By looking at all those "good weapon" comments, I guess we can cross out the "bad card with great reviews" from bingo.
- Rainaku
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Member for 8 years, 9 months, and 10 days
Last active Thu, May, 23 2019 15:30:12 -
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Aeris posted a message on New Rogue Card Reveal - ShadowbladePosted in: Card Discussion -
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Psy_Kik posted a message on Mysterious Challenger is OP. Nerf!Posted in: Card DiscussionExcept that before this card literally no one was playing paladin secrets - unlike hunter and and mage, paladin secrets were considered too much of a waste of space in a deck to be worth taking up slots - even with mad scientist. If it bothers you that much play mid-hunter with flares.
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NIOIN posted a message on Valeera the HollowPosted in: Valeera the HollowI have a question: Why is this 9 mana?
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NIOIN posted a message on Legendary Card Reveal - THE LICH KINGPosted in: Card DiscussionSo... Why did Ragnaros go to wild again?
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NIOIN posted a message on New Rogue Card Reveal - Bone BaronPosted in: Card DiscussionWhy is this even a rogue card?
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Twitchy posted a message on ShadowcasterPosted in: ShadowcasterWooaaaah an epic Rogue minion that's actually good!? (╯°□°)╯︵ ┻━┻
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Hieii posted a message on Hearthstone Valentine's Day CardsPosted in: NewsMy hand is too full !
#single
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thazud posted a message on Baku RoguePosted in: RogueJesus... sometimes it surprises me just how toxic this community is.
Cheers dude for trying a new deck and sharing it.
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Agithore posted a message on Ancient Lockbox of Rogue Card IdeasPosted in: Fan CreationsLockbox of Rogue minions, spells, and weapons. Expect fun, interesting, and at times, gimmicky cards.
Season 1
"Decorated with grace and elegance, Rogues take pride in making each and every one of their kills a sight to behold. With tricks more than what their sleeves can fit, Rogues are armed with the deadliest traps* and sharpest blades. *Not actual traps, visit the Hunter class for those."
General cards with no particular theme, or aesthetic.
Card Name
Image
Description
First Blood
A simple yet efficient card, that I think can act as a combo enabler as well as a comeback mechanic. Can be said to be similar to the Warlock's Mortal Coil. Generally I'd consider drawing a card more costly than equipping a 1/2 weapon, as such the damage output of First Blood has been increase as compared to Mortal Coil. Widow's Wick
An old idea that I had thought of sometime back. Can help you regain the board after a Muster for Battle or Imp-losion. Can deal a lot of damage when combined with weapon buffs and has a handsome amount of durability to ensure that it does. Knife Juggle
Just something to counter a turn 2 Shielded Minibot. Creation of salt? Maybe.
Masquerade
An interesting tool that can be used to deal a huge amount of face damage to your opponent if he leaves behind a strong minion on the board. Blackmarket Sentry
This card is based of off Shado-Pan Rider. It has low on curve stats, but if you combo it, it becomes a Chillwind Yeti for 3 mana.
Dual Wield
A new idea to Hearthstone, the ability to equip two weapons, and attack with each. Could be fun to have the ability to equip both Assassin's Blade and attack with it and have a Poisoned Blade that loads up in the background... Hey!! It's called Theorycrafting...
Blade Enchantress Zevha
The buff applies only to the weapon you currently have equipped. Could work as a 4 drop in a tempo-based Rogue. A stronger Chillwind Yeti, which might actually be run now since Piloted Shredder won't be in standard.
Sen'jin Dagga' Juju
Let us solve this healing problem once and for all, aye? Well, mon, dis fine lil' juju potion' may no' solv' da probl'm fullee, bu' it will decr'ease, ya, mon.
Troll dialect aside, I think of this card to be the Power Word: Glory of Rogue. Functions quite similarly, has a combo to make it even better. Really promotes Rogues playing weapons with high durability instead of just their Hero Power. Also is a low cost spell, which is always a plus side for Rogue.
