Hunting Mastiff + Zombeast.
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Member for 5 years, 4 months, and 16 days
Last active Mon, Dec, 9 2019 22:27:45 -
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BMcGill posted a message on Weekly Card Design Competition 10.12 - Submission Topic -
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Shatterstar1998 posted a message on Weekly Card Design Competition 10.11 - Submission TopicPosted in: Fan Creations -
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Rakio posted a message on Weekly Card Design Competition 10.10 - Submission TopicPosted in: Fan Creations -
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Wailor posted a message on Weekly Card Design Competition 10.9 - Submission TopicHe gives such an awesome tan that it actually makes you stronger. Sunscreen is advised, though.
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DeraVCC posted a message on Weekly Card Design Competition 10.9 - Submission Topic -
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Kacman posted a message on Weekly Card Design Competition 10.7 - Submission TopicPosted in: Fan Creations -
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McF4rtson posted a message on Weekly Card Design Competition 10.7 - Discussion TopicPosted in: Fan CreationsThe number of posts with just a picture of a card, expecting feedback, but giving none, is concerning to me.
- Neutral spell, would never be printed in such a state. You probably need to make it a class.
- Broken with rogue. Mana Addict + Master of Disguise, next turn, Gadgetzan plus this = infinite damage
- People have already noted the first card does not meet contest requirements.
- Strong card, is a powerful (maybe too good?) enabler for Hack the System. I feel like since it is a deathrattle, you can very easily get the card back whenever you want.
- 5 lines. That is a sign you need to simplify the card.
Quote from LittleOgre >>It's basically a 9 mana 8/8 "Can't be targeted by spells" (but worse since it can be Hexed/Polymorphed and can be targeted by Hero Powers) with an extra little gimmick with Conjurer's. I think you may have overvalued this effect.
It does count. Hmmmm... seems alright, though I'd prefer a 5/4. 6/3, while being premium stats for 4 mana, is a really weak stat distribution.
I've seen both of your concepts, the Rush and this, the new Taunt. Both are too easy to come out from being dormant. I'd say this one needs 3 minions to die before coming out of being dormant.
Urgh... personal opinion, I *hate* Jade Golems. Especially if they go infinite since it is the most effortless way for a deck to outvalue anything. The card itself is balanced, I will admit.
Um. I don't get the point of this card. Typically, when a card destroys a friendly minion, you can value out of it. But this... you're just adding a worse Chillwind Yeti to your hand that you have to play again.
Not bad at all. But yeah, like others have said, I'd try to streamline to wording and for such a complex token, the minion should probably be an epic.
Nope.
Infinite Taunt is a no go. Even if this card *didn't* have Taunt itself, numerous Magnetic mechs come with Taunt. This concept is broken.
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Kacman posted a message on Weekly Card Design Competition 10.7 - Discussion TopicPosted in: Fan CreationsAlright. I made a wording correction.
Maybe it's a little bit less confusing now.
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TardisGreen posted a message on New Malygos Druid! (Theorycraft)Posted in: New Malygos Druid! (Theorycraft)Your combo requires drawing certain cards (Maly and Floorist) and playing the latter BEFORE drawing Elise. Thus drawing Elise too early breaks it.
By running Floop, there is a way to get a 44 damage burst, and doesn't require not drawing Elise too soon.
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DittoLander posted a message on New Card Revealed - Plague of MadnessPosted in: NewsWait, how is this affecting all minions on the board? Scaring them off? This should be a Project card, maybe call it Madness Project
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Hunting Mastiff + Ancient Boar: 3 Mana 2/3 with "Battlecry: Summon a random 1-Cost Beast. Give it poisonous."
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Does not generate Excess Mana and must have a valid target to cast.
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