Can anyone tell my why Explosive Rune appears to do a toughness check on a Divine Shield minion being played? Divine Shield is defined on the hearthstone wiki as "an ability which causes a minion to ignore the next damage it receives." The wording on Explosive rune being "After your opponent plays a minion, deal 6 damage to it and any excess to their hero. Maybe it's my interpretation, but it seems like Divine Shield should completely negate Explosive Rune, in exchange for dropping the shield.
Here is the game I discovered the interaction. Turn 3 playing Righteous Protector into Explosive Rune.
As an afterthought: Since a card like Corpsetaker could gain Divine Shield through its' Battlecry, the wording on Explosive Rune specifies "Play", so Explosive Rune would activate before Corpsetaker's Battlecry.
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FL Jaina showing up in brawl is no reason to get salty. DKs are all OP in different settings. GLHF
Also: "You're shivering. Are you afraid?"
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Can anyone tell my why Explosive Rune appears to do a toughness check on a Divine Shield minion being played? Divine Shield is defined on the hearthstone wiki as "an ability which causes a minion to ignore the next damage it receives." The wording on Explosive rune being "After your opponent plays a minion, deal 6 damage to it and any excess to their hero. Maybe it's my interpretation, but it seems like Divine Shield should completely negate Explosive Rune, in exchange for dropping the shield.
Here is the game I discovered the interaction. Turn 3 playing Righteous Protector into Explosive Rune.
https://hsreplay.net/replay/u7mXMN5G4DYCCx6Stuh8jd
As an afterthought: Since a card like Corpsetaker could gain Divine Shield through its' Battlecry, the wording on Explosive Rune specifies "Play", so Explosive Rune would activate before Corpsetaker's Battlecry.