i think the reason is as other people have already said, hunter doesnt have any really busted cards that need a nerf right now. they have a lot of strong cards that when put into a deck together become very strong but i cant think of a hunter card that makes me scream nerf nerf nerf.
trouble is , some classes like to abuse alexstraza like mage who reduces her cost to 1. so there needs to be some counterplay to that and stacking armor is one of them. if we need tech cards for armor now then what else should we tech against?
that would be because on turn 2 , there is really no board state for the card to calculate so instead it focuses on giving you a good card to curve into on the next turn, wild growth is still a pretty damn good card on curve.
i reckon it will see play , mage have got some powerful secret synergy this expansion and a little from last so secret mage will pop up and this will be in it.
i think i can top that, use Mogu Cultist , Augmented Elekk and this card together to shuffle a ton of cultists into your deck (im gonna just assume this works) then use Myra's Unstable Element to get them all out , hehe works every time ^^
just realised the cultist is a battlecry so keep one cultist in your hand and this can still work :P
i have a question, it says the shadows summon a copy of the minion when drawn , does that mean if the minion is buffed in some way , will the shadows keep those upgrades when summoned?
well a 2/2 weapon for 3 mana does kinda suck but as we have seen , lackeys are really good so i reckon it will be decent enough. plus its a cheap weapon to get the ball rolling on the new warrior quest.
sure i dont need to point this out, cards that let your opponent mana cheat very rarely see play and this is just a slightly overstated minion which summons a magma rager on death. if your opponent has any kind of stable board when you drop this , they will take advantage of the discount and then kill it. god forbid they freeze it, then you are completely screwed.
1
you get a pack for playing it i believe , you should have got the quest when the brawl came out.
2
its a nice brawl to play through once, just to get a little taste of the upcoming tombs of terror. thats about it though.
1
i think the reason is as other people have already said, hunter doesnt have any really busted cards that need a nerf right now. they have a lot of strong cards that when put into a deck together become very strong but i cant think of a hunter card that makes me scream nerf nerf nerf.
0
trouble is , some classes like to abuse alexstraza like mage who reduces her cost to 1. so there needs to be some counterplay to that and stacking armor is one of them. if we need tech cards for armor now then what else should we tech against?
1
aggro players want it rotated :P
0
that would be because on turn 2 , there is really no board state for the card to calculate so instead it focuses on giving you a good card to curve into on the next turn, wild growth is still a pretty damn good card on curve.
0
i reckon it will see play , mage have got some powerful secret synergy this expansion and a little from last so secret mage will pop up and this will be in it.
2
i think i can top that, use Mogu Cultist , Augmented Elekk and this card together to shuffle a ton of cultists into your deck (im gonna just assume this works) then use Myra's Unstable Element to get them all out , hehe works every time ^^
just realised the cultist is a battlecry so keep one cultist in your hand and this can still work :P
0
i have a question, it says the shadows summon a copy of the minion when drawn , does that mean if the minion is buffed in some way , will the shadows keep those upgrades when summoned?
0
also demon vs beast :P
0
well a 2/2 weapon for 3 mana does kinda suck but as we have seen , lackeys are really good so i reckon it will be decent enough. plus its a cheap weapon to get the ball rolling on the new warrior quest.
4
is it just me or does a lance seem a bit off for a warrior identity wise, i think of it more as something a paladin would wield :P
2
i think the idea is that the league of E.V.I.L are bringing them to uldum, ogres make really good lackeys after all :)
5
sure i dont need to point this out, cards that let your opponent mana cheat very rarely see play and this is just a slightly overstated minion which summons a magma rager on death. if your opponent has any kind of stable board when you drop this , they will take advantage of the discount and then kill it. god forbid they freeze it, then you are completely screwed.
8
zoolock would step over their own grandmummy to get this card :P