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    posted a message on New Hunter Epic Card Revealed - Emergency Maneuvers

    Wich is a better argument than the Raj case.

    The summoned vanilla 7/7 won't attack until your opponents next turn, though. So nothing really gained other than "eating a removal".
    Those decks have not a lot of minions, so every removal tool they have, will be used.

    Quest hunter is an aggro deck, you want to complete the quest fast to avoid the opponent building counter measures/healing.
    The secret slows down the deck too much in that regard - especially with yet another non-spell in Raj Naz'jan.
    Additionally there is the problem of "summoned 1/1 tokens" further complicating that secret.

    Depending on how many cheap-ish damage spells hunter has after the rotation, maybe they'll add a one of. Again, I doubt it.

    Posted in: News
  • 1

    posted a message on Preparing for Leeroy (March 22-April 5)

    I did the "3 Dragons" thing with the Anacondra/Brukan/Guff combo switching out Anacondra with the Pixy dragon, the other dragons were Sinestra/Nef for emergency but the all blue nature troop pretty much obliterated Kaz. Had 2x Natures Bite treasure and a +5 double cast lightning strike from Brukan (storm something, bad with names).

    I have to say, I like the Leeroy quests a bit more than the Chi-ji ones.

    Posted in: Mercenaries
  • 1

    posted a message on New Hunter Epic Card Revealed - Emergency Maneuvers

    Yeah, maybe you should step away if a class in itself makes you feel so strongly.

    Posted in: News
  • -3

    posted a message on New Hunter Epic Card Revealed - Emergency Maneuvers

    "Super powerful in the early to mid game"?

    In the early game Raj is just a 2/3 (that maybe does 1 damage) in the mid game it adds about 5 damage if you are lucky and have enough damage spells to pair it up.
    Face decks have only room for two things: Damage and Card draw. Everything else won't gonna make it.
    For the secret to work, you'd need exaclty (and only) Raj in hand/on board early.
    So the secret is a dead card unless you draw Raj, wich is way to ineffective for a hunter list.

    Unless there is a new control list popping up (wich I don't see atm), that uses the spells for clearing minions and Raj doubles it to the face, he is probably too weird to fit.

    Posted in: News
  • 1

    posted a message on New Hunter Epic Card Revealed - Emergency Maneuvers

    Imo way too far off the gameplan for it to be included naturally. And the weapon is rotating too.

    Posted in: News
  • 1

    posted a message on New Hunter Epic Card Revealed - Emergency Maneuvers

    And where did you get that? I mean so far the new spells:

    DH = 1 spell, that encourages attacking a minion
    Druid = 4 spells. 2x minion summoning, 1x minion buff, 1x dredge
    Hunter= this and a spell that encourages targeting a minion
    Mage= 2 spells. 1x card draw, 1x board clear with a minion activation
    Paladin= 3 spells. 1x minion card draw, 1x summoning, 1x minion buff
    Priest= 3 spells. 1x board clear, 1x minion draw, 1x minion buff
    Rogue=1 spell. Minion summoning
    Shaman= 3 spells, 1x minion summoning, 1x minion buff (spell dmg), 1x small damage spell
    WL= No spell so far
    Warrior= 1 spell, make your deck a minion deck only

    This exp seems to have a very high emphasis on the board, my dude.

    Posted in: News
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    posted a message on Nellie, the Great Thresher and Mr. Smite

    We don't know how many pirates will be added via the core set, so we can't know if it is happening often.
    They also may weigh the propability against smite. And there are counter measures as explained (freeze, silence, sap).

    I didn't act like it is a mythical chance, but it is not as common as is presented here  -and obviously supported by the general hate/experience regarding the questline. I am pretty sure it won't be "very, very common".
    A lot needs to happen to get to the scenario apart from the chance to even discover a Smite.

    Posted in: General Discussion
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    posted a message on New Rogue Legendary Card Revealed - Pirate Admiral Hooktusk

    It does play into the thief archetype tho. All of the choices are stealing smth.
    Imo Hooktusk is a very cool disruption/finisher and you don't need much to activate her 2x Azsharan Vessel and a few dredges (maybe the Tuskarrrr Trawler) and you got her active (If you aim at lategame this should suffice).

    Also, remember that there is a core rotation. Maybe Tess will see a return, who knows.

     

    Posted in: News
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    posted a message on Nellie, the Great Thresher and Mr. Smite

    Well, silence/freeze/sap Nellys ship then.

    I think you have PTSD from Pirate Questline Warrior. Just wait a bit before being angry at smth that didn't even happen yet.
    I can also tell you: If you by chance get killed once by that constelation, you probably will feel validated in your anger. Even if it only happens 1 out of 20 times.

    Posted in: General Discussion
  • 2

    posted a message on New Rogue Legendary Card Revealed - Pirate Admiral Hooktusk

    Um, yodelyfish is saying the truth!?

    Also there is a new spell that summons 4 pirates. Put two of them into the deck and you have the Hooktusk "quest" completed already...

    Posted in: News
  • 2

    posted a message on Anyone been having 50 minute queue on duel?

    You need to kill your open run. There is something going on with the season switching. The game consideres your deck to be "invalid".
    Should work afterwards. (did for me at least)

    Posted in: Duels
  • 0

    posted a message on SPOILERS FOR NEW BOOK OF MERCENARIES

     This is from the latest Mercenary content.

    I believe ShadowAldrius meant literally the Mercenary (game mode) content - not the book.
    There are still two(?) bounties left there. And the ongoing questchain gives a sentence or two narration-wise on each of those.

    Posted in: Adventures
  • 0

    posted a message on Even freebies can't make me play mercenaries
    Quote from kwikill >>
    Quote from SoundwaveVR >>

    Is there a quest after the Mercenaries ones and what does it give?

     The entire questline (I forget the order) is:
    -Play 1 Brawl
    -Complete 3 bounties (mercenaries). Reward is Vanndar in Mercenaries
    -Play 2 ranked standard
    -Play 1 Battlegrounds. Reward is a Vanndar portrait for Battlegrounds
    -Play 3 Duels

     Yep, even in order, I believe. Also, there are three Tavish portraits for regular games in this questline.

    Posted in: General Discussion
  • 0

    posted a message on Will I make it?

    Ah, that could indeed be! I had a break for almost the entire last year, I myself didn't experience a new expansion with the xp-quests already implemented.

    Posted in: General Discussion
  • 1

    posted a message on Even freebies can't make me play mercenaries

    @Talenelat Different reasons. For some it is too slow to aquire good/enough heroes, for others too tedious to get the coins you want/enough coins at all.
    For most, though, it is that big issue of having a hero maxed out and you still get coins for them you can't use at all.

    It is a very grindy mode that does make fun imo.
    But if you invest in it you reach a certain threshold very fast. From then on you can have literally useless packs/bounties, since there is no dust system or similar. If you aren't playing excessively or buy many packs it takes a lot of time to reach that point though.

    @3nnu1 Makes no sense to me to hurt yourself out of "despise", but do what you want, mate.

    Posted in: General Discussion
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