why the f do you need 2x
- Rocketboom
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Member for 8 years, 5 months, and 9 days
Last active Wed, Oct, 10 2018 08:22:43 -
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- 71 Thanks
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redworm posted a message on [HGG Win] Stancifka's DemonlockPosted in: [HGG Win] Stancifka's Demonlock -
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Livvan666 posted a message on [Meta-Breaking] Elemental MagePosted in: [Meta-Breaking] Elemental MageYou get Firelands Portal for free as I know... Try it out in prologue.
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Saber_L posted a message on [KOFT] Handlock is BACK!Posted in: [KOFT] Handlock is BACK!Sorry to hear that, maybe you are doing something wrong?
Try to switch tech, maybe it will help i don't have any problems with ranking
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Saber_L posted a message on [KOFT] Handlock is BACK!Posted in: [KOFT] Handlock is BACK!really? i dont think so.
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Nemesis37 posted a message on J4CKIECHAN's 26-2 Frozen Throne Control WarlockPosted in: J4CKIECHAN's 26-2 Frozen Throne Control WarlockGreat deck, so great I'm making my first post about it. I'm on a 16-4 run with it, got me from rank 15 to 10 today, in this crazy up-in-the-air meta. I agree with a few posts on here that the original version of the deck lacks some heavy late-game staying power... if a control priest or taunt druid can manage to trade with you midgame and has an answer for your "nzoth" demon play (*cough* Shadowreaper Anduin), you run out of steam.
Meanwhile, I feel like the Happy Ghoul x2 is a bit unnecessary... cool effect that synergizes well with the heals, but the whole point of them in the deck is for extreme tempo early turns to help against aggro... except we don't really need help against aggro. The deck is loaded with AOE, especially when you get the hang of the Tainted Zealot Defile combo to trigger 5-6 damage aoes. The deck is also peppered with early heals and spot removal, so another 3/3 for free is just overdoing it.
Hence my changes... -2 Happy Ghoul +1 Lord Jaraxxus +1 Blastcrystal Potion
This gives you more late staying power. That's a third hard removal with no down side on turn 10+. And usually when you drop Jaraxxus they have to go hard to counter your constant 6/6 drops, which means they tend to run out of steam right around when you finally play Bloodreaver Gul'dan. They also tend to smell blood and overextend when you drop Jaraxxus, due to your low health, but the Gul'dan play bolsters you back up and fills your board with Jaraxxus infernals as well.
Because of that, I've entertained dropping the Dread Infernal x2 but I'm not sure how I'd fill the spot. Sometimes you don't pull Jaraxxus and you have to play Bloodreaver, and without the Dreads it's a weaker play.
TLDR Awesome deck, works great, I made some slight personal edits to counter the heavy control meta we seem to be shifting into.
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carcina007 posted a message on DisguisedToast's Frost Lich Jaina Midrange MagePosted in: DisguisedToast's Frost Lich Jaina Midrange MageFirst game i played in this expansion
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WindBr3aker posted a message on EZ Climb: Murloc Warlock (Murlock)Posted in: EZ Climb: Murloc Warlock (Murlock)Never play Murlocs with only one or none Murloc Warleader !! Else you're playing Tetris without pressing Buttons.
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Stir_fry posted a message on Warlock is back boys [Rank 5 -> Legend,68% win ratio]Posted in: Warlock is back boys [Rank 5 -> Legend,68% win ratio]you know how gul'dan is a masochist, hurting himself to gain value? well its the same for players trying to make warlock work. they are masochists.
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Titan_Hs posted a message on TOP 100 Legend - New Age Control WarriorPosted in: TOP 100 Legend - New Age Control WarriorI fell asleep when I was playing taunt warrior once so I decided to play more fun version of it, AnderHS.
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user-100050508 posted a message on [Guide] Top 20 legend - 88,2% WIN RATE - Are You A Pirate Like Me?Posted in: [Guide] Top 20 legend - 88,2% WIN RATE - Are You A Pirate Like Me?Plizzz... make a guide for this deck :)
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disenchanted all my wild cards so i made some changes to make exodia... let them fireballs begin
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swap for malchezaar imps?
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swap for sunkeeper?
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Patches the pirate
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maybe we shouldn't be so harsh on dem pirate warriors but hey, everyone knows the real reason why pirate warriors is everywhere rn... they got really frustrated by quest rogues. If u cant beat cancer, u must be cancer right?
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dont forget to taunt i will crush you 10x every turn
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HAHHAh i sense him crying inside lulululu
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lul this post tho 10/10
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y not put in a warrior quest?
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"Quest are very hard to achieve but gives players a really good reward" - Ben Brode
Rogue literally only needs 4 cheap cards to finish this quest and with a decent hand u can already finish it by turn 4-5 some even earlier, its stupidly broken compared to other quests which requires so much card combo and turns. My suggestions are making the quest 5 times p minion, making 0 mana pullback to 1 mana, that 0 mana pullback is actually too insane. I know some would say play aggro or some shit, stop denying the facts of how broken it is compared to other quests, and not everyone likes to play braindead smorc decks.