Actually this could be really good. You can play it on turn 1 if you really need to (against a heavy aggro deck for example). Otherwise it can just sit there until it fits your turn well. Very interesting card. It will definitely be tried out.
As a side note, this card could be extremely good in Tavern Brawls. For example they could make one that you can only use minions that cost 3 mana or less, and this guy could still turn into something larger than that.
1
Good advice above. A few cards always capture the excitement of the community and feel really powerful in the first few days to couple weeks. But that's all when deck designs are still little tested and against a chaotic meta of people testing and countering different things. After about two weeks the more refined decks will start to win steadily and that's when the meta starts refining around those decks. At that point, the cards that are actually good tend to look completely different from the ones that looked good before, and people who jumped in crafting early on wind up feeling buyer's remorse
Wait two weeks. Fight the itch. Heck, I'd even suggest waiting with dusting choices, because a card you thought was bad might turn out surprisingly good in the decks you pick and then you'll lose dust crafting them again.
4
In my perspective, the decks are doing what they were designed to do: provide an immediately accessible archetype that is straightforward and can at least feel competitive against larger collection decks. The decks are strong and easy to make, but will be completely outclassed once optimal builds are developed for new decks in the coming weeks. The best one or two C'Thun decks might hover near the high end of tier 2.
I started a new server account to get a taste of what the experience is like these days for new players. It feels insanely overwhelming, especially with this new set and so many different card interactions and play styles possible. New players needed a deck like this to feel like they could push passed rank 19 without months of grinding for cards.
My impressions might be wrong, and these decks might just own the meta for months. But at present their popularity both makes sense and causes me no concern at all.
2
1
Which class are you seeing the most in these first hours of WotOG?
I find it fascinating the early deck decisions people are aiming for. My first opponent was a Zoolock, probably trying to unlock the first packs rewards. Second was a Freeze Mage with a surprise Yogg-Saron (which failed him miserably). Third was a Darwin Shaman. But since then 3+/5 of my opponents have been playing ... Priest. A couple other Shamans, Mages, and Warriors. Shocked by the number of priests I've seen. And I have yet to encounter Druid or Rogue.
We all face widely different decks in our limited experiences. Let's see what people are facing most overall.
2
10
My 4 year old is going to love all of these bright colors.
Would have liked to see a bit more from the board art segment of the design team. If it was one new board for the expansion, then cool. But given it's a re-working of an existing game board, limiting it to only one feels a little strange and uninspired. They have a good track record of fun board designs from past sets and adventures. It just doesn't feel like they were given the necessary push by the supervisory team this time around.
Overall I'm pleased with the crew who did the card back art, the expansion cards art and functional designs. A lot of things have gone well for this expansion.
1
Thalnos is an example of excellent legendary design—WAIT, I MEAN, it's so OP, come on Blizzard, can't you see how this player is suffering? Have you no compassion?!
... I really wish Blizzard would let me get (in-game) rich off DE-ing gold cards, too.
2
I loved playing Hybrid in past seasons, and still enjoy Midrange even though it's not high tier currently. There's something about these Hunter decks in how rich and dynamic the card interactions and strategies feel. Thank you for inspiring me to delve back into a Hybrid style.
This is a phenomenal guide. Thank your for your mindset and commitment to educating. As a rank 10-5 player, I learned a couple of key strategic points which will improve my piloting of Hunter. For example, I was definitely one of those players who had a hard time dropping a Knife Juggler turn 2 into the jaws of a Gnome or Scientist. Coining the 2-drop even without a second 2-drop is another important skill I can learn to utilize.
+1'd, favorited, followed. I will keep you in mind when I consider investing in coaching in the coming months.
1
Also consider that this list and the additions from others still only account for the cards which have managed to find play when co-existing with Naxx and GvG powerhouses. While the Old Gods will fill a number of the gaps that Standard will bring, there will still be new synergies and gaps which other TGT cards can step into.
Consider others that were just outside the power level to see regular play but might find some room soon:
Gadgetzan Jouster, Lance Carrier in a budget zoo, Refreshment Vender, Kvaldir Raider, Mukla's Champion, Pit Fighter, Kodorider, Druid of the Saber (with increasing Druid beast synergies), King's Elekk, Ram Wrangler, Dreadscale, Polymorph: Boar (underappreciated card which might take the place of some secrets leaving Mage decks), Murloc Knight, Holy Champion, Tuskarr Totemic, Thunder Bluff Valiant in totem-based Mid-range Shaman, and Charged Hammer in other Mid-range Shaman lists.
6
This is true. I can never bring myself to kill Lorewalker Cho and so haven't been able to finish the tutorial yet. It's a bummer because I was looking forward to seeing who the next couple of bosses were. This concludes diary entry from rank sub-25.