• 2

    posted a message on Infest

    Well I like this card. I play it with On the Hunt and Unleash the Hounds. It's really good value when it gets 3+ minions. It tends to refill my hand around turn 6-7, right before I play Call of the Wild

    Posted in: Infest
  • 2

    posted a message on Twilight Flamecaller

    Yes

    Posted in: Twilight Flamecaller
  • 2

    posted a message on Yogg-Saron, Hope's End

    I crafted the gold version, just for fun to put it into a control shaman deck. Since they are the heaviest spell based control class (Mage has more expensive spells so its harder to stablize without some taunts/minions/tempo). Deck ended up being great on ladder! Then I also started to see Yogg come up in a lot of other controling decks such as Ramp druid, Maly-rouge, stall priest. Turned out to be an excellent craft.

    Posted in: Yogg-Saron, Hope's End
  • 4

    posted a message on Hallazeal the Ascended

    So I crafted this card and included it in my control shaman. I originally thought it was lackluster. But the Elemental Destruction combo is just so game winning versus zoo and aggro paladin. Those 2 classes are pretty much the meta right now, so when Hallazeal the Ascended comes out, it just devstates them. They usually are trying to do their big 20+ damage combo around turn 7. I remove enough or heal enough to prevent lethal. This causes them to just go all in anyway bringing me to about 5 HP. I then smack down the above mentioned card combo and heal all the way back to 30. And I have a 4/3 or 4//2 body that they then have to spend what little resources they have to remove. It's suddenly a downhill game for zoo/aggro pally once this happens. If I pull of the combo, I just don't think they can win. I think this card is meta defining since it counters aggro/zoo much in teh same way that reno counters face decks. But reno has a major drawback ((decks with 1 ofs are really ineffecient), however, hallazeal-the-ascended card has no such strong drawback and can heal you to full.

    Posted in: Hallazeal the Ascended
  • 0

    posted a message on Why is this site so SLOW?

    Yes, it got somewhat better. Then suddenly went worse. Sometimes it hangs and chrome asks to stop running Javascript because it isn't responding.

    Posted in: Site Feedback & Support
  • -1

    posted a message on Hallazeal the Ascended

    Only for the art and sound into. I crafted golden for that reason. It's not a good legendary and it's not a bad one either. It's right smack dab in the middle of average. Kripp released this guide on what legendaries to craft post-WOG: https://www.youtube.com/watch?v=FJhAwlfMOng

     

     

    Notice, Hallazeal is not on his list.

    Posted in: Hallazeal the Ascended
  • 2

    posted a message on [Top 100 legend] Saranjivac's SMOrc Shaman

    His sarcasm has a point (as it always does), and I'm talking to that point.

    Posted in: [Top 100 legend] Saranjivac's SMOrc Shaman
  • 0

    posted a message on Big Game Control [Standard] [Legend Tiered]

    Well it's a control deck. The tempo/pressure isn't the win condition, it's going long and going for value.

    Posted in: Big Game Control [Standard] [Legend Tiered]
  • 0

    posted a message on [Top 100 legend] Saranjivac's SMOrc Shaman

    It's not a bad deck, but it's not broke or OP. People are teching in a lot more hard removals in the meta. It probably only appeared broken during the heavy desk testing phase.

    Posted in: [Top 100 legend] Saranjivac's SMOrc Shaman
  • 2

    posted a message on Xaril, Poisoned Mind

    Prep is necessary in some rogue decks. If you plan on playing rogue a lot, I'd go with prep. BUT, you should wait 1 week easily.

    Posted in: Xaril, Poisoned Mind
  • 0

    posted a message on Nerubian Prophet

    Seems like a sleeper hit. I'm thinking it's not Piloted Shredder levels of power, because it isn't as contained and consistent (what if you don't draw him until turn 3,4,etc ?)

     

     

    I think it's almost as powerful a piloted shredder, but it has a huge drawback. If you draw it on turns 3-10, it's a dead draw. But it also combos with some sick shaman evolution mechanics.

    Posted in: Nerubian Prophet
  • 0

    posted a message on The Black Knight

    Keep him if you can. The meta is about to change, and he may be a key card. He is a very meta-sensitive minion. He used to be a priority-craft (like sylvannas) pre-GvG.

    Posted in: The Black Knight
  • 0

    posted a message on The Black Knight

    He was actually a fairly popular card pre-GvG. This was due to all the handlocks and further enabled by all the sludge belchers.

    Posted in: The Black Knight
  • 2

    posted a message on Tentacles for Arms

    So Warrior is losing 1 (usable) weapons, and gaining 0. Strange times. And in the last 2 expansions (TGT and LE), he also gained 0 (usable) weapons.

     

    Also, Defender of Kings seems like such a useless card, since it directly *tries* to compete with Fiery Winaxe. Seems like warrior is left with just Arcanite Reaver, which will finally be a good enough card and Fiery Winaxe. I'm glad to see such an oppressive card like Death's Bite be removed. But, wtf... Armor combos with weapons. But maybe Arcanite Reaver will be a commonly seen card in constructed and maybe that's not a bad thing.

     

    edit, prediction: Defender of  Kings may be used as a third Fiery Winaxe, for consistency reasons. Arcanite Reaver has nowhere to go but up, and will be used in CW and mid-range decks. I doubt Weapon Smith will see play.

    Posted in: Tentacles for Arms
  • 2

    posted a message on Xaril, Poisoned Mind

    Strange. When this card was first announced, the consensuses here was that it was very bad. Somehow, overtime, it seems it's mostly switched over to positive and euphoric. 50% of the votes in "Very Good". Seems like another mistcaller.

    Posted in: Xaril, Poisoned Mind
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