Of course Druid gets more than one C´thun cards. They desperately need it, when Force of Nature / Savage roar gets nerfed into total garbage there is no other way to play good old Malf.
Lets say your playing a minion based rogue deck and the only spells you cast this game are gang up, fok, beneath the grounds, and burgle. I can see some value there. Or infinite vanish from turn ten?
He casts random spells (of any class), not copys of the spells you´ve casted before.
In Rogue: Play Brann --> Play Shadowstep on him --> he costs only 1 mana --> play emperor --> he costs zero mana --> survive till you´ve played 10-15 spells --> play Brann + Yogg Saron --> get a blue screen and / or crash Blizz Servers
YOGG SARON IS NOT SO BAD! Even for constructed! And here is why:
I´ve made a quick analysis of the spells which are currently in the game:
There are a total of 220 spells. 113 of them ALLWAYS have of positive outcome for the player who casts them (for example card draw, secrets or spells that can only hit the enemy). This is a little bit over 50%. So 50% of the spells Yogg Saron casts will be of positive outcome for you.
107 spells CAN be of negative effect for the caster. This is also nearly 50%. But every one of those spells will be a coinflip if it will favor you or your opponent. This means of the 50% possible negative spells only the half will be negative for you.
This is why only 1/4 (25%) of the spells Yogg Saron casts will be negative for the casting player!!!!
And last but not least you can use Yogg Saron as an "all-in-joker". If you are about to lose the game you can play him and just hope for the magic turnaround.
YOGG SARON IS PRETTY GOOD!Even for constructed! And here is why:
I´ve made a quick analysis of the spells which are currently in the game:
There are a total of 220 spells. 113 of them ALLWAYS have of positive outcome for the player who casts them (for example card draw, secrets or spells that can only hit the enemy). This is a little bit over 50%. So 50% of the spells Yogg Saron casts will be of positive outcome for you.
107 spells CAN be of negative effect for the caster. This is also nearly 50%. But every one of those spells will be a coinflip if it will favor you or your opponent. This means of the 50% possible negative spells only the half will be negative for you.
This is why only 1/4 (25%) of the spells Yogg Saron casts will be negative for the casting player!!!!
And last but not least you can use Yogg Saron as an "all-in-joker". If you are about to lose the game you can play him and just hope for the magic turnaround.
This is OP in Face Hunter decks. 5 charge damage for 8 mana? Sign me up.
WTF? What game are you playing? 8 mana for 5 damage is just horrible. Leeroy does 6 and costs only 5. Kill Command + Hero Power is 7 damage and costs only 5. This is all but an aggro card.
Anyone know how many class cards we're getting this expansion? Trying to calculate how much of this set we've seen already.
We're getting 134 cards this expansion. 48 were released so far. Source: top sticky topic of reddit/r/hearthstone
Thanks, but I meant class cards. I was trying to calculate how many shaman cards were left to be revealed.
In one of his videos Kripp mentioned that there would be 81 class cards coming. So 9 for every class and we have 4 shaman cards released already, which leaves 5 to be unvealed yet.
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The Mistcaller didn´t see any play and so wont this card. The tempo is just too bad.
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Just boring. Everybody would lose without the possibility to do something against it. Horrible.
These "Your opponent loses the game"-cards are the least thing Hearthstone needs.
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Sad thing that you can´t rate posts down here on hearthpwn. In this case it would be desperately needed.
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Of course Druid gets more than one C´thun cards. They desperately need it, when Force of Nature / Savage roar gets nerfed into total garbage there is no other way to play good old Malf.
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In Rogue: Play Brann --> Play Shadowstep on him --> he costs only 1 mana --> play emperor --> he costs zero mana --> survive till you´ve played 10-15 spells --> play Brann + Yogg Saron --> get a blue screen and / or crash Blizz Servers
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YOGG SARON IS NOT SO BAD! Even for constructed! And here is why:
I´ve made a quick analysis of the spells which are currently in the game:
There are a total of 220 spells. 113 of them ALLWAYS have of positive outcome for the player who casts them (for example card draw, secrets or spells that can only hit the enemy). This is a little bit over 50%. So 50% of the spells Yogg Saron casts will be of positive outcome for you.
107 spells CAN be of negative effect for the caster. This is also nearly 50%. But every one of those spells will be a coinflip if it will favor you or your opponent. This means of the 50% possible negative spells only the half will be negative for you.
This is why only 1/4 (25%) of the spells Yogg Saron casts will be negative for the casting player!!!!
And last but not least you can use Yogg Saron as an "all-in-joker". If you are about to lose the game you can play him and just hope for the magic turnaround.
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YOGG SARON IS PRETTY GOOD! Even for constructed! And here is why:
I´ve made a quick analysis of the spells which are currently in the game:
There are a total of 220 spells. 113 of them ALLWAYS have of positive outcome for the player who casts them (for example card draw, secrets or spells that can only hit the enemy). This is a little bit over 50%. So 50% of the spells Yogg Saron casts will be of positive outcome for you.
107 spells CAN be of negative effect for the caster. This is also nearly 50%. But every one of those spells will be a coinflip if it will favor you or your opponent. This means of the 50% possible negative spells only the half will be negative for you.
This is why only 1/4 (25%) of the spells Yogg Saron casts will be negative for the casting player!!!!
And last but not least you can use Yogg Saron as an "all-in-joker". If you are about to lose the game you can play him and just hope for the magic turnaround.
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This would be way to OP. 28 damage for 7 mana? Never ever.
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This is just a f*** huge disapointment...