• 3

    posted a message on [LEGEND] Reno N'Zoth Mage, feat. Antonidas Rhonin and Kazakus!

    Went 20–8 (71.4%) ranks 9 to 5. Crushes Warrior, Shaman, Warlock, even w/ Priest, loses to Druid.

    Caved in and crafted Kazakus for it. First deck I tried this month that was both interesting to play and quite strong. Easy to misplay though, keeping track of multiple lines of play (Reno / Antonidas / N’Zoth) so needs a lot of attention and slow careful play.

    Posted in: [LEGEND] Reno N'Zoth Mage, feat. Antonidas Rhonin and Kazakus!
  • 2

    posted a message on C'Thun Reno Combo

    It's a fun combo indeed (and good for large minions quest).

    I played non-Reno version of it (from Noxious) before and there are some significant differences.

    On the upside Reno increases survivability significantly (though Pirate Warrior with good hand will still kill you).

    On the downside only two C'Thun buffs are coming short. C'Thun ends up too small to outright kill your opponent if you are short on very full combo and have to go off or die to the board next turn. Since draw is more or less maxed out already I would try to fit in 1-2 more C'Thun buffs in.

    PS Jade Blossom feels useless in this deck, since it unfortunately doesn't cycle like Wild Growth.

    Posted in: C'Thun Reno Combo
  • 3

    posted a message on Barnes & N'zoth HUNTER

    Played 10 games around rank 7 and went 5–5. I concur that N’Zoth focus seems pointless in such meta, only 1 game in 10 (literally) made it to turn 10.

    Unfortunately seems to get ran over by Aggro Shaman pretty easily, lost all 3 games against one–sidedly. It got better tempo and better burn (not that it's news...).

    Posted in: Barnes & N'zoth HUNTER
  • 3

    posted a message on Evolved Shaman

    Tried deck for a quest and went 2–5 around rank 14. My impression is that more "boring" Midrange Shaman builds are just more consistent and do everything better than this deck.

    Posted in: Evolved Shaman
  • 2

    posted a message on Discard Murlocs

    One of those perfect decks for quests, which are refreshingly different to play and so fast it takes little time to win or lose either.

    Posted in: Discard Murlocs
  • 2

    posted a message on Surprise from Old Gods

    Wanted some practice with Reno, which I don't commonly play (and some Yogg fun while at it). After several game in casual this feels like a nice deck for a very slow meta, but it's never that mythical very slow meta.

    I was able to win comfortably against couple Control Warriors, and got one–sidedly crushed by all other decks which can apply constant pressure. Not getting to Reno seems to be an auto–loss and there is very little draw/cycle for it.

    Posted in: Surprise from Old Gods
  • 2

    posted a message on [Legend] LOKShadow Aggressive OTK Warrior

    Enjoyed playing previous versions of this deck and put together this one for quest. Alas, hit quite an aggressive patch of meta in casual and went horrendous 3-10. :(

    I feel that this build significantly lacks survivability in meta like this. Many games I didn't make it even to Patron turn, never mind combo turn. Emphasis on whirlwinds doesn't help much if opponents don't care if they have board. Aggro/Tempo Warrior hacks face off, Zoo never has problem refilling board, Midrange Hunter bursts just fine too.

    Posted in: [Legend] LOKShadow Aggressive OTK Warrior
  • 3

    posted a message on [84% Winrate] Totem Shaman - Easy Climb

    Went insanely well through lower ranks (lost total of 3 games ranks 17 to 8). Now just got stuck going back and forth on 8 for a bit.

    I think the only weakness is reach. If you lose the board (and you will  against any opponent who knows what you are up to) Bloodlust is instantly dead card. Doomhammer does its thing, but doesn't go through taunts.

    Overall I would say the deck excels at wrecking opponents weaker than you, but it's not that simple once you play someone on or above your skill. :)

    Posted in: [84% Winrate] Totem Shaman - Easy Climb
  • 3

    posted a message on 95%WR Destruction Shaman Brawl

    Great counter to mechs. :) They spit out everything and get promptly destroyed.

    Posted in: 95%WR Destruction Shaman Brawl
  • 2

    posted a message on 87% win rate "Top 2" tavern brawl (with guide!)

    Crushing when it works, but unfortunately Mechano is 1 mana too expensive to work reliably. If you don't get 4x Mechwarper you can't play Mechanos for free and that happens annoyingly plenty, even with life tap.

    Posted in: 87% win rate "Top 2" tavern brawl (with guide!)
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