I have been messing around with Zola the Gorgon for a month and a half since I opened her in a pack, and I am very disappointed with the Hearthstone community for not taking advantage of the complexity of the card.
Lets break down the power level:
Power/Toughness: As a 2/2, this is the largest deterrent to playing Zola. She is not a strict tempo or aggressive creature, but this has little bearing on her usability because of the next field, mana cost.
Mana Cost: Three mana for a 2/2 is not the most absurd. Providing a body yet being cheap enough to use her ability for strong plays that lock down both card and field advantage. This card is fair to moderately cheap for the effects it warrants. Mana cost is a pure advantage when considering this card.
Functionality: This is where the true comparisons begin. Consider for a moment the playable creatures that return another to your hand, all playable to chain battlecry triggers, but none LEAVE THE TARGET ON THE FIELD. The implications of this are the card's most ignored feature. This opens up avenues with cards such as Grumble Worldshaker where a player can go infinite with advantage, and keeping creatures are crucial to an evolve deck for example. I'm barely scratching the surface, but Zola is a BOMB with nearly ANY battlecry effect.
Here is a list that I have been in the 80 percentile winrate for over a month with:
Grumble is used to build card advantage with battlecry effects. Typically you want to play him when you have at least a few spare mana to follow up by playing one of the returned creatures. If you Zola Grumble, you can generate almost any amount of advantage by looping their effects. You can use Gumble to set up an amazing evolve, or return freshly evolved creatures to your hand to reap their effects.
I posted the same list 8 days before this one labeled "87% wr" The deck and winrate is no joke though. Best deck in the format at the moment as long as you don't mind long games.
Prince Malchezaar has his places in very few fringe decks. But in aggro you get cards contrary to your goal where you would much rather draw something that achieves your objective.
$0 but i have every major legend and all the Top tier decks built for each class, few pet decks too. 10k dust surplus. The trick is to just grind arena runs indefinitely. Once you're good enough at arena, you get free runs, ample dust, and a pack. But if you don't have the time then buying is better lol.
Warlock Quest is a control card. It's amazing to board wipe and always maintain field advantage. I do have a list available, gotten some good notoriety, try to see what I mean.
I honestly wouldnt recommend this for high level ranked play, when you get under rank 10 the prominent decks are hyper aggressive and this doesn't fair too well in that meta.
The deck already stomps every control matchup, flame imps are more for the aggro matchups, but feel free to run medivh, all decks are dependent on your play style mate
I don't think you suck, but honestly idk how anyone can go from rank 16 to 20. Especially this deep into the month. I can't tell you what youre doing wrong unless i see what youre doing though.
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I actually use her with Yogg Saron if he lives, I know I'm messed up.
2
I have been messing around with Zola the Gorgon for a month and a half since I opened her in a pack, and I am very disappointed with the Hearthstone community for not taking advantage of the complexity of the card.
Lets break down the power level:
Power/Toughness: As a 2/2, this is the largest deterrent to playing Zola. She is not a strict tempo or aggressive creature, but this has little bearing on her usability because of the next field, mana cost.
Mana Cost: Three mana for a 2/2 is not the most absurd. Providing a body yet being cheap enough to use her ability for strong plays that lock down both card and field advantage. This card is fair to moderately cheap for the effects it warrants. Mana cost is a pure advantage when considering this card.
Functionality: This is where the true comparisons begin. Consider for a moment the playable creatures that return another to your hand, all playable to chain battlecry triggers, but none LEAVE THE TARGET ON THE FIELD. The implications of this are the card's most ignored feature. This opens up avenues with cards such as Grumble Worldshaker where a player can go infinite with advantage, and keeping creatures are crucial to an evolve deck for example. I'm barely scratching the surface, but Zola is a BOMB with nearly ANY battlecry effect.
Here is a list that I have been in the 80 percentile winrate for over a month with:
0
Grumble is used to build card advantage with battlecry effects. Typically you want to play him when you have at least a few spare mana to follow up by playing one of the returned creatures. If you Zola Grumble, you can generate almost any amount of advantage by looping their effects. You can use Gumble to set up an amazing evolve, or return freshly evolved creatures to your hand to reap their effects.
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If yogg must be replaced, i recommend added one of the jade golem generating creatures
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I've had soo many games where i was already getting bmed 'well played' and yogg made them eat it soo hard
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I posted the same list 8 days before this one labeled "87% wr" The deck and winrate is no joke though. Best deck in the format at the moment as long as you don't mind long games.
0
Prince Malchezaar has his places in very few fringe decks. But in aggro you get cards contrary to your goal where you would much rather draw something that achieves your objective.
0
$0 but i have every major legend and all the Top tier decks built for each class, few pet decks too. 10k dust surplus. The trick is to just grind arena runs indefinitely. Once you're good enough at arena, you get free runs, ample dust, and a pack. But if you don't have the time then buying is better lol.
0
Warlock Quest is a control card. It's amazing to board wipe and always maintain field advantage. I do have a list available, gotten some good notoriety, try to see what I mean.
0
You guys are seriously underplaying warlock quest. Control decks like warrior literally cant beat it.
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I honestly wouldnt recommend this for high level ranked play, when you get under rank 10 the prominent decks are hyper aggressive and this doesn't fair too well in that meta.
0
The deck already stomps every control matchup, flame imps are more for the aggro matchups, but feel free to run medivh, all decks are dependent on your play style mate
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Deathwing can be replaced by another nether, and elise its fine to discard but awesome when you cast lol
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I don't think you suck, but honestly idk how anyone can go from rank 16 to 20. Especially this deep into the month. I can't tell you what youre doing wrong unless i see what youre doing though.
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They are sort of needed for the control list, i would highly recommend going for the aggro list if you want to run leeroy though.