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Whizbang's Workshop Set Cards List & Guide
2
I tried switching the 2 Giants for Snowfury Giant to benefit from the sinergy, in any case good job :)
-6
Too much rng and no (reliable) board clear. Swapped -1 Mirror Image , -2 Water Elemental , -1 Spellslinger for 1 Polymorph , 1 Flamestrike , 1 Arcane Explosion and 1 Faceless Summoner.
3
Yeah... Get luck or go home
4
Lucky draw or lose, gg
I like the concept, too bad it's not working against any common deck out there (aggro hunters, paladins, control decks)
Good deck, too bad the vast majority of players play aggro and, unless you got a perfect draw, you are pretty screwed :/
-3
Sorry if I look like that, but the problem in your deck still stands: you can't recover from a bad draw/mulligan. I replaced 1 Kirin Tor Mage for 1 Arcane Intellect and it seems improves the odds
-7
Too much rng and no way to draw the cards you need to win
I like the idea, but it is a bit too slow vs aggro decks
0
What do you think about adding an Acolyte of Pain for its draw mechanism?
You should re-name the deck: "waiting for the combo or die trying". The problem is the rng, not the player skill
-9
Way, way, way too slow. The begins rolling around turn 6-7, but I am usually way too low to make a comeback
This deck gets smashed from pretty much every other deck, you need an almost perfect curve to get ahead and win.
1
Way too slow
This deck seems too much draw dependant
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2
I tried switching the 2 Giants for Snowfury Giant to benefit from the sinergy, in any case good job :)
-6
Too much rng and no (reliable) board clear. Swapped -1 Mirror Image , -2 Water Elemental , -1 Spellslinger for 1 Polymorph , 1 Flamestrike , 1 Arcane Explosion and 1 Faceless Summoner.
3
Yeah... Get luck or go home
4
Lucky draw or lose, gg
2
I like the concept, too bad it's not working against any common deck out there (aggro hunters, paladins, control decks)
2
Good deck, too bad the vast majority of players play aggro and, unless you got a perfect draw, you are pretty screwed :/
-3
Sorry if I look like that, but the problem in your deck still stands: you can't recover from a bad draw/mulligan. I replaced 1 Kirin Tor Mage for 1 Arcane Intellect and it seems improves the odds
-7
Too much rng and no way to draw the cards you need to win
2
I like the idea, but it is a bit too slow vs aggro decks
0
What do you think about adding an Acolyte of Pain for its draw mechanism?
2
You should re-name the deck: "waiting for the combo or die trying". The problem is the rng, not the player skill
-9
Way, way, way too slow. The begins rolling around turn 6-7, but I am usually way too low to make a comeback
0
This deck gets smashed from pretty much every other deck, you need an almost perfect curve to get ahead and win.
1
Way too slow
0
This deck seems too much draw dependant