• 0

    posted a message on Happy Ghoul

    ewps turn three my b

    Posted in: Happy Ghoul
  • 3

    posted a message on Druid and Paladin Death Knights Revealed + More!

     Secret Paladin in wild with Garrison Commander.... OPOP

     

    Posted in: News
  • 1

    posted a message on Happy Ghoul

    I like where your head is at. Whats the turn two though?

    Posted in: Happy Ghoul
  • 5

    posted a message on Rotface

    I think the obvious comparison is Confessor Paletress, which is essentially a 9 drop for a 5/4, 2 healing, and a random legendary.

    For this, you need some sort of activator that costs x, and this card is a 8 mana 4/6. This importantly takes it out of range of a lot of AOE's but makes it still weak to transformation or fireball. This reasonably means that pending the meta on transformation-type cards, you'll get 0-2 legendaries off this thing, and only reasonably more when you are already winning.

    I just wanted to offer the opinion that the performance of this is clearly going to be very meta dependent. The effect is not immediate enough on its own, and its slow enough that being immediate is a huge deal.

    Posted in: Rotface
  • 0

    posted a message on Deathspeaker

    This is going to be great in arena. Its (kind of) like Kabal Talonpriest in that it allows your 2 drop to survive a trade on curve, but just makes it more situational. In that way its also like Argent Protector. Definitely not as good as either of them in most cases, but a great tempo card nonetheless

    Posted in: Deathspeaker
  • 0

    posted a message on Fallen Sun Cleric

    Obviously not constructed level by any means, but it could work in low rank token druids.

    In arena getting an unexpected buff to something is apparently worth around 1 mana (shattered sun is an above average card on heartharena for 3 mana with 2 mana worth of stats).

    Scaling down the size however from 2 health to 1 health means that its actual value depends on what the strongest classes will be.... and we almost always expect mage + rogue.

    So I think this will be at least average to above average in arena.

    Posted in: Fallen Sun Cleric
  • 3

    posted a message on Acolyte of Agony

    I think this is too strong as a 3/4, cause with the 3/3 body this is like Earthen Ring Farseer most of the time, which is a good card.

    Posted in: Acolyte of Agony
  • 0

    posted a message on Simulacrum

    This will be for safely copying sorcerer's apprentices in quest mage, or gives quest mage more consistency if they draw this from a random effect.

    Or an extra 0 mana 8/8 as others have mentioned.... 0_0

     

    Posted in: Simulacrum
  • 0

    posted a message on Sulfuras

    I can't believe they are dumping all these amazing cards now, and not during the slow release. this is too cool.

    Posted in: Sulfuras
  • 0

    posted a message on Tyrantus

    Not sure that Druid needs another big body, especially one for so much mana. Beast tag and difficulty (except by battlecries) to remove it makes me dream of copying it with Menagerie Warden, but even in that case its very late game. I wonder if druid's quest manipulates the mana cost of cards, it seems like the only reasonable motivation to print a card so simple.

    Posted in: Tyrantus
  • 0

    posted a message on Spikeridged Steed

    Seems like if paladin has good enough late game burst, this would be a good card. 12 health of taunt on one card! Slows down a few mid size things or a lot of small things for the cost. But paladin needs to be able to use that borrowed time wisely

    Posted in: Spikeridged Steed
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