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    posted a message on Healadin - 9 Cards that could help bring back the archetype

    Hi guys!

    First of all I hope you are all well and healthy, given our current situation.

    I'm a regular viewer and reader of Hearthpwn and I like fan made cards a lot, so I decided to give it a go.

    Today I want to share 9 cards I made that could help bring Healadin archetype back. I believe this archetype was never very good, but I always thought it had the potential to be better.

    So, without further ado, let's kick it off.

    Healadin - What if it was actually a thing?

    Paladin has had some cool cards that would fit the archetype, such as Ragnaros, LightlordBlackguardIvory KnightZandalari Templar and Benevolent Djinn.  However, it was never a Tier 1 deck.

    I think the following cards would be a nice addiction to the game and would make this particular archetype more viable.

     (Sadly I cannot give credit to the artists who designed the art, because I took the images from Pinterest and didn't take note of the authors.)

    A little explanation on the cards:

    - Young Adventurer - Paladin lacks good 1 mana minion. This one helps you cycle through the deck, since you don't want small minions to be there late game.

    - Fiery Avenger - Good card to generate health early game. If you equip Truesilver Champion or play Lightforged Zealot next turn the weapon will heal for 6.

    - Vanguard Captain - This card was created to make other cards playable or better, like Amber Watcher or Judicious Junior. If theses cards had Taunt, they would be much better.

    - Fire Acolyte - Value card that would help you complete the quest earlier and have a win condition at the end thanks to both Ragnaros, Lightlord and Ragnaros the Firelord.

    - Chromatic Drake - A slow card, for 6 mana do nothing at the time you play it, if played on curve. Its purpose is to make cards like Lay on HandsAvenging Wrath and Pharaoh's Blessing playable.

    - Veteran Professor - A good card to generate value late game. The +2/+2 is there to balance the low rolls. Could be amazing if it draws Lightforged Crusader or Lady Liadrin.

    - Medical Studies - Low cost spell to help you gain health early game. Allows you to discover Bronze Explorer

    - Quel'Delar - I looked at Paladin weapons and they are not very good, aside from Truesilver Champion. This one, for 5 mana deals a maximum of 9 damage if you attack every turn (less than Arcanite Reaper), and if only your hero is damaged, it heals for 6. So, 5 mana, deal 9 damage, restore 6 health seems balanced. Can help you complete the quest faster if you have damaged minions on board.

    - Studying the Light - High Priest Thekal almost was the card that would make this archetype viable. Too bad it didn't start in your hand. For that reason, I picked the text of that card and made it a quest. Let's just pretend Platebreaker doesn't exist.

    - Sunwell Light - The new hero power was my biggest struggle. I didn't want to copy other quests rewards. I believe it's a good hero power, don't know if it's excellent though.

     

    So, what do you guys think? Please leave a comment if you feel like it. I appreciate any constructive criticism.

    Have a good day!

    Posted in: Fan Creations
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