Putting the +2 slots on the locked rewards track still feels like the biggest mistake of the entire system. It turns the Battlepass from additional cosmetics to something people might feel they must have in order to get a good selection.
And of course the more people have only 2 heroes to select, the more often you end up in those lobbies where 3 players concede right at the start because they didn't like either choice and give a rat's ass about MMR.
- Rakijator
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Palemoon posted a message on Battlegrounds Season 3 RevealsPosted in: News -
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dAxEoNeR posted a message on 25.0 Known Issues - Patch With Bug Fixes Going OutPosted in: News2,5GB for fix some issues?
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6
"Saviors of Uldum has been out a few weeks, so we wanted to take you through some of the best cards that came out of the expansion."
Well, none of those are among the best cards that came out of the expansion.
3
Wait, but why? It's not like the site is dead or something like that.
You will be missed. My main source of decks and HS related news.
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And the rewards are?
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Young Norwegian got me 6 packs B) Also, I recommend everyone to watch the Finals between Hunterace and Viper. It was insane from Game 1 and the last game was cherry on top.
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What I've made out of it so far:
- Removed one Arcane Intellect. Your hand is full most of the time, so two of those is an overkill.
- Added one Arcane Explosion and one Celestial Emissary. Great for board clear agains aggro until you get to play Flamestrike and Blizzard.
- Removed both Arcane Keysmith. I just don't feel the card.
- Added Mossy Horror. Again, great board control vs Token Druids.
A lot of times win depends on finding the right moment to put your Mountain Giant in battlefield. Jan'alai, the Dragonhawk might be slow sometimes, but often gives you that final push in the late game.
Having fun with the deck so far.
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Odd Paladin not that strong? It has been on top of the Meta for 8 months now, that's 3 expansions, and all that without adding basically any new cards.