Wondering which direction to take Hunter?
Face! Always go face.
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Wondering which direction to take Hunter?
Face! Always go face.
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I look at the Rouge class every expansion and I admit I'm usualy wrong when it comes to predictions. But I kinda have to agree with OP that Rogue didn't got any cards to see competetive plays. Either it will stick to miracle, disappear or it will find new way to play (but I don't see that last one).
- Valeera the Hollow This card has too small impact on turn it is played. You hide from your enemies and that's it. Look at Anduin. He KILLS every minion with 5 atk, that is proactive. That does something on turn it is played and it does a lot. But Valeera does nothing, allowing opponent to further gain board adventage or catch up to the board. I admit that hero power may carry this drawback but I don't see it. Especialy that You can't hold to multiple shadow reflections or that they can't carry last played card to next turn makes her well less impresive than it seems. But again I might be wrong didn't played with her so can't tell for sure.- [card]Lilian Voss[/card] at first glance everyone thought it's bad and I think that it propably is but for different reasons. Sure You wanna change Your weak cards for something more useful but I see 2 problems with that. 1 is that it's inconsistent. You will get Shatter, Cabalist's Tome, Forbidden Flame, and than Tome will get You more bad cards. I'm not saying this will happen all the time but I will say it WILL happen. That makes it inconsistent. Jade Druid or Pirate Warrior don't depend on randomness to get them going. What's that? Discover mage? Yeah sure the difference here is the word discover, You can't choose, You are given a card and thats it. 2nd problem is that You will have mixed good cards with bad ones. What are You saying? Just play the good ones and than play Lilian? How about no? I don't want to Eviscerate My oponent to 5hp so that he will Alexstrasza himself back to 15. I wanna keep burn untill I have leathal. That is the power of burn cards that I can choose to kill minions or push damage for win. But Lilian makes that awkward.
- Spectral Pillager Remember Biteweed similar effect but instead burn it's a buff on a minion. A CHEAP minion and it still didn't saw any plays. Sure It's a burn and a body but really expensive one and no way to prep it turn or two earlier. Sooo... not impressed.
- Doomerang Not gonna lie I thought that this was crap but the more I look at it I think it's okay-ish at best. Obsidian Shard and Shadowblade carry this card. Without them it woudn't be that good. Can't really tell if it's good or bad, but it got potential.
- Runeforge Haunter Better stats and it would be good. If You have Wicked Knife than this card isn't serving it's purpose. It needs to get You 1 charge from better weapon. Maybe I'm wrong but again not impressed.
- Shadowblade Immune helps. Can't value this card properly. It looks like it would be good in maintaining board. It seems good. But as I said I can't value this card without playing it.
- Roll the Bones stats (based on Trump review) You need 15 deathratle minions to get consistently 2 cards out of it. I can't see this being played. Draw 1 for 2 mana without any other benefit makes it dodgey at best. Sure if You hit 2 cards with it it's cool. But again the name of the game is consistency. Can You do it most of the time. I have my doubts.
- Bone Baron I can't see this card in any deck. Maybe I'm limited in my creativity but I think Stranglethorn Tiger does more here than Bone Baron. Is there some merit to 2 Skeletons added to Your hand? <meme cow>Prehaps</meme cow>.
- Plague Scientist Assuming that it's effect is strong and helps You maintain bigger board by tradding small guys into big guys. It's still not breathtaking. The fact that this card has combo instead of battlecry makes this card worse.
- [card]Leeching Poison[/card] Jeez... I... Really? I rather put card with bigger impact in my deck than this. Sorry but Earthen Ring Farseer is way better than this card. Yeah I know, the idea is to buff your weapon and add this on top of that. Too much hussle and the posibility of weapon destruction is too much of a threat. Oil Rouge worked because of burst. You got +3 on weapon and +3 on minion it was worth it even if that weapon was destroyed on the next turn (assuming You didn't had Blade Flurry). This doesn't have that much impact.
I'm propably wrong and I really hope so. But from what I saw it's too much 'if's. If Lilian Voss will get me good cards. If Roll the Bones will get me 2 or more cards. If I can land Doomerang on a good weapon. If my opponent won't get too far ahead after I play [card]Valeera the Hollow[/card].
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Awesome card! I can't wait to discard it!
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Turn 1 Northshire Cleric turn 2 Shadow Ascendant is 10 stats on board on Turn 2; with potential to draw later from your 2/4 Cleric; and further snowball.
Turn 1 Elemental into this is 8 stats on board with a card added to your hand when the Elemental dies.
Also Priests have this little card for 1 mana called Power Word: Shield which can easily make this a 2/5.
