If you want to be aggressive there is a zoolock deck out there though but the most viable warlock deck right now is galakrond warlock. It's not top tier by any means right now but it's still decent and better than a number of other debts and can take games off the top tier decks.
I think priestess of fury needs a buff to cost 5 mana base line because right now DH kills me by turn 5 anyway and so what's the point of a card you can't play?
There are many obnoxious things in this game that people arn't playing because of demon hunter (spell druid though does well vs demon hunter). The trouble with spell druid is sometimes it's inconsistent and it's like playing solitaire. I like it because it feels like the old miracle rogue but it is solitaire you find out if you get the cards to win or not very quickly. You are just playing against your own draws since there is no deck that can beat a spell druid who draws the nuts (ok once I did it with a meme control sharman that got farsight into earthquake twice and hagatha in hand).
If demon hunter have 0 counter, how come there no 100% winrate build so far? Instead of crying on the internet just find a counter or wait for more nerfs if blizz think they need more, it pointless to make a new post every 15 minutes about how dh are op
You are assuming a dichotomy of counter and no counter when there are degrees. So there may be a counter deck which is slightly favoured (say galakrond warlock vs tempo DH, which is slightly over 50% for warlock depending how warlock is built) or there may be super hard counters like the old control warrior vs freeze mage which was 90 percent to beat freeze mage. That being said, freeze mage could still a small percentage of the time pull off a win. DH has no hard counters in the sense that there is no deck which beats it say 70%+ of the time. An example of this in the current meta is gala control rogue vs priest or face hunter vs gala warlock.
Warglaives and priestess are broken. Priestess should be dormant when played or reduce its stats significantly and warglaives should indicate that if it attacks a minion it can't attack a hero. Priestess should have much lower health so it can be killed the next turn easily.
I also think their 0 cost spells should cost 1 mana. I mean some people are even trying to make miracle DH now which is just absurd lol.
This card is pure joke... Only acceptable nerf is "Cant attack"
It is a joke. It's just obnoxious crap because the dormant minions just have unavoidable effects and there is nothing you can do about it. Priestess effect should only go off once and only be able to hit minions and not heroes.
Do you decide what is fun and what is not in this game for everyone?
Like I said. The only reason for finding fun playing that deck is that you find enjoyment in others misery, in which case I´m very worried.
The more miserable and frustrated I can make my opponent, the better for me. I don't care if it's a turn 3 / 4 lethal with some aggro deck or a 20 turn misery fest with Res Priest. If my opponent is hating the game the chance is that I'm loving it.
Let me tell you about a new class, DH. Just play that. It sounds perfect. No skill required. You go 1 drop into 4 drop into 5 drop which is supposed to be a 7 drop but isn't and you win the video game:)
Alright so as an update I played a fair bit with this deck. I got from D10 to D5 fast at a 75% or so win rate. However, it then just took a turn for the worst and I lost most games since and down to a 58% win rate and looks like it is dropping. I won just one out of the last 10 games. The deck struggles significantly against priest. It's not favored vs DH at all in my opinion. The trouble is vs DH you must have skipper and armor smith and pirates to play to clear their board and gain armor. If you don't draw armorsmith you just lose. Also you lose against any other aggro deck if you don't draw armorsmith. If you don;t get ancharr early too you lose usually since you can't get skipper. The deck seems quite inconsistent to me. You can go on really lucky streaks with it and get good RNG and then other times you just lose. It's also quite easy to lose vs mage I think. They have tonnes of board clear/freezes. If they keep summoning two 6 cost minions they can get some really strong stuff like cairne which this deck just cannot deal with. They can also make your whole board go poof. Ideally of course you want to live until they get bombed but the mage knows this is the plan and so they go for a big mid range push usually and without drawing specific cards by turn 10 - 11 or so to deal with that, you're going to lose.
That being said, it can be quite a strong deck and does every well vs certain matchups. It's quite decent vs warlock. It's very good vs rogue (a matchup the poster did not deal with). I never lost to a secret rogue. Druid and mage are winnable. Hunter is a very good matchup. I didn't see many other warriors but I won vs the ones I did see. The problem though is the deck's relatively poor performance vs DH. Putting bombs in their deck seems like a luxury one cannot afford. Rather, we have to assemble combo pieces such as armor smith, skipper and sky raider asap so we can get out of lethal range.
I only played one game with this deck so far but I just wanted to say it was hilarious sweet demon hunter tears. He ended up just conceding. I have NEVER seen a DH concede under any circumstances before. Much fun to be had:)
Edit: it was also good vs hunter. I am not sure though how this is even vs priest. Priest can just set up a wall of heal taunts and you just lose. There is nothing you can do.
It also cannot possibly be 100 percent vs DH because you lose if you don't draw armorsmith.
