I love playing shaman, and I actually liked it even more when shaman was horrible in the past. Because people don't play him, and I get to rek people with lots of weird decks. In the standard format I suggest playing Malygos shaman, crusher(concede) shaman, fatigue shaman, control shaman(with justicar), cthun shaman(with evolve), and reno shaman(with mist caller). In the wild format just play deathrattle shaman (with reincarnate). It is absolutely awesome, beats pretty much every control deck, and the heals and AOEs helps deal with agrro. In my opinion the best counter to mid range shaman is shaman himself, so half fun destroying the meta!
- RevenantSC
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raiderrocker18 posted a message on Fun Decks that aren't Mid Shaman?Posted in: ShamanQuote from raiderrocker18 >>i've been running a curator list. it's mainly a dragon deck, the only beast is 2x scarab and the only murloc is finley. i dont run any big dragons (volcanic drakes are the biggest), and i count on netherspite historian (especially with brann) for late game minions. scarabs mostly help with survival by supplying hex, aoe, or heal wave
deck isn't refined at all, but its pretty fun and i've climbed to rank 8 with it as of now
crofl, now tempostorm put a curator list on their control shaman deck. i call first -
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Level60 posted a message on Best evolve archetypePosted in: ShamanIt's the end of the month and I not hitting legend, I just wanna do cool stuff, don't care about climbing. I'm using Moat Lurker and maaaan this guy is cool, it feels like I have a third hex in the deck, feelsgoodman. I felt that is too easy to lose board control with this kind of deck so I'm using 1 Elemental Destruction with Eternal Sentinel, except one time when I got double Geddons from my evolve the rest of the games were epic.
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Runior1298 posted a message on Best evolve archetypePosted in: ShamanRecently played my evolve deck to complete shaman class cards quest and climbed three ranks (only to 11, but still).
I play the iteration with Onyxia . The card is fat and slow, but allowed me to win a long game against control warrior.
The power of the deck is an element of surprise, because every opponent and his dog will take you for midrange shammy. They will clear your board giving you the chance to rebuild it with Pantry Spider , totems and other stuff. They will also hold back removal keeping it for TBV.
The deck itself is as fun as unreliable due to randomness of evolve, I don't believe it's valid for serious climbing.
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Infirc posted a message on Best evolve archetypePosted in: ShamanIn my personal experience when using an Evolve deck the Mid-rangish route using bloodlust with high mana cards that can get heavy discounts like Barnes Thing from Below and Nerubian Prophet has been the most effective, it's still more of a Timmy deck though.
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Level60 posted a message on Best evolve archetypePosted in: ShamanGreetings, friends. So today I got tired of bogchamp and decided to play with the evolve mechanic, the results were... mixed. I droped from rank 3 to 7, and now I came back to rank 6 again. Got some good moments but I saw that are two ways to go with this. One is the midrange way, with bloodlust, spells to protect your minions and fight for the board. The other way is slower, with elemental destruction, bigger bodies and far sight to make a really big tempo swing turn. Anyone here have more experience with this deck? How about Moat Lurker, he fits somewhere? What is the best way to ride this deck?
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SchoonShady posted a message on The Current Issue with Hearthstone and the MetaPosted in: General DiscussionLet me first say that Hearthstone has the potential to be a great game. There are a lot of matches where I get through a match and, win or lose, I'm able to say "That was a good, fun game!" But lately that just hasn't been the case very often. I am a person who has loved Hearthstone for a long time, and I used to play game after game. But anymore, when I log on to play, I usually end up logging out after a few games because of a result of the poor and frankly lazy cards that have been released time and time again by Blizzard. Between the completely unhealthy power level of Shaman crowding out all other decks (much more so than past top tier decks) and the ridiculous amount of strong RNG swing cards, I just don't have fun on ladder anymore.
This post in particular mostly came from the salt of a game where I felt like I was making so many decisions to stay in a game, only to have it constantly ripped away from me from the likes of Barnes, lucky Shaman hero power rolls, and Ragnaros snipes. The guy added me after the game and said "good game, it was exciting." But he and I both know it was only exciting because there were so many times he was against the ropes, only to be saved by complete luck. It was exciting for him because he just played the lottery and ended up winning mega millions. To him it was exciting, but to me it felt like every single strategic desion I had made that game completely went by the wayside because he dropped a yeti that dealt 8 damage, or he got a taunt totem to keep him alive.
