WAIT A SECOND! So if we combine this with the new Hero mage and with the 4 mana that shoots the HP... Guess i like this one
3
WAIT A SECOND! So if we combine this with the new Hero mage and with the 4 mana that shoots the HP... Guess i like this one
4
Fair enough, and how do you know if you like them? You have to go to YouTube for that. It's back UI, that's the point.
0
Quote from RyuuStrife >>See, I knew I was missing something obvious. Thank you.
that being said, that’s a long way away from the store to see what I am buying. Still seems counterintuitive.
Plus you still don't know if there are special voice lines, intro and hero power animation.
16
Are you saying I'm not worth it?
How dare you.
10
Translation:
A Bunch of streamers caused a backlash over something that's already being handled and possibly didn't involve anyone in this development studio, so rather than have pointless grandstanding and trolling and harassment we just canceled the stream.
10
With what mana?
22
There always must be...a Rat King"
1
Yeah, no, there's no way around it. I mean, compare this to King Krush, an actual legendary. This card is ridiculously overpowered and should be toned down. It should be at least 9 mana or lose the ability to go face on the turn it played. It's the same problem as dance, it is Clearing a threat and going face for a ridiculous 8 damage
7
If you want wild mage nerfed at some point the community will have to rally against Sorcerer's Apprentice, every other mage card in the game is a complete non-event compared to this one. The only cards that come close are pre-nerf Luna's Pocket Galaxy, this has been fixed, pre-nerf Open the Waygate, this has been semi-fixed, and Incanter's Flow, which might be fine for now but is going to exponentially limit design space going forward and I suspect is going to 3 mana to a more comfortable and manageable place for the future.
Then people can finally complain about secret mage again. This is the thing with the wild format my friend. Sooo many cards and decks. Sooo many things to complain about.
What they are trying to achieve with the format isn't to get all matchups as close as possible to 50% winrate, this is literally impossible with the amount of broken and polarizing cards and combos in the game, they can only try to do that for the standard format, this is why they introduced wild rotation in the first place. What they are attempting to do is to create as many different crazy decks as possible, so that your overall winrate is close to 50%, because your crazy deck completely destroys some decks and is completely destroyed by some other crazy decks.
So they are not going to kill mage or any other classe because they have 90% winrate against your deck, and yes of course nerfing Refreshing Spring Water was not going to change much when all cards in your deck cost -4 mana, only make the cycling a little bit slower when played on curve. When they nerfed the Wretched Tiller combo or the echo keyword it's more the exception than the rule, because the combo had very little counter play. Mage still has viable counterplays regardless of what people feel, and it's going to take a while before Incanter's Flow or Sorcerer's Apprentice truly breaks Wild format, it's still ok for now. But it will happen, you can count on it.
I hope I made your humble thread a little more interesting and that it wasn't closed before I finished typing this. Sorry for my bad english.
35
Oh My Yogg! is much worse. Control decks have rather poor board presence in early game, so their only way to address early boards is to use removal spells. This single secret can make you lose the game as soon, as turn 2-3. Yesterday my Warlock's hero power got "buffed" by Wildfire... GG.
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5
See, I knew I was missing something obvious. Thank you.
that being said, that’s a long way away from the store to see what I am buying. Still seems counterintuitive.
2
I’ll never understand why I can’t get a good look at the skins before I buy them. There is probably a way I don’t know, but you would think that they would present them better in the shop. Same with the battlegrounds skins. It’s hard to be tempted into buying something when I can’t fully see what I’m buying.
6
They rebuilt him like robo-cop. And gave him a new personality, so he is less toxic.
1
The view from the design team vs the players must be so weird. The players get new cards and find broken/unbalanced stuff, and they start complaining. Saying stuff about how the team sucks and why didn’t they predict this. Then they have to look back on last years work and wonder how they missed that interaction while wondering what other stuff they missed in the next four expansion’s that are just sitting on the shelf. It’s like getting called to the principal’s office for last years homework. You might remember what they are talking about, or it might just honestly yah even slipped your mind. Must be crazy.
4
I only really play the weird, slower hunter decks( lock and load, deathrattle, spell, quest, that sort of thing.) so I am so down with funky value hunter stuff.
2
Wouldn’t midrange be nice? First deck I ever had any success with, way back in the day. As for what they will be doing, I have no idea. Core doesn’t seem to be leading them anywhere and spell hunter only really worked because of the bigger power cards that helped it. I’ve tried all the versions of spell hunter that exist now and they are mixed at the best of times. Hopefully smart people will make something work though.
1
That paladin deck still confuses the hell out of me. One new murloc and suddenly everything goes wrong. Now Alura, who was pretty good, is far too broken, Nozdormu is really good after being laughed at for expansions, and tip the scales is nerf worthy? The way this games works is so silly sometimes. Next you’ll tell me that Professor Slate is secretly too op. Strange.
3
So this is hunters version of pogo hopper or jade stuff? If we get even more beast draw, then maybe.
1
So is the problem just mage secrets or all secrets? Do people have a hard time playing around hunter, paladin or rouge secrets?
4
Maybe it’s where they end up in the shuffled deck? Like, sometimes c’thun is sooner, so he goes first, then glen tries and fails? Just a theory. Maybe someone smart will have an actual answer soon.