I don't get DH decks. I tried it for the quest (after the second nerf) since I have just come back to the game but when I play I just get bad draws. Whenever I am against DH they go battlefiend into raging felscreamer into priestess almost every time (which is basically unbeatable because even with a deck which can deal with this the second priestess is not far behind) but whenever I have played this deck I don't even draw battlefiend lol. Must be for the lucky people. That being said even though I get bad draws with this deck, it's so oppressive that basically any deck which isn't tier one may as well not be played since this deck just beats any home made deck and it also beats the meta decks more often than not.
2
If you want to be aggressive there is a zoolock deck out there though but the most viable warlock deck right now is galakrond warlock. It's not top tier by any means right now but it's still decent and better than a number of other debts and can take games off the top tier decks.
4
I think priestess of fury needs a buff to cost 5 mana base line because right now DH kills me by turn 5 anyway and so what's the point of a card you can't play?
1
There are many obnoxious things in this game that people arn't playing because of demon hunter (spell druid though does well vs demon hunter). The trouble with spell druid is sometimes it's inconsistent and it's like playing solitaire. I like it because it feels like the old miracle rogue but it is solitaire you find out if you get the cards to win or not very quickly. You are just playing against your own draws since there is no deck that can beat a spell druid who draws the nuts (ok once I did it with a meme control sharman that got farsight into earthquake twice and hagatha in hand).
2
You are assuming a dichotomy of counter and no counter when there are degrees. So there may be a counter deck which is slightly favoured (say galakrond warlock vs tempo DH, which is slightly over 50% for warlock depending how warlock is built) or there may be super hard counters like the old control warrior vs freeze mage which was 90 percent to beat freeze mage. That being said, freeze mage could still a small percentage of the time pull off a win. DH has no hard counters in the sense that there is no deck which beats it say 70%+ of the time. An example of this in the current meta is gala control rogue vs priest or face hunter vs gala warlock.
1
Warglaives and priestess are broken. Priestess should be dormant when played or reduce its stats significantly and warglaives should indicate that if it attacks a minion it can't attack a hero. Priestess should have much lower health so it can be killed the next turn easily.
I also think their 0 cost spells should cost 1 mana. I mean some people are even trying to make miracle DH now which is just absurd lol.
1
It is a joke. It's just obnoxious crap because the dormant minions just have unavoidable effects and there is nothing you can do about it. Priestess effect should only go off once and only be able to hit minions and not heroes.
1
Let me tell you about a new class, DH. Just play that. It sounds perfect. No skill required. You go 1 drop into 4 drop into 5 drop which is supposed to be a 7 drop but isn't and you win the video game:)
2
Alright so as an update I played a fair bit with this deck. I got from D10 to D5 fast at a 75% or so win rate. However, it then just took a turn for the worst and I lost most games since and down to a 58% win rate and looks like it is dropping. I won just one out of the last 10 games. The deck struggles significantly against priest. It's not favored vs DH at all in my opinion. The trouble is vs DH you must have skipper and armor smith and pirates to play to clear their board and gain armor. If you don't draw armorsmith you just lose. Also you lose against any other aggro deck if you don't draw armorsmith. If you don;t get ancharr early too you lose usually since you can't get skipper. The deck seems quite inconsistent to me. You can go on really lucky streaks with it and get good RNG and then other times you just lose. It's also quite easy to lose vs mage I think. They have tonnes of board clear/freezes. If they keep summoning two 6 cost minions they can get some really strong stuff like cairne which this deck just cannot deal with. They can also make your whole board go poof. Ideally of course you want to live until they get bombed but the mage knows this is the plan and so they go for a big mid range push usually and without drawing specific cards by turn 10 - 11 or so to deal with that, you're going to lose.
That being said, it can be quite a strong deck and does every well vs certain matchups. It's quite decent vs warlock. It's very good vs rogue (a matchup the poster did not deal with). I never lost to a secret rogue. Druid and mage are winnable. Hunter is a very good matchup. I didn't see many other warriors but I won vs the ones I did see. The problem though is the deck's relatively poor performance vs DH. Putting bombs in their deck seems like a luxury one cannot afford. Rather, we have to assemble combo pieces such as armor smith, skipper and sky raider asap so we can get out of lethal range.
2
I only played one game with this deck so far but I just wanted to say it was hilarious sweet demon hunter tears. He ended up just conceding. I have NEVER seen a DH concede under any circumstances before. Much fun to be had:)
Edit: it was also good vs hunter. I am not sure though how this is even vs priest. Priest can just set up a wall of heal taunts and you just lose. There is nothing you can do.
It also cannot possibly be 100 percent vs DH because you lose if you don't draw armorsmith.
2
I don't get DH decks. I tried it for the quest (after the second nerf) since I have just come back to the game but when I play I just get bad draws. Whenever I am against DH they go battlefiend into raging felscreamer into priestess almost every time (which is basically unbeatable because even with a deck which can deal with this the second priestess is not far behind) but whenever I have played this deck I don't even draw battlefiend lol. Must be for the lucky people. That being said even though I get bad draws with this deck, it's so oppressive that basically any deck which isn't tier one may as well not be played since this deck just beats any home made deck and it also beats the meta decks more often than not.