Everytime a new patch comes out I have to delete all my apps and reinstall them after I update the patch. And they seem to add a new patch any time someone farts the wrong way! Soon I won't even be able to play Hearthstone on my phone anymore... uggghh.
Paladins needs more buff cards that serve multiple functions. Something like: "Decrease an enemy minion's attack and health by 4 and add it to one of your own minions."
Paladins like to modify both sides of the field, so here's a card that could do just that.
Or a new Paladin Minion: "Battlecry: Discover a buff spell from your deck and cast it on a friendly minion."
Or a new Secret: "When your opponent attacks one of your minions cast a random buff spell from your deck on that friendly minion"
Is not hard to make up good buff spells if only Blizzard would listen...
You don't know what you're talking about. This Mage deck plays a lot better than it looks on paper. Being able to discover just the right spells while constantly having damage spells in hand and board presence is exactly what Mage needed.
Title says it all. Seems like the quest is getting done by turn 4 or 5 with several 5/5's with charge the following turn. Patches on steroids is pretty common.
Anyone having consistent luck against this rogue deck? If so, *sincere* pointers would be welcome.
Board clears.
I made a midrange Quest Rogue before hearing about what a menace they were with charge minions (I prefer fire elementals to boars and pirates because I am civilized). They're really not that bad. Just keep the board clear and they have nothing.
It's worth noting that I lose to pirate Warrior (and Taunt quest warrior) constantly, too, if you want to play that scum.
Board clears do nothing when. Next turn they attack you with the same 5/5 Stonetusker Boar 3 times in a row.
I won pretty easily. I made a spell heavy Shaman deck with Arcane Giants, Thing From Below, the 6 mana dragon whose cost is reduced for each minion killed this turn. High cost minions to bring out easily. It was fun.
The problem of class identity and design space comes into play here. I they release universal heal say 5 mana 4 4 minion heal 5 that would be an almost auto include in all control/midrange lists. Heal is a priest thing and they want to keep it that way.
It's also a Paladin thing, and to a lesser extent, Druid.
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I can't wait for Rogue and Priest to get 4 copies of this card and bounce it a hundred times against Warlock lol.
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I'm imagining this with Coldarra Drake. Fun times.
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Nice card! AND it makes Polymorph: Boar more playable in Wild.
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AND yet almost every card in Un'goro had keywords. Most being Adapt or Taunt.
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Everytime a new patch comes out I have to delete all my apps and reinstall them after I update the patch. And they seem to add a new patch any time someone farts the wrong way! Soon I won't even be able to play Hearthstone on my phone anymore... uggghh.
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Paladins needs more buff cards that serve multiple functions. Something like: "Decrease an enemy minion's attack and health by 4 and add it to one of your own minions."
Paladins like to modify both sides of the field, so here's a card that could do just that.
Or a new Paladin Minion: "Battlecry: Discover a buff spell from your deck and cast it on a friendly minion."
Or a new Secret: "When your opponent attacks one of your minions cast a random buff spell from your deck on that friendly minion"
Is not hard to make up good buff spells if only Blizzard would listen...
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Save a Frost Nova and Doomsayer for the turn before you use Time Warp. Then all Taunts will be cleared.
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I won pretty easily. I made a spell heavy Shaman deck with Arcane Giants, Thing From Below, the 6 mana dragon whose cost is reduced for each minion killed this turn. High cost minions to bring out easily. It was fun.
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Well, that sucks. I won't be crafting him now.
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