I played a ton of quest druid this year and had a really strong deck during witchwood. I briefly updated at beginning of BDP, but I could not get a single win. Meta was too fast. I haven't tried in about a month, but I'm surprise to see you having luck with what looks very similar to my old quest druid
Earliest memory of hearthstone was trying to figure out how to make an assassin rogue with the handful of cards I had, taking it onto the ladder and getting OTKed by an oil rogue. I thought it was the coolest thing ever.
Arena is currently in a pretty good spot right now after a ton of adjustments from Blizzard’s end, so its definitely pretty fun. Also, Arena is a gold generator at this point, almost all the decks I’ve drafted have gone 7+ wins. Overall, decision is yours, but I feel its definitely pretty fun now especially since RNG was reduced a lot.
7+ HOW?????? I don’t suck at this game. I’ve hit legend ones. I have taken arena to tourorials, coaching’s, read, watched, everything I can to figure out best practices and strategies with both drafting and subsequently playing most of the hero classes thoroughly. And yet. Unless I am warlock and lucky I rarely get more than four wins. I’m convinced there must be something fundamental I’m just not grasping; please help a noob out!
Arena fundamentals:
#1 Tempo is king
#2 know when to go face (hint: sooner than you think)
#3 know your opponents: ie: against paladin: always clear board, mage: they have board clears, rogue/warlock: kill them quick
#4 Drafting: get removal spells, don't stress synergy, look for good vanilla stats. Make sure you have early game. Don't pick too many minions with 6+ Mana. 3-drops are really good. Make sure you have some draw and some reach.
Tempo warrior has always had good options and still does. You can make a solid midrange tempo deck in every single class now with the mechs, and warrior (like paladin and hunter) has additional mech synergies to utilize. These decks aren't broken, but they don't need to be when you can win before turn 10. Just do yourself a favor and remember to include your mossy horrors.
These cards are bad for hearthstone. They were great fun when they were brand new, but they are the power creepiest cards that have been released. Year of the mammoth was too powerful and I'm glad they haven't cranked the dial up that far yet this year. If they can release another moderate power level expansion in December, we're in for a treat when mammoth cards rotate and HS returns to pre-WOG power creep.
If you want to play for a long time and learn to build decks, the classic neutral legendaries are definitely the most value. Leeroy Jenkins, blood mage thalnos, alexastraza, ysera, malygos are all great. Classic set class legendaries are also great, especially if you have a class you like to focus on.
As for the standard sets, baku and genn have better value than anything else out there. I wouldn't spend my dust on any legendary from last year.
I've been playing spiteful mechdruid and it's my strongest deck right now. I added a single Starfire in case I draw both UI before turn 7. Dilutes the pool a little, but 6 drops are strong. Also playing spiteful mechmage with double pyro, double meteor
I also don't netdeck or disenchant cards and i chose shaman as a primary class when I was ftp (long time ago now).
Right now, you can build a competitive tempo/zoo/midrange deck with any class with the mechs. Bloodlust is a great finisher for shaman, but shaman's biggest weakness right now is lack of draw. I like the 4 Mana 3/4 minion, draw your bloodlust (storm chaser?)
A card that hasn't seen play in a long time but can be a real winner in shaman is doomhammer. We have a neutral 2 Mana weapon buff minion, and phantom freebooter is an amazing turn 6 play after turn 5 doomhammer (4 Mana 5/9). If u play doomhammer you also want rockbiter. You can often bait out weapon removal with stormforged axe, which is also great against aggro/odd decks.
Midrange decks are really strong right now if you have enough reach to close out the game before gul'dan turns crazy, and most combo decks are too slow. Mossy horror is the tech of choice right now that wins games. Lightning storm or beakered lightning are good to deal with zoolock.
Seems like a bug to me. I've had my magnet mechs sapped, and I always end up with just the base card. Makes me always try to go wide against rogue to not get punished.
0
I played a ton of quest druid this year and had a really strong deck during witchwood. I briefly updated at beginning of BDP, but I could not get a single win. Meta was too fast. I haven't tried in about a month, but I'm surprise to see you having luck with what looks very similar to my old quest druid
0
Earliest memory of hearthstone was trying to figure out how to make an assassin rogue with the handful of cards I had, taking it onto the ladder and getting OTKed by an oil rogue. I thought it was the coolest thing ever.
0
Arena fundamentals:
#1 Tempo is king
#2 know when to go face (hint: sooner than you think)
#3 know your opponents: ie: against paladin: always clear board, mage: they have board clears, rogue/warlock: kill them quick
#4 Drafting: get removal spells, don't stress synergy, look for good vanilla stats. Make sure you have early game. Don't pick too many minions with 6+ Mana. 3-drops are really good. Make sure you have some draw and some reach.
0
Tempo warrior has always had good options and still does. You can make a solid midrange tempo deck in every single class now with the mechs, and warrior (like paladin and hunter) has additional mech synergies to utilize. These decks aren't broken, but they don't need to be when you can win before turn 10. Just do yourself a favor and remember to include your mossy horrors.
0
Convincing argument for arena:
Do you like free hearthstone cards? Me too, so I play arena.
1
TGT face hunter... the only thinking is do i get huffer? This really requires no thought because of course you do.
3
How about 8 Mana 8/6 deathrattle: deal 8 damage to all minions? That's practically a board clear and really seems like a feasible card
0
These cards are bad for hearthstone. They were great fun when they were brand new, but they are the power creepiest cards that have been released. Year of the mammoth was too powerful and I'm glad they haven't cranked the dial up that far yet this year. If they can release another moderate power level expansion in December, we're in for a treat when mammoth cards rotate and HS returns to pre-WOG power creep.
0
If you want to play for a long time and learn to build decks, the classic neutral legendaries are definitely the most value. Leeroy Jenkins, blood mage thalnos, alexastraza, ysera, malygos are all great. Classic set class legendaries are also great, especially if you have a class you like to focus on.
As for the standard sets, baku and genn have better value than anything else out there. I wouldn't spend my dust on any legendary from last year.
0
I've been playing spiteful mechdruid and it's my strongest deck right now. I added a single Starfire in case I draw both UI before turn 7. Dilutes the pool a little, but 6 drops are strong. Also playing spiteful mechmage with double pyro, double meteor
1
Why is that rogue just holding a dagger and doing nothing? Huh, a 2/1 charging pirate... Looks like they're getting greased up... Wtf? OMG am I dead?
2
Naturalize was always a good card.
1
I also don't netdeck or disenchant cards and i chose shaman as a primary class when I was ftp (long time ago now).
Right now, you can build a competitive tempo/zoo/midrange deck with any class with the mechs. Bloodlust is a great finisher for shaman, but shaman's biggest weakness right now is lack of draw. I like the 4 Mana 3/4 minion, draw your bloodlust (storm chaser?)
A card that hasn't seen play in a long time but can be a real winner in shaman is doomhammer. We have a neutral 2 Mana weapon buff minion, and phantom freebooter is an amazing turn 6 play after turn 5 doomhammer (4 Mana 5/9). If u play doomhammer you also want rockbiter. You can often bait out weapon removal with stormforged axe, which is also great against aggro/odd decks.
Midrange decks are really strong right now if you have enough reach to close out the game before gul'dan turns crazy, and most combo decks are too slow. Mossy horror is the tech of choice right now that wins games. Lightning storm or beakered lightning are good to deal with zoolock.
0
Seems like a bug to me. I've had my magnet mechs sapped, and I always end up with just the base card. Makes me always try to go wide against rogue to not get punished.
0
Zilliax is not outstanding but is probably the most useful neutral legendary in the set and the safest craft.