It's not Savage Roar that needs a nerf, but Force of Nature - it should just summon 3 Treants that don't have charge and don't die, kind of like an upgraded version of Muster. Maybe reduce the cost to 5 mana. Give the opponent a chance to deal with it, and if he can't then go ahead and give them Savage Roar. I for one would be thrilled to play the Force + Roar combo as is, but looking at it objectively it is pretty OP.
Awesome, I play a Mech Rogue with 2 Iron Sensei and many other types of cool robots (as well as some non-mechs like a Cutpurse to generate Coins and Master of Disguise to stealth one of the Sensei). I recently got Gazlowe in a GvG pack, so he's a welcome addition to this deck. I'm hoping to acquire Mekgineer Thermaplugg and Sneed's Old Shredder in order to complete the deck. Most often if a Sensei survives for more than two turns, I win.
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Got a golden Nozdormu!
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A bunch of stuff I already have...so pretty much arcane dust.
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I say dust him. The card's terrible, no one ever plays him unless he drops from a shredder. I would even dust a regular one.
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How about a weapon that's immune to Harrison/Ooze??
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Why aren't you running any Polymorphs? Every mage must have at least one, if your opponent plays Deathwing you might be screwed.
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Half the time I get disappointed by what I get in the packs. Time to convert disappointment into dust!!
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Awesome, I play a Mech Rogue with 2 Iron Sensei and many other types of cool robots (as well as some non-mechs like a Cutpurse to generate Coins and Master of Disguise to stealth one of the Sensei). I recently got Gazlowe in a GvG pack, so he's a welcome addition to this deck. I'm hoping to acquire Mekgineer Thermaplugg and Sneed's Old Shredder in order to complete the deck. Most often if a Sensei survives for more than two turns, I win.
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If your opponent is roping, just play Nozdormu!