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    posted a message on Which deck stomps deathrattle rogue?

    Put double Spellbreaker in my Warrior deck just for this deck silenced both Anubisath and Apothecary. Still lost because they had 2nd Apothecary which they procced with weapon and Colossus of the Moon from Pharoah Cat. 

    I think Shaman is probably the best to beat them if you wanted to go the control route. Hex and Earthshock are much better cards in general than Spellbreaker plus they still get insane swing turns even in a control shell. 

    I'm mostly playing Warrior to get 1000 win portrait and try and beat all the Hunters (I do seem to be facing a lot of them which is nice). 

    Posted in: General Discussion
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    posted a message on Zephrys the Great - Hotfix!

    Yeah I'm not sure what it requires for you to get weapon removal. I was facing Paladin with 5/2 Ashbringer and it still didn't offer me Harrsion or Ooze (I had mana to play either).

    Posted in: News
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    posted a message on Warrior Has FAR Too Much Removal

    Warrior removal is actually a little worse now we have lost Blood Razor which really did help stabilize against opponents without having to waste board clears. They did get Omega Devastator for single targets in the late game, but big minions that late haven't really been a problem for Warrior. Also without Blood Razor it is much more difficult to get use of Execute

    Posted in: General Discussion
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    posted a message on Mage's lack of support in Survivability! Is it bad?

    It's very bad if you enjoy playing Control Mage like the old Big Mage style. It's good if you like the new direction the set has put Mage in with summoning large minions and more focus on spell damage. So, which category do you fall into?

    Posted in: General Discussion
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    posted a message on What´s up with the Hearthstone community?

    It's fine really, everyone has their favourite classes and types of decks if the expansion and rotation weakens their class too much then of course they are going to feel annoyed. This is literally the most suitable place for people to post their criticism, and while it may sometimes be exaggurated or overblown it will often have some level of truth to how the deck is in game.

    I don't understand why people like the OP are even bothered about other people getting frustrated with certain aspects if the game. If you think the game is fine and people shouldn't complain then just play it and appreciate that you quite lucky to have such a mindset.

    Posted in: General Discussion
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    posted a message on The new expansion finished off a dying game
    Quote from felixhana >>

    Pure Control is very strong aswell and a very good counter for Boomb warrior. I dont agree that you think all warrior are Boom.Boom Warrior is like 70% Control 20% and 10% are Dragon warrior, Big Warrior and Mechathun warrior.

     There are only 2 good control classes right now against Bomb Warrior - thats Control Warrior and Shudderwock Shaman, all other options lack healing or have enough strong removals - you could argue for Paladin in 3rd but it's still worse than the other 2 in most respects.

    Posted in: General Discussion
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    posted a message on What deck counters Shudder Shaman

    Rogue's can outvalue them honestly and a Tempo version can beat Shaman too unless they draw perfect removal (unlikely). Hunter is probably the hardest matchup for me when I'm playing Shaman - Beast Hunter especially, they just have too much pressure each turn even when I clear the board. Inner Fire Priest is also very troublesome, they just keep spamming giant minions and you just don't have enough hard removal to deal with them. Those are the hardest matchups, most others you shouldn't really lose if you play well.

    Posted in: General Discussion
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    posted a message on All of The Boomsday Project Puzzles Cleared - Earn Your Card Back Easy!

    Glad for this guide. I am not good at puzzles and quite a lot of these use cards that are never played or have really weird board states (intentionally of course).

    It just shows how complicated HS can be if convoluted scenarios occur, like imagine if someone pulled off one of the later puzzles in a tournament game, that would be so impressive compared to how games usually play out.

    I still much prefer dungeon runs personally though, but it's also good they aren't afraid to experiment with a new game mode.

    Posted in: News
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    posted a message on Supercollider: A heads up.
    Quote from CypherBenkes >>

    You have to keep in mind that one of, if not THE best Warrior player is calling it a staple in Control Warrior. It's not confirmation bias when you realize that the best Warrior player we have is calling it a staple. If your reading comprehension is as good as your sass, you'll find yourself a seat and sit down.

     He said "I think" and "should be a 1 of" implying he still needs to do more testing with it in Control Warrior. Like I said a few times, it fits much better into Odd Warrior than other archetypes since they have a worse card pool to draw from and can utilize weapons better.

    Posted in: Card Discussion
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    posted a message on Where is my legendary?
    Quote from Suskis >>

    also don't be mad now. When GvG came out I found Dr.Boom SEVEN TIMES. Now it's just a matter of time and you get all you want.

     That's awful dude, so glad they fixed it so you don't get duplicates. Worst I had was 6 Soggoth the Slitherer in Whispers of the Old Gods.

    Posted in: General Discussion
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    posted a message on Why aren't more people playing Big Priest in Standard.

    It's basically a worse Recruit Warrior in Standard. Well it has a few minor advantages, but lacking decent early clears really makes it a lot more vulnerable.

    Posted in: General Deck Building
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    posted a message on Supercollider: A heads up.

    Realistically it does have some good targets - such as Hunter Spellstone, some Zoo or Rogue boards, but a lot of other minions/decks you can weaken the effect of this card by quite a bit with smart positioning. I am not convinced you would really play it in anything other than Odd Warrior - but that's because Odd Warrior gets quite a lot more armor to utilize weapons safely and has a lot fewer options for removal.

    Quote from Kyomugen >>

     Spoilers: Card's still trash. It's just catching some people by surprise because, believe it or not, no one's running it because it sucks.

     I would say that's not true, just that barely anyone is playing Warrior atm (for good reason) every Odd Warrior I ran into did run this card. I am still leaning towards trash, but it's a marginal case in Odd Warrior (I'm sure it will get worse with next expansion).

     
     
    Posted in: Card Discussion
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    posted a message on omega Assembly

    I prefer Lesser Mithril Spellstone in Recruit decks since you run 5 weapons (2 weapon projects, 2 blood razor and woecleaver) you can get a fairly big tempo push for 7 mana (which is generally better than what you will get from assembly).

    Posted in: Standard Format
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    posted a message on What's wrong with Casual?
    Quote from Xynot >>

    The people who think that removing quests or gold will have any impact are simply naive to human nature.  Some people just play to upset you - for them, your grief is the victory.  There will never be a constructed format without netdecks and a 'best' deck, regardless of what limits, conditions, or rules are imposed - as soon as you can choose what cards to put in, people will 'look up' what is the best.  I think a sealed league is the only possible constructed where this doesn't occur, but that has its own issues.

     If the incentive to win is taken away i.e. ranks/gold then of course you will have much less reason to go into this format with high tier decks. Sure, there are those who "just play to grief" but that should be a very small portion, since there are almost 0 mechanics that can allow for such behaviour. The most griefing you can do is rope or spam emotes and tbh both of those things are extremely rare in 5 years of playing HS.

     

     

    Posted in: General Discussion
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    posted a message on What's wrong with Casual?
    Quote from RavenSunHP >>

    All you want is a NEW game mode with 0 gold involved.

    No need to twist an existing game mode you dislike, generating side-effects for the majority of players that use it every day with no problems (including no problems at pushing *concede* whenever they want).

     Well what would you call that game mode? I can't see Team 5 doing this, they are very strict on what they add to the U.I. and extra constructed format which is mechanically the same as an existing one seems highly unlikely.

    Casual has rewards purely because of all the folks with ladder anxiety, I can see no other reason for it. It's true that the mode would actually be a lot more varied if there were no rewards, but I think Team 5 try to cater to as wide a demographic as possible.

    Posted in: General Discussion
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