I was really excited to play this new game mode but I was really let down. The game mode is just a dungeon run 2.0 with very little innovation.
The money/gold requirement to buy the whole thing is not worth at all, it's essentially a dungeon run but with the cash grab.
Little innovation? Cash grab? Lets take a look at what your $20 gets you:
- 15 card packs
- 1 Golden Legendary
- 5 chapters of exclusive content
- New deck-building feature (Tavern visits)
- 9 Henchmen to play as.
- Each of the henchmen have 4 different decks to choose from, and 4 different hero powers.
- Dozens of unique bosses.
- Even more new treasures added throughout each run.
Learn some gratitude, or go complain elsewhere.
1
1. What makes a class more suited toward control then others?
The classes that are best for control have access to a tool kit of cards that enable them to stall the game, survive and run their opponents out of resources. These include healing/armor, board clears, Taunt Minions and single target threat removal. Sometimes these can be found outside of a classes own tool kit, like good taunt minions, but in some metas they cant be.
2. What makes warrior such a great control class?
Powerfull AOE effect (Brawl), Armor as a survival mechanic, good/flexible removal options (Shield Slam, Execute)
3. Why doesn’t control hunter work?
Poor AOE, traps can be played around, No healing, some of their control tools like Explosive trap, freezing trap, and the kill a random minion card are wonky at times. Hero power doesn't help survivability or controlling of the board.
4. What classes do you think will be suited for control going into the new year?
Priest and Warrior look like the best control classes. It's been so long since this game didn't have instant lose match ups for traditional control match ups that I will have to see how things like Academic Espionage Rogue hash out to see if it will even work again.
7
It was a pretty cringe stream. Not enough new cards to the amount of time the stream is taking. Also all the stuff not working was kind of Embarassing. This was the first blizzard card reveal stream I left from boredom before it was over.
Also, they need to play faster. Whole thing has a "we are stalling while they use studio magic in the background to make it look like its working" feel to it.
1
Seems kind of bad. As far as experimenter + Cube decks go it will run into the issue of the more you have of him the worse he gets since you are going to run out of spells to cast on him. Then he is just a vanilla 5/5.
You would have to build your entire deck around him and then you could lose to transform effects and silences.
3
I have no idea what you would want to use this card on
9
I am not surprised people don't want to go through the slog of being a hearthstone professional. Its a time consuming, high risk low reward activity where you can easy put 40+ hours a week into the game and never see a penny out of it. Only the very top of the elite will ever see as much money as they would have made flipping burgers in a mcjob.
0
This deserves a thumbs up, no healing. Little taunt. Few Early game anti-aggro cards. Expensive AOE. This is going to be a terrible deck vs aggro. A deck thats bad against aggro is going to be a deck that is bad for ladder.
3
Am I the only one who shed a tear for the loch king?
20
Contender for most adorable card of the set
4
Priest will never been Shaman levels of popular for a simple reason: People don't want to play complicated decks over long games. They want to play quick games with simple decks. Go look at two of the most popular decks in hearthstone ever, Midranged Hunter (Classic) and Secret Paladin (TGT). They weren't even the best decks in their meta! Miracle Rogue in classic and Patron Warrior in TGT were both better. But they were hard to pilot and played longer games.
TL;DR: Priest would be more like Miracle rogue or Patron Warrior than Midranged shaman, Midranged Hunter, Huntertaker, etc if it ever became "op"
1