When your opponent cast a spell, give your minions charge.
- RevenantSC
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Member for 9 years, 11 months, and 8 days
Last active Fri, Feb, 16 2024 11:05:26 -
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jazzfan27 posted a message on How Hearthstone tricked me.Posted in: General DiscussionOne idea I had was that your minions that didnt attack at the end of your turn would be considered fortified and gain 1 health until the beginning of your next turn.
So minions would all be a little harder to remove before they actually got to do something. And if you can pass on that one damage from your tar creeper it can continue being a 3/6 until it dies.
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Pherosizm posted a message on Change isnt always good...Posted in: General DiscussionI think in this game, change is always good.
I say this because it seems like the time between expansions/mini sets feels like a long time, and anything that can be done to shake up the meta and make people try different things will bring a breath of fresh air to the whole game until a major change happens.
So honestly, no matter what they do, as long as it doesn't completely kill a class or archetype... or make something so strong that it suddenly dominates all other decks... should be good for the overall interest of the players.
That's just one person's opinion, anyway.
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AAZ posted a message on The Battlegrounds Brawl: Battle of the Boars! Live Now - With Drops!Posted in: NewsQuote from Machariush >>Nice gender equality in all teams 2 dudes and 2 ladyas per team. Finally!
I find it sexist, mate.
cause girls got there just for their gender.
It's sexist and abusive even to these girls, isn't it?
sad crazy world...
Next events are gonna be 4 kittens in each team... i mean, they are cute and everybode loves them
who cares if they don't know how to play HS -
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GoogleyMoogly posted a message on New feature idea - auto "skip" (lose) matchupPosted in: General DiscussionThis is probably the single worst idea I have ever seen on this forum, and that says A LOT
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Ecperlux posted a message on New feature idea - auto "skip" (lose) matchupPosted in: General Discussionare you stupid? this is just plain dumb
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Red1 posted a message on Hunter killing his own minions to deal damage shouldn't be allowed.Posted in: Card DiscussionExcuse you, P.E.T.A.-Pan, it’s called “culling the herd” and it’s necessary to keep the pack and it’s future offspring strong and thriving.
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DarkArchon21 posted a message on RegisKillbin & Kripparrian Withdraw From Inn-vitational This Week - Blizzard Announces Plans and ReplacementsPosted in: NewsStunning and brave. Imagine hard work, talent and everything else taking a backseat to what's between a person's legs. Like always it's not women that people have a problem with, women are amazing, it's why they're doing it and it's wrong.
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MasterOfEsKs posted a message on Nerf ideasPosted in: Standard FormatTickatus is the necessary evil...do you want to see priests all over the place harrasing your bunghole...its at least diverse meta
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Jokepwn posted a message on Mr. Big Deck slow druidPosted in: Mr. Big Deck slow druidBig D*ck and slow to finish? Women would love this deck.
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Hell, it's about time
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Seems pretty good if your own deck doesn't have many big minions for your opponent to use poisonous on.
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Sounds like a fun ideas so I’ll contribute. I’m not at home so I’m not gonna go through the trouble of making a custom card.
I always liked Furnace Fire Colossus as a concept, but he’s so weak. He really needs and added effect because discarding a bunch of weapons just to get a large minion with no immediate impact will lose you the game. So here’s my new idea:
Furnace Fire Colossus, 7 mana, 6/6 Epic
Rush, Battlecry: Discard your weapons and gain their stats. For every weapon discarded, this minion may attack an additional time each turn.
These changes would be awesome. Having rush as a baseline means that it’s not a completely dead card if you’re out of weapons and if you do discard a bunch of weapons you get a large minion that can swing the board back in your favor, similar to Batterhead. And if it lives until the next turn you get a bunch of face damage.
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Yeah chat was spamming “spam this turtle to unscam Purple” and we’re convinced they had successfully rigged the match when Rase disconnected. Pretty funny all around imo. Like who would have thought a warrior mirror would be decided by just 1 game?
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Check out Out of Cards. It's a new Hearthstone website currently in development by Fluxflashor and friends. It looks like we can still have a great place to gather.
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When I was first playing Hearthstone (in open beta) my HS website of choice was actually the Blizzard forums. I liked their formatting back then and was used to using them for StarCraft 2. I mostly used the class forums as that was where the productive conversations happened. When Blizzard eventually closed the class forums and pushed everything into general (still have no idea why they'd do that) the good conversations got lost in the shuffle. I then moved on to using Hearthpwn exclusively and have never looked back. I've found so many cool decks, enjoyed the news coverage and always checked in on the custom card designs. I'll miss the good vibes from helping new players who then become friends, shoutout to slayerzombie240 and Haardsteen.
I'll miss you Heathpwn <3 For those of you wondering where to go now, good news. Many members of the Hearthpwn staff are already working on a new Hearthstone website! Still in beta, but I'm excited. Check them out: https://outof.cards/
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Damn, I correctly identified 3 of the nerfed cards, but added several others that I wanted nerfed. Anyhow, this was fun and we should do it again sometime.
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That costume is siiiiiiiiiiicccccckkkk
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You're missing my point. I'm saying that if strong classic cards stay strong forever then it hurts variety in the meta. Look at the nerfs to Druid last year. Wild growth and nourish were core cards and got nerfed because they were auto-includes in most Druid decks. Druids were using the classic ramp cards instead of exploring new options like Biology Project or Floop's Glorious Gloop. I like playing Druid, but what's the point if the decklists stay 80% the same from one expansion to the next? That's not fun anymore.
Rogue has the same problem right now. Their strong classic/basic cards are preventing them from becoming something new. As an example, wouldn't you like to see what crazy high cost spells Blizzard can think of without Preparation being so strong? Backstab, Edwin, Preparation and Sap have been in every winning world championship line up of the last 5 years. Rogue has never been bad or even mediocre. It's time for Rogue to evolve, to change.
Furthermore, I really don't understand where you are coming from with your last point. The whole point of card games is that if they are successful and get new content regularly, then they will build a loyal community and last a long time. Pokemon and Yu-Gi-Oh have had active communities for over 15 years and MTG has gone for even longer with no sign of slowing down. Those games regularly ban, limit or rotate cards in order to keep the meta fresh. A fresh meta is what keeps people coming back to the game.
I'll hazard a guess that if you spend time on this forum its because Hearthstone is one of your favorite games, right? If that's the case then you should want what is best for the player base at large so that you can continue to enjoy the game. I haven't agreed with all of Blizzard's nerfs, as a Shaman fan the nerfs to iconic cards like Flametongue Totem and Hex felt weird to me. But, change is healthy for the game and the community. I would hope that if I took a break from HS and came back years later that the game would be like a new experience, with new cards, decks and strategies to explore.
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I don't get why so many people are defending the classic set like it should never be adjusted. Why would anyone want to play Hearthstone 5-10 years from now with the same cards. Because that's what you're asking for. The basic and classic set should be rebalanced so that when expansions come out we play with more of the new cards. That's better for variety.