From the design philosophy of Blizzard, Rogue should have minimal healing and board clear, but with the DK, it is almost like immune for a turn and you can set up for the next turn to do crazy stuff/combo.
I think the main reason is The Darkness and Fal'dorei Strider are too slow. Yes, sometimes you will face control decks which could end up getting you a 20/20 or several 4/4s, but bear in mind you are facing control decks which would put decent single target or AOE removals anyways. If you are facing aggressive decks, a 4-mana do nothing and a 4-mana 4/4 are not going to be valuable enough to compete against them. The major win condition is almost centred around Kingsbane and Fatigue.
Now I am guessing the hero power of DK Priest will be... When you heal your hero, deal that much damage to your opponent's hero instead. Then Lifesteal in Priest will be super good.
Actually, there is a slight impact in the upcoming expansion. KoTFT is leaning towards the "if your deck has XXX, do XXX". Take Corpsetaker and Howling Commanderas examples. It may not get an impact in every single game, but it definitely could disrupt the game plan of your opponent. Other than that, when you destroy the deck, it's like the joust mechanic that you could get to guess what your opponent is playing. I think it's a good card.
This may be a bit off-topic, but actually, the popularity of a deck is not solely based on the power level of the deck itself, but how well the match-ups a deck could face. For example, the most popular decks are Pirate decks, Jade decks and Reno decks. It is because the Pirate decks are so good and almost have no bad match up. If you are laddering, surely you would play a deck with the least bad match up as possible. Jade decks and Reno decks are just the counter and the counter to counter thing. Combo decks would just be gone if Aggro decks are the dominant force, even if you tech in so many anti-aggro cards.
2
This video has nothing to do with the Brawl
but I think it's a nice video from Ben Brode
https://www.youtube.com/watch?v=-n8T0kuLRzA
2
It's the "Start of the Game" effect, even if you put the Un'Goro Pack into your deck, you still have your upgraded hero power.
0
From the design philosophy of Blizzard, Rogue should have minimal healing and board clear, but with the DK, it is almost like immune for a turn and you can set up for the next turn to do crazy stuff/combo.
2
I think the main reason is The Darkness and Fal'dorei Strider are too slow.
Yes, sometimes you will face control decks which could end up getting you a 20/20 or several 4/4s,
but bear in mind you are facing control decks which would put decent single target or AOE removals anyways.
If you are facing aggressive decks, a 4-mana do nothing and a 4-mana 4/4 are not going to be valuable enough to compete against them.
The major win condition is almost centred around Kingsbane and Fatigue.
4
Well-designed card. Hopefully people will start playing secret Rogue and stop the Keleseth train.
3
It's funny how they reveal Duskbreaker which destroys Level Up.
0
Oops, wrong guess haha.
The DK Anduin is really cool though.
0
It's sad because Jade Druid and Token Druid are already very good decks.
3
Now I am guessing the hero power of DK Priest will be...
When you heal your hero, deal that much damage to your opponent's hero instead.
Then Lifesteal in Priest will be super good.
5
Please note that it gains health, rather than attack.
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Actually, there is a slight impact in the upcoming expansion.
KoTFT is leaning towards the "if your deck has XXX, do XXX". Take Corpsetaker and Howling Commanderas examples.
It may not get an impact in every single game, but it definitely could disrupt the game plan of your opponent.
Other than that, when you destroy the deck, it's like the joust mechanic that you could get to guess what your opponent is playing.
I think it's a good card.
0
Thanks for your reply.
At first glance, I thought "Minions" was just a typo, turns out it was LUL
9
Why the card text is just so inconsistent again....
The word "Minions" with capital letters and "all" are not in all caps just like Whirlwind.
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I think Patches is just to hold off their Patches so you could build up the mid-game power spike with Dragons.
The Fierce Monkey and Twilight Guardian are so good against other aggro decks.
I played Faerie Dragon and it works fine as well.
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This may be a bit off-topic, but actually, the popularity of a deck is not solely based on the power level of the deck itself, but how well the match-ups a deck could face. For example, the most popular decks are Pirate decks, Jade decks and Reno decks. It is because the Pirate decks are so good and almost have no bad match up. If you are laddering, surely you would play a deck with the least bad match up as possible. Jade decks and Reno decks are just the counter and the counter to counter thing. Combo decks would just be gone if Aggro decks are the dominant force, even if you tech in so many anti-aggro cards.