Mahnoor Snowblade
Could give Rogue a bit more survivability. Seems not too OP imo, however if I were to nerf it, then the "Talwaar" could have less durability. All in all, a Tirion-ish Rogue card that acts similar to an Ice Block combined with Gorehowl. 2complex4me
Shadowy Sentinel
An attempt at combining two different Rogue archetypes (Mech & Deathrattle), to possibly form one strong one. The Deathrattle can belong to any collectible card in the game, ranging from Haunted Creeper's to Sneed's Old Shredder's to even a board wipe on your part from Abomination. So, the RNG range is huge, and could possibly even be broken, but since your don't know what deathrattles you get, there's no literal way of playing around them.
Power "Candy"
The kind of candy your parents warned you not to eat as a kid. Strong effect at first, but you better be prepared to deal with the "side effects". Seems balanced imo. Compare it with Tinker's. Here's the side effects:
Persuade
Fun combination of Entomb and Corruption. I could not find better wording for this without it sounding weird, help appreciated.
C. Lumbus
Famous for his ability to turn small items into strong artifacts, C. Lumbus can find his way into an interesting Rogue deck with Cutpurses and Tomb Pillagers. More coins in the future means more synergy for this guy. Has good stats for the cost, because the effect is too linear to be consistent and needs prior set up.
Mafia Lady Lydia
After her failed rebellion against King Varian Wrynn, Lady Lydia needed to Conceal herself and her goons because the Stormwind Knights were looking to Execute her.
In any case, this is a Loatheb-like effect which is very much needed now that Standard is coming.
Asha'Alor Agent
Demonic Mischief
Season 2
"As the looming threat of the Old Gods has resulted in an imminent war against the dark forces, the world of Azeroth calls for a new breed of hero. When glimmers and rays of the holy light fade, and the calls of nature answer to none, Azeroth is in need of heroes who take matters into their own hands, now more than ever. Will you be able to suppress the forces of the Old Gods?"
Focus on the uses of Toxins, and other such themes introduced in .
So, what's new?
Let's start the new season by introducing the main theme around it: The Toxins. With the release of, Rogues got to see a a new and interesting weapon in their arsenal. That being, the corrosive Toxins. The Toxins are 5 1-Mana cards that are available to the player via different methods, thus far, only Xaril, Poisoned Mind. Gaze at these 1 Mana Monstrosities!
Similar to Spare Parts, these Toxins all of different effects. While some are used for helping our own selves, others can be used for inflicted damage and causing problems for the enemy. The theme that I decided to choose while making cards was to use these as "Chemicals" created in Pandaria, by the Klaxxi, namely, Xaril, Poisoned Mind. These are then shipped all round the world, causing some people to become addicted to them, while others smuggle them to sell them for profitable prices.
One thing to keep in mind is that these Toxins are more or less used to add flavor to existing decks, rather than creating decks of their own. Being just 1-Mana spells, the Toxins themselves will not be able to create a Toxin-archetype, however combo'd with cards like Gadgetzan Auctioneerr and Malygos, these Toxins can cause the enemy player to become... well... toxic.
Something else that might tickle your fancy is some good ole' Cursing. No, not the swearing type, the evil long lost hexes type. Also, there's Dragons. Yeah. ... Just bear with me please.
Batch # 1: Toxinated Treachery Zehn'Gen's Bucko
Your generic 2-drop to help you gain those Toxins early on. Though unlikely, it can attack multiple times, thus giving you a lot of Toxins.
The stealth does allow you to get at least one.The drawback from this is that you don't get the Toxin immediately. You get it the next turn, assuming you attack with it. All in all, a pretty alright 2-drop for a Toxic deck.Change: Stealth removed for Balance. Stats inverted.
Toxin Addict
Chemical Factory
Xaril alone, won't be able to handle all that much work load, considering how nuts people are over these Toxins, thus creating a Chemical Factory, doesn't sound too bad of an idea, eh? This makes it so your Toxins have more of an impact when played,
however it's a 2 Mana Tempo loss when played with nothing else.Change: Costs just 1 mana.
Recipe for Disaster
Black Market Vendor
Overdosed Zombie
Toxic Rings
Batch # 2: Curses, Secrets 'n' Sentries! Gathering Intel
Curse of the Silithid
Under-King Anub'et'kan
Curse of Blindness
Blend
Elite Sentry Poe
Alright, here's another Pandarean for all those Panda-lovers out there. He's the main guard, and the most elite sentry at the Black Market. Poe's strength comes from the fact that he's has almost on curve stats, thus, by using your Hero Power, he effectively becomes Spell Damage +2. Furthermore, if you use bigger, badder weapons, then Poe's value sky-rockets! Rogue's could definitely find a use for him, I feel.