This is going to be run 2 of in every Priest deck; and for that reason I voted Meta-Defineing. If you cannot deal with buffed Cleric+This quickly you can just outright lose.
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Another card which is strictly better than a warlock card (Sense Demons).
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It´s funny how you talked about Sludge Belcher before the Naxx release as being complete garbage and now it´s in half of your decks.
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Pre-rotation every class had viable decks.
Right now Hearthstone is an 8-class game because Priest dosen't exist. Rogue has a positive winrate against almost everything, Warlock basically has had to revert to Zoo only which is mostly playing with Classic cards and most classes only have a single viable deck [Mechadin; Summon Mage; Midrange Hunter]
I'd say any meta where a class has 0 viable decks is a bad meta.
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A hunter started with Webspinner.
This gave him Messenger Crow
This gave him Toki; Time Tinkerer
Which gave him Marin; The Fox
That's a rabbit hole and a half. Also a Tanglefur Mystic gave him Khadgar [Which he used to get double Huffer because it's always Huffer] and Ravencaller got him Patches the Pirate
That's 4 Legendaries generated out of thin air.
Still won.
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And how would you nerf Kingsbane? Up the mana cost? That wouldn't really make much difference.
Also you either had the card for a long time to benefit from; or decided to craft a Legendary that is about to rotate out so...
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Druid is wrecked; and is going to be a dead class post-rotation when cards like Ultimate Infestation are gone. If it's anything like what happened to Shaman, in the next set Blizzard will try and push some gimmick like Freeze Shaman that'll fail completely and make Hearthstone only have 8 classes.
Why did it take until just before rotation for cards like Level Up! to be hit?
Hunters are going to dominate the ladder. Get the face masks!
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First set of a Year is generally safer; since it'll be around the longest; and is the basis for the other sets to build off.
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Let's break this down:
1 Mana 0/1 Taunt is just a dreadful body. This is a class card; and it's worse than Neutrals.
As Nightmare shows; Beast is worthless in card power budgets.
So; to make up the cost of it; getting a free Shaman spell at full cost has to be worth the 3HP over Shieldbearer which is already a TERRIBLE card; for this to even make it to Terrible.
Thing is; it's a random Shaman spell. Not a Mage spell.
Terrible: Totemic Might; Ice Fishing [Unless running Murlocs]; Primal Fusion; Lesser Saphhire Spellstone; Primal Talismans; Cryostatis; Farsight; Unite the Murlocs [Assumeing it can be given]
Usually Bad: Spirit Echo; Ancestral Spirit; Avalanche; Frost Shock; Windfury; Bloodlust; Ancestral Spirit
Useful: Crushing Hand; Lightling Bolt*; Feral Spirit*; Crushing Hand*; Lava Burst*; Tidal Surge; Healing Rain; Lightling Storm*; Unstable Evolution; Earth Shock
The ones with * means they cause Overload which is something that must be accounted for and may hold them back.
So; as it stands; only 10/25 results are any good. 15/25 times; or 3/5; you're getting a bad or even unplayable card.
This card isn't just bad. It's absolutely terrible. I'd say a 2/5 chance of getting something that's even worth playing isn't worth 3 HP off Shieldbearer. And that card is unplayable in it's own right.
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In reality; it's a 5 mana 5/4 with Rush when you account for the Mucks taking 4 off it.
Pretty good honestly. If you have some means to deal 1 damage to kill the Mucks; it can be even better. For example; Despicable Dreadlord.
Also has potential to be really good in Preist; as an 8HP minion baseline. Throw a Divine Spirit on it.
Could even see play if Quest Druid becomes relevant again; for it has 5 attack.
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It's because Aggro decks *are* easy. Most of the time the decks are autopilot. Can I play this card? If yes; play it. Aggro decks do not need to worry about saving resources and such; because if the game goes long in the first place; they've probobly already conceded because by nature; an Aggro-deck is all-in.
Remember a few years ago when botting was rampart before Blizzard did big ban waves? What decks were the bots playing? Aggro Shaman; Zoo and Hunter. Why? Because the decks are autopilot decks that even bots can play.
Even if you consider decks like Pirate Warrior and Face Hunter not 'easy' to play; give me a deck in Hearthstone easier to play than Pirate Warrior or Face Hunter. You can't.
The decks are easy to play. The simple fact is that the skill ceiling and floor of aggro decks is so low that there is no skill expression. The game is usually decided by one of two things:
1: RNG on draws
2: The non-aggro player making a misplay.
So assumeing the non-aggro player dosen't misplay; they basically lose because of draws. Not because the other player is more skilled. In fact; the other player could literally be a bot or a 5 year-old for all they know. The feeling of powerlessness; losing against a deck which has 0 skill expression; because of luck of the draw; is what makes people mad.
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