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    posted a message on Murder at Castle Nathria Launch Day - Everything You Need To Know!

    This will likely be the basis for the solo content

    Posted in: News
  • 0

    posted a message on Aggro Silence Priest

    Sorry to say it, but this deck is terrible.  It has very little chance in the current meta.  It will get swarmed easily by pirate decks and pally decks will out-buff it with ease and you have absolute no counters whatsoever, beyond the oh-so-terrible Okani or Whispers of the deep which, to prevent being swarmed and by the time you're in a position for them to be any good, it will already not be good enough. 

    You claim it's an aggro deck yet you fail to include Illuminate to have any chance of lowering the cost of Ashran Ritual, which is useless in the current meta at 4 mana because you're pretty much dead before you can make and real use out of it at that cost as the minions in your deck will need you to have at least 7 mana to make it effective because you WILL be playing from behind with this 'aggro' deck...although aggro is far from what this is. Ironic considering you insult someone else for including 'lategame' cards but, without cost reduction or a solidly built board, that's exactly what Ashran Ritual is.  Muckwater Scribe MIGHT help with this occasionally, but not enough.

    Without cards like Illuminate or Thrive in Darkness, you rely too heavily on 'luck' to find the cards you need early.  If you don't get, at least, 1 of your 1 cost spells in the first 3 turns, you might as well concede because everything else in this meta snowballs too quickly for this deck to come back from if you don't and that is not the kind of consistency that will make a deck successful.

    Why you have included Irondeep Trogg is beyond me.  Meta is currently focused around minion heavy decks, Pirate Warrior, Pirate Rogue, Mech Mage, Mech Pally.....every single one of these will shrug off Trogg without blinking before they even need to consider casting a spell.  So you've wasted a deck slot for not real reason other than you possibly come across another priest amongst the hundreds of thousands of pirate and mech decks.

    Speaking of useless cards, Sir Finley is another one.......I can't even get my head around the point of including this card.  If you're gonna put Finley in, you should use the Sea Guide version because this deck need as much card find as it can get to have any chance.

    For all your bluster about how other peoples deck attempts are naive and bad, and how much smarter you are than everyone else......this is a shocking attempt at trying to prove your point.  Tip for the future......don't insult others BEFORE you actually do something that turns peoples heads because you've just made yourself look really foolish

    Posted in: Aggro Silence Priest
  • 0

    posted a message on Thijs - Shellfish Mill Lock Day 1

    Looks interesting.  Any guide tips?

    Posted in: Thijs - Shellfish Mill Lock Day 1
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    posted a message on New Priest Legendary Card Revealed - Blackwater Behemoth

    Another underwhelming priest legendary.  This is good for 8.....maaaaybe 16 healing if you're lucky and probably 1 minion kill most of the time.  Chances are you drop it, you get 8 health and it gets remove next turn.  Very 'meh' for an 8 cost card

    Posted in: News
  • 2

    posted a message on Disruption Warlock v.4

    Not sure what you could replace it with, but Augmented Elekk interacts with Curse of Agony.  If you play curse with an elekk on the board the you shuffle 6 curses into their deck instead of just 3.  For 10 mana you can play 2 elekks, Tamsin Roame and 2 curses (1 costing 1 mana and the other free from Tamsin) to shuffle 18 curses into the opponents deck, which is pretty much a win condition by itself

    Posted in: Disruption Warlock v.4
  • 0

    posted a message on Fractured in Alterac Valley Mini Set: Onyxia's Lair - Launches February 15th - All Cards Revealed!

    It was a lot, but at the time it had Odd Paladin to contend with, so there was a lot of opponents spamming swarms of cheap low stat minions.  Not sure the same can be said about the current meta though.  Maybe useful against token druid, maybe hunter, but not much else

    Posted in: News
  • 0

    posted a message on Battlegrounds Reveals - Day 1

    I get what you're saying, but Tess still gives value.  At the very least, you're getting a free coin every turn from a dud buddy and a chance at something strong.   I'm not saying it's going to be ridiculous every game, but compared to Patchwerk's buddy, it is a lot stronger.   But the point I'm making is about the lack of balance in power level from one buddy to the next is pretty glaring and this is where Hearthstone has been failing for years.....the dev's inability to strike proper balance between classes in any format.

    Posted in: News
  • 1

    posted a message on Battlegrounds Reveals - Day 1

    It does sound ridiculously strong, especially compared to others, but there is a clear power difference in quite a few of them.  Patches, for example, is a bit crap.  Yeah it gives one minion potentially a huge amount of stats.....but just once. Weebomination, not exactly mega powerful, especially if you have a really strong start to the game. Tess Greymane's, however, gives you a new buddy EVERY TURN!!!!  How is that not broken when, not only is she getting a free minion every turn, it's a potentially game changing buddy every turn.  Tavish's Crabby can dish out stats to 2 minions every turn, starting at 6/6 (if you've used your HP every turn up to then....which you should as it's free) increasing every turn from turn 6.

    Another typical move from Blizz.  They've shaken up the game to try and make it more interesting, but haven't stopped to look at the power differences.  It's bad enough that there is a huge power difference in some of the hero powers.

    Posted in: News
  • 8

    posted a message on Alliance Wins Battle for Alterac Valley!

    LMAO!!!! I love how personally so many people are taking this......as though Blizzard have made a conscious decision to find out who prefers Horde and who prefers Alliance just so they can make up a fake result just to stick the finger up at Horde players.

    Seriously, get over yourselves.  You're getting a free card, in a free game where they don't strictly have to give you a free ANYTHING.  It's supposed to be something they've put into the game to add an extra element of fun and competitiveness and most people can't see past their own greed and self importance.

    Goddamn ungrateful snowflake generation 

    Posted in: News
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