Now obviously not every game is won and lost on several rng swing turns, and that game had a lot of misfortune, which will happen. We have all been on both sides of those games. ..but there are so many random effects in the game right now that it is almost certain that there will be at least a few moments in the game where massive swing turns will happen based on a randomly generated spell, minion, portal, what have you. And it is frustrating to feel like everything you are doing hardly matters when shaman can randomly roll a spell power totem or a clutch heal totem to give them a massive swing.
I guess what I'm trying to say is I love Hearthstone- but right not even I can't play the game for much more than a few games before I get frustrated at the amount of swing turns from luck and Shamans swarming the ladder for free ranks. If someone came in as a new player into this game right now, they would have that kind of thing happen once or twice, feel the same frustration I felt, and log out and never pick the game back up. And if that happens for too long then the game will slowly die out. We need a dramatic shift in the meta and in the way Blizzard develops cards if this game is going to survive, as right now the game balance and card quality is at an all time low. Otherwise they might as well consider moving on to a different project, because I'm afraid that the health of the game is severely at risk.
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Level60 posted a message on Control Shaman - How to turn into a competitive deck?Posted in: ShamanHi everyone. Akraid, by seeing your list I saw that you run no Healing Waves and no Elemental Destructions, that's a big thing for this kind of deck, I do believe these are the most important ones. With healing waves you can take a bigger hit (of course, aways calculating the worst scenario) and get more value out of ED. Against double entomb priest I have to say you must be really lucky to beat them, or trying to get imediatly value of Ancestral Spirit, using in some minion and trading with a bigger one at the same turn. I'll post my most recent list that is helping me climb is a lot of fun playing. In every matchup keep in my what is your win condition, it's never the same, in some games you don't even need a board clear or the ancestral combo, using facelles on an enemy minio won me so many games...
http://www.hearthpwn.com/decks/656687-charged-hammer-pogchamp
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2phite posted a message on Help with a Dragon Shaman deckPosted in: ShamanQuote from RevenantSC >>Well that's still a lot of dragons *drool*. I totally agree with the Chromaggus value. I have tried many of the high end dragons but none beat the Chromaggus + Ancestral Knowledge combo. (Sometimes with 0 mana taunt to protect it.)
I have got the idea to put a Hungry Dragon to counter Resurrect Priest. Anyone?
Finally someone else that appreciates my giant dragon bro.Dude that's an ambitious use of Hungry Dragon, I love it. Nothing will beat Hex at messing up Resurrect, but Hungry Dragon is more BM. It makes me think about testing MC Tech in Dragon Shaman. It would probably be a non Elemental Destrucion list. Since I'm already running Brann, Brann plus MC Tech could be devastating against Shaman and Zoo. Imagine stealing a Thing From Below?I am hyped. Can't wait for the deck list. -
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2phite posted a message on Help with a Dragon Shaman deckPosted in: ShamanWell that's still a lot of dragons *drool*. I totally agree with the Chromaggus value. I have tried many of the high end dragons but none beat the Chromaggus + Ancestral Knowledge combo. (Sometimes with 0 mana taunt to protect it.)
I have got the idea to put a Hungry Dragon to counter Resurrect Priest. Anyone?
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A turn 10 combo is too slow and its standalone states are just so poor.
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I've been thinking about how you could tweak Grim Patron Warrior to make it less strong, but without making the deck unplayable. I think the best option would be to make Grim Patron's text be: Whenever this minion survives damage, summon a 3/2 Grim Patron. This would make it so that each Grim Patron that is created would only be able to make 1 more Patron instead of 2 more.
If that wasn't enough they could try making Frothing Berserker into a 2/3 instead so that it could only be damaged twice before dying. I think its important to not do too many changes to Frothing Berserker, Warsong Commander or Battle Rage. These cards were all very balanced before Grim Patron was released. In fact Battle Rage saw almost no play before Blackrock Mountain. I think that nerfing Battle Rage would make the deck too inconsistant and reverting the Warsong Commander change (when it only gave "played" minions charge) would kill the deck completely.
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^Agreed. I've found in my own games that it is much more effective to play a late game control style, with some burst potential mixed in. I don't go as far as putting Leeroy or bloodlust in though(seems overpriced). However you can get strong board control through the use of fire elementals, earth elementals and Al'akir, than use windfury + flametongue to end many games by turn 10. A Earth Elemental with Windfury is very scary to deal with as it can go for the face twice for 14 damage or potentially trade for 2 smaller creature and survive.