Mech rogue is a joke this nerf doesn't matter when you can hide your big mech behind stealth. If you do hit silence or a clear they can reload multiple times. Maybe they should nerf the chances of the little 1/1's with random effects from getting windfury and stealth as often.
- Reinan23
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Member for 8 years, 8 months, and 10 days
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TMRobinson posted a message on 27.0.3 Patch Notes - Solid Alibi & Lab Constructor Nerfs - Duels Change - Bug FixesPosted in: News -
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powerporing posted a message on Patch 27.0.3 Balance Changes Preview - 2 NerfsPosted in: NewsHunter is a terror in standard but no nerfs for them. I as a minion centric aggro player am happy they're nerfing Solid Alibi. I hope it becomes 2 damage instead of 1 for 2 mana instead of a mana cost nerf while keeping the take only 1 damage effect.
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RaptorWithWings posted a message on Patch 27.0.3 Balance Changes Preview - 2 NerfsPosted in: NewsCan we please reign in Hollow Hound a bit? I think I wouldn’t mind it as just a Death Knight card, but Hunters having ways to duplicate and buff it so easily is a pain and very out of character. A lifesteal minion would be fine, but stupid amounts of healing is just weirdly extra annoying because the class isn’t really supposed to be doing that.
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Tausomaki posted a message on Patch 27.0.3 Balance Changes Preview - 2 NerfsPosted in: NewsSo.... Sif can do 40dmg OTK turn ~8, Shaman can consistantly kill you dealing 30 dmg turn 6 or 45+ turn 8, Rogue mechs getting winfury can snowball out of controll and kill u turn 5 ( no need for LAB mech ), Slime Warlock can put 100 stats on turn 6 and they NERF ONLY 2 CARDS ??? I agree Solid Alibi should be nerfed to 3 mana or 2 mana but u receive max 2 dmg but Holy shit... Hearthstone DEVS are out of touch nowadays...
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Potatotree posted a message on Patch 27.0.3 Balance Changes Preview - 2 NerfsPosted in: NewsThey are just scratching the surface of the tip of this extremely unbalanced iceberg.
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D_Lord posted a message on Patch 27.0.3 Balance Changes Preview - 2 NerfsPosted in: NewsNerfing Alibi to 3 mana and not nerfing hunter or shaman at all is kinda ridiculous
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MaximusDM posted a message on Patch 27.0.3 Balance Changes Preview - 2 NerfsPosted in: NewsOkay I agree with these nerfs, BUT:
Is blizzard insane? Are they really gonna leave Hunter, the undisputed best class in the game, broken like that? No nerfs? Even worse when you consider Mech Rogue is one of the few decks keeping them in check and now its getting nerfed.
Hunterstone is coming.
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Tarious posted a message on Patch 27.0.3 Balance Changes Preview - 2 NerfsPosted in: NewsHollowed hound and windfury weapon dodge nerfs again.
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SpazzMaticus posted a message on Patch 27.0.3 Balance Changes Preview - 2 NerfsPosted in: NewsNo Hunter Nerfs?
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Sam-U-Rai-Guy posted a message on 27.0.2 Patch Notes - Battlegrounds Adjustments - Many Bug FixesPosted in: NewsNerf Shaman and Mage while you're at it. I hate dying from hand so consistently.
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i mean with all the insane powercreep fun cards like that has 0 playability , nothing to see here.
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Played more than 50 games yesterday and i have faced a total of 0 Paladin lol
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Reading the comments so many people guessing Paladin to be dominant after the patch, thats so strange paladin is one of the worst classes imo it´s extremely predictable, also basically The Countess + 29 cards , draw her and pray for the best because you almost always gonna be in a losing spot at this point.
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No balance changes to arena, Rip.
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The problem with Mistake is that he mess up with Cutlass Courier draw, you dont want to draw him ever from that, as for Shadowstep you have better targets to use step, your amalgam band will be most of the time at least 5+ bonus effects since there is so many tribal minions in the deck. a vanilla 1/3 minion doens't stand a chance in current hearthstone unless you have a really good reason to play that... totem shaman for example desperate needs that one drop, naga mage because of siren etc.
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I really like how the list looks right now @MediumKahunnah and i believe its very close to perfect 30. I'm wondering how you feel the deck without Shadowstep because honestly i haven't played without that it just feels really smooth and fits well the deck gameplan, right.
I dont think Cult Neophyte is as abuseble in this list although it can sometimes save you against AoE and steal a Win just like that so i can see its merit, also Zilliax doens't feel as strong as before, it's kinda hard to say that because he was one of my favorite card back in the day i played a ton of Odd mech Rogue and he was key for that deck haha but yeah i dont think he is strong enough nowadays but i could be wrong tho...
I would say -1 Cult Neophyte -1 Zilliax +2 Shadowstep and inside E.T.C band -1Smothering Starfish for +1 Sunfury Clergy.
Anyways, good job with the deck update and everything man this is a blast to play, i missed playing old school tempo Rogue, the deck feels smooth to play and its very enjoyable to pilot. Cant wait to see the MC Blingtron buff next week!
PS: Sylvanas, the Accused is absolutely savage here , i love it!
GLHF.
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Sometimes it does the job from discover but its definely not worth the slot.
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idk if discover is the problem but 26 out of my 30 recent opponents was a DK, i dont even know what to say this is just dumb...
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I actually changed the Cutlass Courier for Snapdragon and Inkveil Ambusher for Mistake in my decklist, it seems to perform better now.
Glad i could help somehow!
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Whoever is on charge for balance arena needs to be fired, seriously this is something else... or just let the mode die already.