This deck works so well. Experimenting with ways to add Frost Giant x2 for some free 8/8's. Trying without Elise Starseeker, since the games are pretty short; and removing 1x of either Darnassus Aspirant or Wild Growth, since I'll generally rather play the hero power over either one.
I love this concept, es. if you can't afford the legendary heavy ones.
Would swap Arcane Missiles x2 for Arcane Explosion x2: There will be many 1 health minions from the hero power to kill, I prefer the extra reliability. Would remove Mana Wyrm ×2 & Dalaran Aspirant x2: I don't find them strong here, since we're not playing many spells.
Would instead add: Frost Nova x2: Gives us an extra turn to get a clinch power Sea Giant x2 and/or Frost Giant x2: The board is regularly getting huge on both sides; Hero powers will be used excessively.
2
Worked 2nd try. Power Word: Glory really saves the day! :)
0
As soon as you get Kel'Thuzad and 1-2 minions out, it's a win. He will attack Kel'Thuzad though, given the chance.
3
This deck works so well. Experimenting with ways to add Frost Giant x2 for some free 8/8's. Trying without Elise Starseeker, since the games are pretty short; and removing 1x of either Darnassus Aspirant or Wild Growth, since I'll generally rather play the hero power over either one.
0
I love this concept, es. if you can't afford the legendary heavy ones.
Would swap Arcane Missiles x2 for Arcane Explosion x2: There will be many 1 health minions from the hero power to kill, I prefer the extra reliability.
Would remove Mana Wyrm ×2 & Dalaran Aspirant x2: I don't find them strong here, since we're not playing many spells.
Would instead add:
Frost Nova x2: Gives us an extra turn to get a clinch power
Sea Giant x2 and/or Frost Giant x2: The board is regularly getting huge on both sides; Hero powers will be used excessively.