Batch # 3: Dragonz Shenaniganz Recently the Old Gods dropped by our not-so-little corrupted friend the Scaled Nightmare. While neutral this card screams Rogue to me, because in order to truly reap the benefits of its insane effect, the Stealth mechanic needs to be included in someway or the other. Alone, I feel the card will range from weak to mediocre, but using cards like Conceal and Cold Blood will make the card possibly be great or insanely strong (wishful thinking, but yeah). Rogue's one of the classes that got absolutely no dragon support from the start, let's change that shall we? Lil' Hatcher
Crimson Drake
Drakonid Spellbreaker
Sinestra, Prime Consort
Sinestra, the Brood Mother
She doubles spells, and doubles herself! Yup, there's two Sinestra cards. This time, she's graced her presence with her Dragon form. Again, following the theme of magic and spell-slinging, Sinestra once again comes to the board with an epic impact. She triggers the effects of 5 spells you've cast this game on your enemies. The spells can be damage-based, from Sinister Strike to Eviscerate, to a Headcrack or a simple Shiv. Since the card especially mentions "enemies" the spells must either be Damage-doing or ones that interact with minions such as Sabotage or Assassinate. Your spells like Beneath the Grounds will not work, something like Gang Up, will however. Obviously, you won't be using Gang Up or Assassinate on enemy heroes, thus you also won't be using Sinister Strike on enemy minions. If a certain spell mentions that it can only be used on heroes or minion, Sinestra, will also only trigger them on a hero or a minion. If a minion does not exist, that certain spell will simply not trigger, in which case among the 5, only the ones that can function without a minion on board, like Sabotage (breaking your opponent's weapon) will trigger. Also just to have things cleared, the this works like Anyfin Can Happen in the sense that the 5 spells need to be 5 different spells, and much like Anyfin, if you casted multiple copies of a single spell, you will once again trigger multiple effects of that one spell. As far as balance is concerned, it lines up with the other insane 9/10 mana Dragons/Old Gods. It has a pre-requisite and a strong board impact, which however, has RNG required. Requires a deck to be made for it before hand with focus on certain minion-targeting spells. It becomes nuts with Spell Damage, which I believe to be the center-point in Dragon Rogue.Effect has been changed. I'll add a new description soon TM.
Batch # 4: Flippin' Coins Lockbox of the Ancients
Edit: Previously called Heads or Tails.
Discovering a Legendary is pretty strong, so I think something of an RNG-aspect should be attached to it. The "Coin" in this is not the legit Rogue "Coin" we're used to. It's just used to indicate that there's 50% chance either of these effects take place.Pit Lurker
Elusive Assassin
Sneak Attack
Dr. Ten Tickles
... AND that concludes Season 2. With a total of
2523 cards, this Season got to see a lot of variety, ranging from Toxins, to Curses to Dragons! Alas, with the Old Gods gone, it needs to come to an end. Thanks for all the support guys, it's been a blast to make this season. See ya'll, next time. -
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hillandder posted a message on New Rogue Spell - Cannon BarragePosted in: Card DiscussionOvercosted like all rogue spells, if was a druid or warlock card will cost 4 manas...
Please Blizzard, HoF Preparation, is a curse for rogue class, every spell cost more just because this card.
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NAXX OUT BOIS
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Automaton would not even work
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How can i replace deathwing?
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and you thought 4 mana 7/7 was broken
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UNICORN PRIEST
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80% of new rogue cards in every expansion are bad so you can't blame them for being wrong about 1 or 2 cards when they were right about the rest.
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Oh, so you hated Entomb and wanted to die everytime your oponent played it? There you go, have a card that Entombs everything fot only 1 more mana, enjoy!
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she attac
she protec
but most importantly
she thicc
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Blade Flurry: 3 mana, remove 1 durability from your weapon and deal it's damage to all enemy minions. I think that would be balanced and playable at the same time. Blizzard pls give us back Blade Flurry :(
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Not gonna miss you.