awful clickbait title and sadly the deck is just as bad.
no card draw, not even a coldlight oracle. you will run out of steam very fast with all these cheap minions.
no comeback mechanism, once you lose the board it's over. especially with useless blank draws like bloodlust and flametounge.
the deck will win you some games when you get lucky with a good start and perfect draws. but other than that you will lose, like literally to everything on ladder.
3
Went 20–8 (71.4%) ranks 9 to 5. Crushes Warrior, Shaman, Warlock, even w/ Priest, loses to Druid.
Caved in and crafted Kazakus for it. First deck I tried this month that was both interesting to play and quite strong. Easy to misplay though, keeping track of multiple lines of play (Reno / Antonidas / N’Zoth) so needs a lot of attention and slow careful play.
2
It's a fun combo indeed (and good for large minions quest).
I played non-Reno version of it (from Noxious) before and there are some significant differences.
On the upside Reno increases survivability significantly (though Pirate Warrior with good hand will still kill you).
On the downside only two C'Thun buffs are coming short. C'Thun ends up too small to outright kill your opponent if you are short on very full combo and have to go off or die to the board next turn. Since draw is more or less maxed out already I would try to fit in 1-2 more C'Thun buffs in.
PS Jade Blossom feels useless in this deck, since it unfortunately doesn't cycle like Wild Growth.
3
Played 10 games around rank 7 and went 5–5. I concur that N’Zoth focus seems pointless in such meta, only 1 game in 10 (literally) made it to turn 10.
Unfortunately seems to get ran over by Aggro Shaman pretty easily, lost all 3 games against one–sidedly. It got better tempo and better burn (not that it's news...).
3
Tried deck for a quest and went 2–5 around rank 14. My impression is that more "boring" Midrange Shaman builds are just more consistent and do everything better than this deck.
2
One of those perfect decks for quests, which are refreshingly different to play and so fast it takes little time to win or lose either.
2
Wanted some practice with Reno, which I don't commonly play (and some Yogg fun while at it). After several game in casual this feels like a nice deck for a very slow meta, but it's never that mythical very slow meta.
I was able to win comfortably against couple Control Warriors, and got one–sidedly crushed by all other decks which can apply constant pressure. Not getting to Reno seems to be an auto–loss and there is very little draw/cycle for it.
2
Enjoyed playing previous versions of this deck and put together this one for quest. Alas, hit quite an aggressive patch of meta in casual and went horrendous 3-10. :(
I feel that this build significantly lacks survivability in meta like this. Many games I didn't make it even to Patron turn, never mind combo turn. Emphasis on whirlwinds doesn't help much if opponents don't care if they have board. Aggro/Tempo Warrior hacks face off, Zoo never has problem refilling board, Midrange Hunter bursts just fine too.
3
Went insanely well through lower ranks (lost total of 3 games ranks 17 to 8). Now just got stuck going back and forth on 8 for a bit.
I think the only weakness is reach. If you lose the board (and you will against any opponent who knows what you are up to) Bloodlust is instantly dead card. Doomhammer does its thing, but doesn't go through taunts.
Overall I would say the deck excels at wrecking opponents weaker than you, but it's not that simple once you play someone on or above your skill. :)
3
Great counter to mechs. :) They spit out everything and get promptly destroyed.
2
Crushing when it works, but unfortunately Mechano is 1 mana too expensive to work reliably. If you don't get 4x Mechwarper you can't play Mechanos for free and that happens annoyingly plenty, even with life tap.