Terrorsquid66, To be fair, Boomsday's legendaries did get a post launch buff from the Rise of the Mech patch though (buffing Luna's Pocket Galaxy, The Storm Bringer, Flark's Boom-Zooka, and Dr. Morrigan as well as adding the amazing SN1P-SN4P) which even if you exclude the buffs, SN1P-SN4P alone raises the power level.
Anyway, we've had almost 3 days of Saviors of Uldum, and while the meta is by no means settled, we can look at some trends and at least see how wrong I was. It's still pretty early; craft at your own risk.
Quests are a fun thing as unlike other cards they always start in your hand unless you mulligan them away. This means that horseplay's hsreplay's played win rate may be pretty close to what the card's actual win rate is.
- 52.2% - Making Mummies
- 49.9% - Untapped Potential
- 48.7% - Corrupt the Waters
- 47.6% - Bazaar Burglary
- 47.0% - Activate the Obelisk
- 46.9% - Unseal the Vault
- 42.5% - Raid the Sky Temple
- 42.2% - Hack the System
- 37.4% - Supreme Archaeology
The winner of the "Worst quest in the set" goes to the warlock quest! Congratulations! While I personally didn't think it was good, I am a little disappointed that it's doing worse than the warrior quest... the one that I rated on par with the druid quest (yes Highwayman37, you were right there. I was still right with Reno though). The big winner here is the paladin quest with people early on realizing that the best way of making mummies use of it was to grit your teeth, play a bunch of bad reborn minions, and by turn 7 put down Mechano-Egg and start Making Mechies. This doesn't mean that the other quests are not worth playing, it just means that they have a lot of refinement to do. Shameless link.
So grats to all who got good quests. I got the warlock quest... just like I did in Un Goro... :P
So let's look at the Zephrey and the League of Singleton Explorers. I'm including the deck win rate here as well as just the played WR is decieving.
- DeckWR: 59.0% - PlayWR: 69.7% - Dinotamer Brann
- DeckWR: 57.6% - PlayWR: 61.6% - Reno the Relicologist
- DeckWR: 56.3% - PlayWR: 55.7% - Zephrys the Great
- DeckWR: 48.2% - PlayWR: 50.9% - Elise the Enlightened
- DeckWR: 57.5% - PlayWR: 48.7% - Sir Finley of the Sands
Highlander hunter and mage are doing pretty well. Druid is doing less so. What's going on with highlander paladin though? Highlander paladin isn't a thing, instead people are playing highroll paladin. Highroll paladin uses Prismatic Lens to pull out Tip the Scales and swap the costs with a minion (most likely a murloc) and flood the board early for a hopeful win. If that doesn't work, they fall back on using Zephry and Sir Finley and lastly Chef Nomi to try to pull out a win. This explains Sir Finley's low played win rate without having to think that he's just a terrible draw from Underbelly Angler.
So what are some other winners and losers? Armagedillo is the best performing card, but control warrior already had a great shell (hehe). King Phaoris and Siamat are the neutral legendaries to keep an eye on (performing roughly as well as Zephrey) and Vessina and Dark Pharaoh Tekahn are rounding out the top 5 of the rest. High Priest Amet is the last to have a positive deck and play WR. Colossus of the Moon has a high play WR but a low deck WR which is very odd as the most popular deck that runs it tries to cheat it to the board with Duel!. This may be an outlier.
Anka, the Buried is doing abysmal, which is not surprising in early experimental decks of this type. Octosari is also doing pretty badly which is probably explainable as no one knows what to do with it.
Recommended crafts? NONE! But... Zephrey if you want to play singleton decks, King Phaoris and Siamat if you want collection flexibility, any one of the top 5 quests (they are fun and are performing OK), Tekahn if you want to climb the ladder, and Armagedillo if you hate fun.
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Golden Malygos
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50€ and not 50$ in Europe. That's a difference. The new expansion isn't really good imo. There are some strong cards, that you need to craft but the rest is playable or bad. The last two expansions were stronger...but it's the last expansion of the year, I didn't expected anything else for that.
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Thanks! Yes, you can put a Flamestrike or Volcanic Potion into the deck, if you play against many Aggro Druids atm.
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Thanks! Good to know, that it works also for you at rank 3 and 4 :)
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Yes, you can play without Yogg. Yogg is great and there is no equivalent replacement imo, but he will turn out of standard mode after the next two expansions. Archmage Antonidas is more important for the deck and a better investment for you, because he is a classic card, which will be always in standard mode. Furthermore, there was in every expansion a deck, where you could use him. Secret Mage and Exodia Mage atm. :)
elporsche1990 meant, that he plays with Flamestrike instead of Yogg-Saron, Hope's End. You could try this :)
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Hi, sorry but I don't think that you could replace Archmage Antonidas, because there is no card with a similar effect :) he is a key card in the deck and will give you 2-4 Fireballs normally. He is really important!
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Hi, I wouldn't do that, because Sindragosa is too slow for that deck. Sure, you have also a chance in the mid or late game (except Jade Druid), but you want to win as fast as possible against control decks. Furthermore, I don't think that Sindragosa is a really good card, it fits only in really slow Mage decks in combination with Frost Lich Jaina. But even of that I am not really convinced atm. Pyros fits much better, because you can play him already in the early game and you know which cards you will get from him.
Replacements could be: Second Frostbolt or Firelands Portal. Maybe also the Arcane Giant