No. A 1 mana steady shot isnt worth losing so many good cards for, since it doesn't have a way to impact the board. Even tank up is useful for reckless flurry and shield slam.
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14
You just don't know how to play the deck man.
You burned Anduin to not play a card right? Why would Mass Hysteria be a must keep against a defensive warrior deck? Why is a 2nd one and a psychic scream not enough?
When you're playing a deck with a high curve you need to quickly distinguish what is a throwaway card and a must keep. That's just one of the aspects of playing this deck, a deck which I believe is one of the harder to play in the meta. Because the deck relies on resurrection of minions and comboing your opponent, every microdecision matters. Do you tempo a velen to get it killed? Do you hold onto it for guaranteed burst? Do you shadow visions for burn or a spellstone?
I really think you need to watch a streamer play this deck to get a sense for it. I always thought this deck looks like it doesn't make any sense and shouldn't work, but in the hands of good players it can do amazing things.
1
The statistic is taken from decks submitted to the website. It has nothing to do with the actual Hearthstone client.
I don't know what you're confused about.
12
Pretty sure you meant High Priestess Jeklik
1
let's not
1
Not much to add to this comment, it sums up my opinion perfectly. The only benefit you get from 1 mana steady shot is turning your deck into a burn deck, or basically hyper aggro. It's not like Odd rogue/paladin or Even Shaman where they can leverage the board to win. All the other aggressive hunter cards are odd, so what you end up with is a deck that can run all the value oriented hunter cards, but without a value hero power. Right now the reason hunter is strong is because you can run an entirely aggressive deck, and then switch to value if you need to. With even hunter you can't go aggro fast enough, and you lose the value of the turns where you hero power.
4
Doppelgangster
1
At a glance you don't know how the deck works
4
Oh no, people named bot.
Yesterday I played a guy named Murloc. I didn't even know murlocs were real!
1
Well MC tech is a tech card against aggro decks, which usually have minions with similar power level in play. The actual minion that MC tech steals is usually not relevant. Arguably the best aggro decks right now are Odd Paladin and Odd rogue. Odd rogue really doesn't need to play more than 3 minions, and Odd paladin almost never has big cards outside of stonehill discovers and creeper.
If your deck isn't aggro you can afford to not play 4 minions. That's what makes Sylvanas a better card.
Now in arena MC tech can be dumb as hell I agree with that.
If you're a bad player then yes, you will put a 4th minion on the board as even lock and get punished for it. And you deserve that.
So yah I don't really know what type of deck MCT is trying to punish with the randomness associated with it. I guess deathrattle decks? But those are super greedy anyhow and I think those kind of deserve a counter. You can still avoid overextending with those if you play your cards smartly.
1
Lol I like how this dude went from "Bullshit mechanic I don't understand" to WHY NERF MANA WYRM. It's like a salt post mixed with a confusion post.