed - Claw MachinePosted in: NewsNot a bad rusher , especially if summoned via Oblivitron
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LivingOrganism posted a message on New Rogue Legendary Card Revealed - Tenwu of the Red SmokePosted in: NewsInsanely powerful, but also can cause problems, if you topdeck it while in the losing position. But overall pretty good, especially with Flik Skyshiv, Zephrys the Great and other cards with strong Battlecry effects.
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Dr. Boom would be so proud.
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Maybe so, but how is that card doing? I feel like I have hardly ever seen it. Is it good?
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Aww. I liked the hunter draw. Not like we have much of it. But I’m no genius, so maybe it needed it. Everything else seems pretty fair though.in the words of a wise man, “I can’t wait to see how this shakes out.”
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I just want another chance to buy sylvanas. I missed her the first time