Honestly was hoping this would be a holy spell support type of minion, this feels extremely out of place / filler legendary as they couldn't come up with an idea. I mean its a decent card for 6 mana, allows you to summon that new 10 mana 4/5 divine shield taunt guy as long as you have 2 cards+ by turn 6 excluding this card. Still meh
Deputization Aura + Showdown! is a 6 mana heal for 18, if you have more minions then its even more + clear. Only downside is positioning, I think minions are summoned right to left?
So I guess I'm wearing a tinfoil hat when I face priest after priest with multitude of taunts and decide to use owl for silence but then haven't seen a priest since and it's been well over fifteen matches.
If anyone believes matchmaking isn't rigged then they're in denial.
Not only a confirmation bias, but also a negative bias.
How many threads do you see here claiming that they got a streak of good matchups and that therefore the game is rigged? Somebody else posted it above. If the system were "rigged", then for every bad matchup (you in this case) there would be the same amount of good matchups (your opponent in this case). So the net result is 0. Pointless. It's not like a casino, were rigging stuff is a net gain for the owners.
Not defending / agreeing with any side here but, winners don't tend to post arguments about why they're wining, people who lose are the ones who commentate far more than winners. Just my $0.02
I think they will change Alibi's mana cost but increase the damage cap to 2, this effectively means you can deal 14 damage on a full board compared to only 7 which isn't bad tbh.
100% agree here, as their statement if the Aura Package is getting support as an identity mechanic, its not meant to be the true identity of a class but rather a sub-package. I would rather them make Auras be more supportive around mechanics rather than damage, not like the Crusader Aura where you get massive damage buff on board. Make an Aura that might support Divine Shield synergies, like Draw a card whenever one is popped or heal X amount to your hero.
Yeah I am with you here, I only want to see one and that is Earthen Paladin. I hate playing aggro decks and this one is a nice mix-up to the control archetype for Pally.
Alright Blizzard, you've finally made me do it, I am going to main Warrior alongside my Paladin. This archetype in Duels is going to be NUTS with the armor HP.
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Honestly was hoping this would be a holy spell support type of minion, this feels extremely out of place / filler legendary as they couldn't come up with an idea. I mean its a decent card for 6 mana, allows you to summon that new 10 mana 4/5 divine shield taunt guy as long as you have 2 cards+ by turn 6 excluding this card. Still meh
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7 LMAO, one is not "Sandy" unless u joking haha
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I know right, finally you're happy for once haha.
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This also assumes that the last Paladin legendary will synergize with Holy Spells
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Deputization Aura + Showdown! is a 6 mana heal for 18, if you have more minions then its even more + clear. Only downside is positioning, I think minions are summoned right to left?
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My face when I saw my face
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Bro doesn't even check the board before posting ayo wtf is this world we in
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Try to log out and login so that your auth token can be generated in the backend. 403 if handled correctly should've re-routed you out of the page.
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Not defending / agreeing with any side here but, winners don't tend to post arguments about why they're wining, people who lose are the ones who commentate far more than winners. Just my $0.02
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I think they will change Alibi's mana cost but increase the damage cap to 2, this effectively means you can deal 14 damage on a full board compared to only 7 which isn't bad tbh.
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Congratz! 4 Legendries + Tyre Signature Card + Saif Golden from the $80 bundle. Definitely not the best haha but it is what it is.
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Earthern Paladin and Casino Mage for sure!
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100% agree here, as their statement if the Aura Package is getting support as an identity mechanic, its not meant to be the true identity of a class but rather a sub-package. I would rather them make Auras be more supportive around mechanics rather than damage, not like the Crusader Aura where you get massive damage buff on board. Make an Aura that might support Divine Shield synergies, like Draw a card whenever one is popped or heal X amount to your hero.
0
Yeah I am with you here, I only want to see one and that is Earthen Paladin. I hate playing aggro decks and this one is a nice mix-up to the control archetype for Pally.
1
Alright Blizzard, you've finally made me do it, I am going to main Warrior alongside my Paladin. This archetype in Duels is going to be NUTS with the armor HP.