• 0

    posted a message on Ozruk

    If it costs more than 1 (or like, 3 if you're playing an Elemental Druid with Innervate (you're probably not doing this)) then it's got to sit and not be removed for a turn. Some kind of "adjacent minions have a specific adaptation" constant effect or a The Mistcaller-style "Battlecry: Adapt all minions in your hand and deck" (probably on a SEVERELY understatted minion) would be rad.

    And, yes, I think we all would like to Adopt a friendly elemental or dino

    Posted in: Ozruk
  • 2

    posted a message on Ozruk

    If they bring back another Wee Spellstopper-like effect... The world may not be ready

    Posted in: Ozruk
  • 0

    posted a message on Flame Elemental

    It's a defensive mechanism everybody, it makes you want to hug it and then consumes you in flames when you try to. Still, probably worth it

    Posted in: Flame Elemental
  • 2

    posted a message on test

    Swap out the Claw for him, and swap the Verdant Longneck for a Salty Dog to get him out quickly. Since it's 0 mana, you can combo the Moonfire to kill Patches the turn you play him (if you didn't send him into the opposing Magma Rager), so that the opponent has a harder time playing Volcanic Lumberer or Volcanic Drake. Best of luck.

    Posted in: test
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