They shoild just make every weapon and charge minion unable to hit face the turn they are played, that way they make sure that games won't end in turn 4/5 anymore (but this might kill aggro completely so maybe is not the best of the ideas)
*once the set actually releases there are multiple top tier rogue decks and the real dumpster classes are mage and hunter*
Multiple top tier rogue decks? wat? the only competitive rogue deck right now is Miracle, and the only new cards they use is Small time Bucanner and Patches.
Alright so, i think most people missed the point of this thread (i did at least), we were supposed to create Rogue cards... :D I tried coming up with a few, they probably needs to be re-balanced a bit tough:
- Feedback?
All of them are good, but i don't like the legendary, we all know that charge is cancer.
1. You shouldn't main a class, the game will turn out to be a lot more fun for you if you play a variety of classes.
2. Not all Rouge cards are revealed yet - How do you know Rouge won't get a Tomb Pilager 2.0?
3. Counterfeit Coin is actually a okay card, and Jade Shuriken is pretty good (even if you're not combo-ing it)
4. Rouge have 2 of the top 10 best decks right now - What more do you need?
5. The steal Rouge ain't very good, (it's like low tier 3 or even tier 4) you'll usually only see it at low ranks or when a high-rank player want to have fun (and probably lose)
6. Blizzard don't like decks that has the potential to kill your opponent in one turn, just take a look at; Patron Warrior, Combo Druid, Anyfin Paladin hat lost Murk-Eye, Worgen Warrior, Miracle Rouge, Freeze Mage and so on. The reason they don't like combo/otk decks is that they're not very fun to play against. This ofc affects Rouge because their entire class is build up around combining cards and making powerful combo's.
7. I agree on the part where Blizzard should put a bit more work into their cards, the new Rouge Legendary doesn't even seem like a legendary (looking at it's effect) And they could have made the Farryman a lot more interesting in a lot of ways - make it 3 mana and be able to target enemy minions, let it return one of your minions that dies this game (fits more with the whole farryman theme, could make it an discover effect) - even just making the card returned cost (1) less mana would have been interesting (they can't make it (2) because of Knife Juggler)
8. Flurry was too strong at it's old state, they could have just made it not damage face though. (i hope they'll give rouge an aoe better than Fan in the future)
9. Did any of you Rouge ppl try Reynad's Shadow Rouge? It's really fun!
How did you manage to misspell Rogue every single time?
2
Fire Fly+Sherazin, Corpse Flower+Potential Elemental Synergy card for Rogue= Elemental Rogue?
2
Yes
1
Aaand that's 5th shit legendary Blizzard gives to Rogue in a row, at this point it feels like they just want us to be mad.
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They shoild just make every weapon and charge minion unable to hit face the turn they are played, that way they make sure that games won't end in turn 4/5 anymore (but this might kill aggro completely so maybe is not the best of the ideas)
6
Merry Christmas from Argentina!
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0
Now that MSOG is out, who do you think is the weakest class?
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I need 4600 Dust for this deck lol RIP
14
#DicksOutForValeera
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Why does people think Counterfeit Coin is good? That card is trash, every experienced Rogue player will tell you that.
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Why did we get a fucking meme instead of the third jade golem card?
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5
Oh god. Control shaman is real?
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0
The next expansion will have this minions:
2 mana 3/2 Combo: Give adjacent minions taunt
2 mana 2/3, combo: destroy your opponent's weapon
2 mana 3/2, combo: gain attack equal to the attack of your weapon
2 mana 3/2, combo: Deal 1 damage to a random enemy
2 mana 2/3, mech, combo: give your weapon +1 attack