• 0

    posted a message on New Priest Spell - Power Word: Replicate

    Very few situations where this is better than Faceless Manipulator - I mean you can put it on eggs and stuff or the new Legendary but otherwise very underwhelming card.

    Posted in: Card Discussion
  • 0

    posted a message on New Shaman Spell - Voltaic Burst

    I mean it's honestly pretty solid with buffs, but that's the problem, it requires another card to make it decent (not great). Earthen Might and Flametongue Totem seem the best.

    Posted in: Card Discussion
  • 0

    posted a message on New Druid Spell - Juicy Psychmelon

    Bloody Hellfire! Yet another good Druid draw card, well it's a tutor I guess, but still the class get so many good ones.

    Posted in: Card Discussion
  • 0

    posted a message on New Rogue Legendary Minion - Myra Rotspring

    Unfortunately the best deathrattles are neutral, so you'll not be likely to get something particularly useful. They should definitely have some more deathrattle support for Rogue in this expansion though, or this card makes absolutely no sense.

    Posted in: Card Discussion
  • 0

    posted a message on New Legendary Paladin Minion - Crystalsmith Kangor

    This is a fantastic card for buff/quest Pally with cards like Paragon of Light, Chillblade Champion and maybe even Benevolent Djinn The fact that the deck was missing a strong 2 drop makes this all the more important a card.

    Posted in: Card Discussion
  • -2

    posted a message on New Legendary Warrior Card Reveal - The Boomship
    Quote from Beatsz >>
    Quote from Raptarius >>

    I'm well aware of how Hunting Mastiff and Tundra Rhino interactions work, but this is a new spell and Team 5 are very against charge combos (OTK - or close to). I mean I'll be glad if I'm wrong, but it makes absolutely no sense based on many previous nerfs done to charge combos, to put it back in the game.

     If you were aware of the interaction, why would you think this works any differently? Rush has NEVER on ANY card removed a Charge minion's ability to attack the enemy hero, this will obviously not be an exception. You know what team 5 is more firmly against? Having interactions between some of the most common keywords working differently from card to card.

     Yeah, actually Hearthstone has had in the past quite a few cards that don't interact the same way, so it would not surprise me if this was the case for this card. Especially since it's a new card type entirely. I think it's rather nieve to say "this will obviously not be an exception" as if HS interactions have always been perfectly consistent...

    Posted in: News
  • -12

    posted a message on New Legendary Warrior Card Reveal - The Boomship

    I'm well aware of how Hunting Mastiff and Tundra Rhino interactions work, but this is a new spell and Team 5 are very against charge combos (OTK - or close to). I mean I'll be glad if I'm wrong, but it makes absolutely no sense based on many previous nerfs done to charge combos, to put it back in the game.

    Posted in: News
  • -24

    posted a message on New Legendary Warrior Card Reveal - The Boomship

    The charge combos won't work, the spell says it gives them rush which means that it should override any charge abilities of stuff that is summoned.

    Posted in: News
  • 0

    posted a message on New Shaman Spell - Eureka

    Better than Warrior recruit card in a lot of cases, you have more control over what you summon. Also Shaman is a stronger class as whole than Warrior atm so I think this card will be at least good.

    Posted in: Card Discussion
  • 1

    posted a message on [Ranked] Stuck at r21 : so much Gold Player it's discouraging.

    Thing is the "safety net" they have for matchmaking when you are brand new does not last long at all. After that you'll be shocked to face anything but tier 1 and 2 decks.

    I have been playing below rank 20 for several seasons now (don't care about ranked after legend card back) even at these very low ranks you will see the same decks, but obviously the difference is there is a wider spread of classes here, than when you go higher up the ranks, but decks are still very strong.

    Posted in: Standard Format
  • 15

    posted a message on New Warrior Card Reveal - Eternium Rover

     God tier reveal video! Better than official Blizzard stuff.

    Posted in: News
  • 0

    posted a message on New Priest Legendary Spell - Zerek's Cloning Gallery

    Just not good enough for 9 mana - I mean ideal situation you have Ysera, Lich King and Statue, even then it's minions from your deck - I mean compare this to N'zoth it's so much worse for 1 mana cheaper. Why not just play the Priest spellstone if you want to bring back powerful minions??

    It should at least have been summon them from hand and deck, even then it's not close to OP....

    Posted in: Card Discussion
  • 0

    posted a message on New Priest Spell - Cloning Device

    Absolutely insane in control matches, especially since now most win conditions are creatures with powerful effects. Obviously very poor vs aggro, but then I'd rather play this than Drakonid Operative in those matches anyway.

    Posted in: Card Discussion
  • 0

    posted a message on New Legendary Minion - Whizbang the Wonderful

    Does this guy have his own unique hero power then?

    Posted in: Card Discussion
  • 0

    posted a message on New Paladin Minion - Annoy-o-Module
    Quote from DoubleSummon >>

     "silence riins it" is not an excuse why a card isn't good, your opponent has 1 or 2 silences maximum if he silence this magnetic effect (which has "charge" sometimes) he won't silence spikeridge steed or another buff/silence effect.

     It is an excuse if the buff isn't powerful enough, the only buff that comes close is Spikeridged Steed. There is a reason Paladin decks based around buffs are terrible, and having this as a standalone 2/4 is still not making the cut in those lists (especially as a 4 drop).

    Posted in: Card Discussion
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