I’d personally think a good Duels Quality of Life change would be to save a deck for each hero so you don’t have to rebuild it every run. Sure, you can use Hearthpwn’s deck builder to make a 15 card deck and the deck code will still work, but not very many people know that, impossible with Dual Class heroes, and it’s still annoying.
I think this will make running Prince Renathal an actual decision rather than an auto include for most decks. Making a deck 10 cards less consistent for an Iron Hide is much less appealing.
It’s never too late to make an Archetype that failed in the past successful later. Frozen Throne Freeze Shaman was famously bad, but Alterac Valley Freeze Shaman was good enough to have Tier 2 variants of it and its best card was nerfed twice.
Because +10 Health can be dealt with. Having 83% of your turn time taken away is unfair from not a power level stand point, but a gameplay in general one. Even professionals need more than 15 seconds to think about their plays (after the first few turns at least).
Why couldn’t Nozdormu the Eternal been the one to have this effect? It could’ve been a neat legendary to run or Discover, but we got a brick we’re encouraged to throw into one of our decks 3 games a month.
This and The Jailer huh? Hearthstone’s really going HAM on these Lose-Unless-You-Win effects on neutral minions. You realistically only get 2 free cards since you die on the third turn, but Kael'thas Sinstrider has already shown you only really need 1 to win.
It’s clearly doing good enough to keep releasing content for. If this entire game mode weren’t making money, Blizzard would stop doing it and work on things that DO make money.
1
Abyssal Curses deal enough indirect damage. I hope the 6/6 that Smorcs with Lifestealing Fireballs doesn’t end up being good.
2
My best guess is that it’s a bug. I don’t know any reason why that shouldn’t have worked.
3
I’d personally think a good Duels Quality of Life change would be to save a deck for each hero so you don’t have to rebuild it every run. Sure, you can use Hearthpwn’s deck builder to make a 15 card deck and the deck code will still work, but not very many people know that, impossible with Dual Class heroes, and it’s still annoying.
11
I originally tried to recreate Flamewaker Mage deck but with Magister's Apprentice as a pre-nerf Sorcerer's Apprentice substitute. But all it ended up being was an hour of my life I’m not getting back.
0
I think this will make running Prince Renathal an actual decision rather than an auto include for most decks. Making a deck 10 cards less consistent for an Iron Hide is much less appealing.
1
It’s never too late to make an Archetype that failed in the past successful later. Frozen Throne Freeze Shaman was famously bad, but Alterac Valley Freeze Shaman was good enough to have Tier 2 variants of it and its best card was nerfed twice.
1
Because +10 Health can be dealt with. Having 83% of your turn time taken away is unfair from not a power level stand point, but a gameplay in general one. Even professionals need more than 15 seconds to think about their plays (after the first few turns at least).
8
Why couldn’t Nozdormu the Eternal been the one to have this effect? It could’ve been a neat legendary to run or Discover, but we got a brick we’re encouraged to throw into one of our decks 3 games a month.
0
I love the new archtype Shaman is getting, but for the love of god don’t give them a “Trigger a friendly Deathrattle” thing.
6
Umbral Geist, for those that wanna get another cheeky spell in Magister Dawngrasp's Battlecry.
2
This and The Jailer huh? Hearthstone’s really going HAM on these Lose-Unless-You-Win effects on neutral minions. You realistically only get 2 free cards since you die on the third turn, but Kael'thas Sinstrider has already shown you only really need 1 to win.
0
If Perish Song gave you +6 in every stat in the mean time, then yeah.
7
"Insanity is No Excuse for Bad Mana"
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The first win the Ragnaros hero gets in who know how long and the Majordomo minion itself doesn't even get to take credit for it?
11
It’s clearly doing good enough to keep releasing content for. If this entire game mode weren’t making money, Blizzard would stop doing it and work on things that DO make money.