+Copies +Deathrattles trigger +Deathrattles that spawn minions stick those on board +Deathrattles that deal more damage after dying +Reborn +Heal so much from the Lifesteal minion from attack and when it dies +Reborn +Lastly, Reborn.
Got it, so Paladins get Front Lines with 1 less mana that doesn't have any proactivity against the board unless you have Rush or active abilities. Shamans for 10 mana get to summon copies of Deathrattle minions in their hands, clear the board, proc the Deathrattles and for 1 more mana, gain control of the game again. LMAO buck you Blizzard for your Paladin identity crisis.
Lmao but lets give Paladin only board based minions (Fairest it can get) and try your luck against classes that can decimate your board and still have an OTK at the end of the day. Buck you Blizzard, Buck you.
Exactly, why would they print self damaging cards with 0 synergy I just don't understand their logic. We want a control late game Paladin card that can swing it back in our favor if we did X throughout the game! They keep making Paladin dedicate their win condition on board and no big late game drop to win the game. Now every class has a way to clear the board, so WHY is Paladin stuck with the same concept!
If they're not even taking up space on the opponent's board then this is not good.
Actually it's not as bad since after 2 turns, your opponent needs to be careful to not play minions and block those other minions that were sent to the future. If they don't, then they would lose them.
Oh just thought of this, play Anachronos while you control some Dragons and wait a turn, then play Timewarden BEFORE Anachronos effect takes place to give all those re-summoned dragons Taunt and Divine Shield.
1
Or, hear me out:
+Copies
+Deathrattles trigger
+Deathrattles that spawn minions stick those on board
+Deathrattles that deal more damage after dying
+Reborn
+Heal so much from the Lifesteal minion from attack and when it dies
+Reborn
+Lastly, Reborn.
0
Got it, so Paladins get Front Lines with 1 less mana that doesn't have any proactivity against the board unless you have Rush or active abilities. Shamans for 10 mana get to summon copies of Deathrattle minions in their hands, clear the board, proc the Deathrattles and for 1 more mana, gain control of the game again. LMAO buck you Blizzard for your Paladin identity crisis.
Otherwise this is a nice late game card.
0
We shall rise my brothern! We got a Dragon that gains +1/+1 for 4 mana, hear me out, WITH RUSH
6
4
Lmao but lets give Paladin only board based minions (Fairest it can get) and try your luck against classes that can decimate your board and still have an OTK at the end of the day. Buck you Blizzard, Buck you.
0
Exactly, why would they print self damaging cards with 0 synergy I just don't understand their logic. We want a control late game Paladin card that can swing it back in our favor if we did X throughout the game! They keep making Paladin dedicate their win condition on board and no big late game drop to win the game. Now every class has a way to clear the board, so WHY is Paladin stuck with the same concept!
0
Actually it's not as bad since after 2 turns, your opponent needs to be careful to not play minions and block those other minions that were sent to the future. If they don't, then they would lose them.
-1
Paladin's life story for the past 3-4 years, I just don't understand their logic.
0
Not dormant actually as that would mean they are taking space, they are taken out of play for 2 turns (Boards are cleared).
2
Oh lord I forgot about Onyxian Warder, insane find my friend.
0
If they can bring back Dragon Speaker next year this would be perfect
1
Exactly what I just posted on the Anachronos card reveal haha. I love the idea because Anachronos allows you to summon that board and imagine playing Onyxia the Broodmother after Timewarden :O
3
Oh just thought of this, play Anachronos while you control some Dragons and wait a turn, then play Timewarden BEFORE Anachronos effect takes place to give all those re-summoned dragons Taunt and Divine Shield.
2
This! Board control with this card is INSANE when it comes to setting it up in 2 turns plus an 8/8 body is nothing to ignore here.
2
Kinda nice with Timewarden, giving this Divine Shield and leaving a 5/5 body with Taunt.