• 1

    posted a message on Here is why RR was unsuccessful.

    Y'all are gonna hate me for saying this but it needs to be said.

    I know we all loved him, but Ben brode's tenure as game director (WOG -> K&C) was simply bad for HS, giving us super OP (garbage) sets.  Four months until his legacy is gone from standard and Good riddance.

    I'm really looking forward to playing viable decks that aren't broken.

    Posted in: General Discussion
  • 1

    posted a message on Is it possible to get to 15 or better?

    Tempo shaman with Doomhammer.  Always a fun ride.  Remember face is the place.  Don't forget your phantom freebooters.

    Posted in: Shaman
  • 2

    posted a message on Battle for Hearthpwn

    Mid-range tempo FTW.

    Posted in: General Chat
  • 45

    posted a message on New Priest Card Reveal - Sand Drudge & Regenerate

    Regenerate + auchenai soul priest = degenerate

    Posted in: News
  • 5

    posted a message on New Mage Card Reveal - Elemental Evocation

    Tome of Intellect value!

    Edit: actually with arcane artificer this is probably pretty good in quest mage

    Posted in: News
  • 1

    posted a message on New Hunter Card Reveal - Master's Call
    Quote from Kyomugen >>

    The reason a lot of people are confused about how this card works is because the Discover mechanic has always either generated a card out of thin air, or specifically given you a *copy* of a card. The Discover mechanic has never been used to add a card from your deck to your hand before, even though nothing about its tooltip - "Choose one of three cards to add to your hand" - implies that it cannot draw cards from your deck.

    The wording on this card is a bit funny, but it reads better if you keep in mind that the word 'Discover' can be accepted in this case as being synonymous with 'draw'. You Discover a minion from your deck, and the chosen minion is added from your deck to your hand. If all three options presented to you by the game happen to be Beasts though then all three will instead just immediately be added to your hand.

    Hope this helps people for the few minutes it remains visible before it's drowned out into page 2 and beyond by the cries of people still not understanding, =P

     Pretty sure you're wrong about this.  The card is basically stitched tracker without a body.  However, if it's three beasts, u draw them as well (ie: 4 cards).

    I didn't watch the video so I may be wrong, but I suspect that's how it works.

    Posted in: News
  • 6

    posted a message on New Card Reveal - Crowd Roaster

    Is that you, blackwing corruptor?  My how you've grown (and got a dragon tag of your own!)

    Posted in: News
  • 1

    posted a message on New Warlock Card Reveal - Grim Rally
    Quote from Serj12 >>

    I don't know if it's that good.

    In Zoolock you usually don't want to kill your minions but heal them.

    In Cubelock you usually prefer to heal your hero with Dark Pact than have a full board that could benefit from that +1/+1, and if you play aVoidlord you have already won versus aggro. Same in Control, who cares about Giants being +1/+1?

    Maybe a Zoolock with Witchwood Imp? I doubt it. Soul Infusion is way better. Void Analyst? Too slow...

    Actually, killing ur own minions has long been a part of zoolock.  Power overwhelming and shadowflame have often been staples in zoo decks.  This is probably the best cube destruction spell in warlock inventory at the moment.

    Posted in: News
  • 21

    posted a message on New Card Reveals - Rabble Bouncer & Soup Vendor

    Full board -> rabble x2 -> star aligner -> gg

    Posted in: News
  • 2

    posted a message on New Card Reveal - Masked Contender

    Who am I? None of your business!.....but tiny!

    Posted in: News
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