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    posted a message on Hate being up against the Rope?
    Quote from dibbbbb >>
    Quote from Rohriant >>
    Quote from dibbbbb >>
    Quote from Rohriant >>

    So, with this card, your opponent will get punished by roping every turn. But when you are the one who roping, the roping-damage just easily get cancelled. It doesn't seems fair for me. Yes nozdormu is the counterplay, but if the reward is not punishing enough, it basically counter nothing and just turn the rule back to normal. So, I think the reward should be more punishing, like "You will always on rope".

    In average, you must be a fast player anyway if you play this card, so I believe you can do the turn in 15 seconds.

     So if you play Chillwind Yeti, you get a 4/5 on your board but your opponent gets nothing. It doesn't seem fair to me. Weird logic.

     I honestly can't comprehend how your example related to my logic in my explanation. You should breakdown it if it actually related or you might just misinterpreted what I said. 

    I said it doesnt fair for a symmetrical effect (roping damage) to automatically negate itself when hit the user. Because it makes the card basically has no downside (it is 1-mana that always start in your hand). So everyone who doesnt have any play at turn 1 will just include it, while the only way to counter the card is by including 9 mana understatted minion. (Or just play faster, yes, but I talk about the card design) In my perspective, It basically force everyone to include nozdormu in the deck if they want to play normally. That kind of impact is particularly strong so the drawback  should be high too.

     You can't comprehend that me playing a card should have a benefit for myself and not my opponent? Wtf? The downside for this is, like all quests, that you have to spend your first turn playing this. And against a fast aggro deck, for example, this quest will have absolutely no effect at all. You can "counter" it by simply making effective plays.

     if you read carefully, I already saying that every deck that doesnt have play on turn 1 will auto include this. And being the quest with this kind of design is different than any other quest. The other quest: You get reward after you complete the quest. This quest: you get the reward right away, and the term 'reward' is actually the punish because not following your own rule. Yes, you were misunderstood the design here...

    Posted in: Fan Creations
  • 0

    posted a message on Hate being up against the Rope?
    Quote from dibbbbb >>
    Quote from Rohriant >>

    So, with this card, your opponent will get punished by roping every turn. But when you are the one who roping, the roping-damage just easily get cancelled. It doesn't seems fair for me. Yes nozdormu is the counterplay, but if the reward is not punishing enough, it basically counter nothing and just turn the rule back to normal. So, I think the reward should be more punishing, like "You will always on rope".

    In average, you must be a fast player anyway if you play this card, so I believe you can do the turn in 15 seconds.

     So if you play Chillwind Yeti, you get a 4/5 on your board but your opponent gets nothing. It doesn't seem fair to me. Weird logic.

     I honestly can't comprehend how your example related to my logic in my explanation. You should breakdown it if it actually related or you might just misinterpreted what I said. 

    I said it doesnt fair for a symmetrical effect (roping damage) to automatically negate itself when hit the user. Because it makes the card basically has no downside (it is 1-mana that always start in your hand). So everyone who doesnt have any play at turn 1 will just include it, while the only way to counter the card is by including 9 mana understatted minion. (Or just play faster, yes, but I talk about the card design) In my perspective, It basically force everyone to include nozdormu in the deck if they want to play normally. That kind of impact is particularly strong so the drawback  should be high too.

    Posted in: Fan Creations
  • 3

    posted a message on Hate being up against the Rope?

    So, with this card, your opponent will get punished by roping every turn. But when you are the one who roping, the roping-damage just easily get cancelled. It doesn't seems fair for me. Yes nozdormu is the counterplay, but if the reward is not punishing enough, it basically counter nothing and just turn the rule back to normal. So, I think the reward should be more punishing, like "You will always on rope".

    In average, you must be a fast player anyway if you play this card, so I believe you can do the turn in 15 seconds.

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 10.3 - Submission Topic

    Flavor Text: Peace will be done, one by one

     

    this is my first custom card and my entry.

    Ultimate Peacekeeper

    "Peace will be done, one by one"

    (it must be 10 mana epic for the ultimate flavor)

    Think of it as a shrink ray at 10 mana. The downside is you can't combo it with other cards to clear the board, but the upside is it has snowballing effect while it already hard to remove when your opponent has no single target removal. Buff him next turn to make it even harder to remove.

    While it doesnt place any threat to your opponent, but it guaranteed to slow down your opponent. Especially when you already have some token on board, just trade them after this card played.

    It also a pretty good addition to counter giant mage or any other tempo deck that has quite explosive turn, which I think might bring back a control paladin to the table. As for the big paladin, this also a nice addition since it guaranteed to won the duel, or stop the opponent a while when you were behind. And the 1 attack made it easily drawn by crystology to synergize in other paladin deck.

     




    I already play hs for years, but I just decided to join the community now.
    Hope you guys like it. Thanks!

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 10.3 - Discussion Topic

    you can easily OTK with this on turn 10 right? play this, double innervate, then 5 mana spell that destroy mana crystals...

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 10.2 - Final Poll

    congratulation binza! Your design made my day, I literally subscribed to this forum to congrats you XD (usually I just in read-only mode)

    Posted in: Fan Creations
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