• 1

    posted a message on Does Blizzard/HS team even test the cards before the release?
    Quote from SlydE >>

    Of course they test the cards. The class balance is actually pretty decent now, better than pre rotation.

    Just play a midrange hunter or paladin deck with strong deathrattles or summoner mage and control warriors are sitting ducks.

     Pre-rotation every class had viable decks.

     

    Right now Hearthstone is an 8-class game because Priest dosen't exist. Rogue has a positive winrate against almost everything, Warlock basically has had to revert to Zoo only which is mostly playing with Classic cards and most classes only have a single viable deck [Mechadin; Summon Mage; Midrange Hunter]

     

    I'd say any meta where a class has 0 viable decks is a bad meta.

    Posted in: Standard Format
  • 1

    posted a message on Arena Highlights: share your stories

    A hunter started with Webspinner.

    This gave him Messenger Crow

     

    This gave him Toki; Time Tinkerer

     

    Which gave him Marin; The Fox

     

    That's a rabbit hole and a half. Also a Tanglefur Mystic gave him Khadgar [Which he used to get double Huffer because it's always Huffer] and Ravencaller got him Patches the Pirate

     

    That's 4 Legendaries generated out of thin air.

     

    Still won.

     

    Posted in: The Arena
  • 1

    posted a message on Nerfs - The dust refund policy must be changed as it's not fair anymore
    Quote from guyopt >>

    Blizzard destroys entire archetypes with no significant compensation to players.(4 free packs promotion was a trick to "hide" this issue)

    Players crafted and invested money for building archetypes which are now dead by nerfs  (2 weeks after expansion out!),

    such balance change "costs" players significant damage in terms of dust which blizzard fail to compensate.

    As a result the game becomes even more expensive, and there is a feeling for not respecting the players community

     

     

     And how would you nerf Kingsbane? Up the mana cost? That wouldn't really make much difference.

     

    Also you either had the card for a long time to benefit from; or decided to craft a Legendary that is about to rotate out so...

    Posted in: General Discussion
  • 2

    posted a message on The December 2018 Nerfs Discussion Thread

    Druid is wrecked; and is going to be a dead class post-rotation when cards like Ultimate Infestation are gone. If it's anything like what happened to Shaman, in the next set Blizzard will try and push some gimmick like Freeze Shaman that'll fail completely and make Hearthstone only have 8 classes.

     

    Why did it take until just before rotation for cards like Level Up! to be hit?

     

    Hunters are going to dominate the ladder. Get the face masks!

    Posted in: General Discussion
  • 2

    posted a message on Witchwood is the most disappointing expansion since The grand Tournament

    First set of a Year is generally safer; since it'll be around the longest; and is the basis for the other sets to build off.

    Posted in: General Discussion
  • 1

    posted a message on New Shaman Minion - Witch's Apprentice

    Let's break this down:

     

    1 Mana 0/1 Taunt is just a dreadful body. This is a class card; and it's worse than Neutrals.

     

    As Nightmare shows; Beast is worthless in card power budgets.

     

    So; to make up the cost of it; getting a free Shaman spell at full cost has to be worth the 3HP over Shieldbearer which is already a TERRIBLE card; for this to even make it to Terrible.

     

    Thing is; it's a random Shaman spell. Not a Mage spell.

     

    Terrible: Totemic Might; Ice Fishing [Unless running Murlocs]; Primal Fusion; Lesser Saphhire Spellstone; Primal Talismans; Cryostatis; Farsight; Unite the Murlocs [Assumeing it can be given]

     

    Usually Bad: Spirit Echo; Ancestral Spirit; Avalanche; Frost Shock; Windfury; Bloodlust; Ancestral Spirit

     

    Useful: Crushing Hand; Lightling Bolt*; Feral Spirit*; Crushing Hand*; Lava Burst*; Tidal Surge; Healing Rain; Lightling Storm*; Unstable Evolution; Earth Shock

    The ones with * means they cause Overload which is something that must be accounted for and may hold them back.

     

    So; as it stands; only 10/25 results are any good. 15/25 times; or 3/5; you're getting a bad or even unplayable card.

     

    This card isn't just bad. It's absolutely terrible. I'd say a 2/5 chance of getting something that's even worth playing isn't worth 3 HP off Shieldbearer. And that card is unplayable in it's own right.

    Posted in: Card Discussion
  • 5

    posted a message on New Neutral Minion - Muck Hunter

    In reality; it's a 5 mana 5/4 with Rush when you account for the Mucks taking 4 off it.

     

    Pretty good honestly. If you have some means to deal 1 damage to kill the Mucks; it can be even better. For example; Despicable Dreadlord.

     

    Also has potential to be really good in Preist; as an 8HP minion baseline. Throw a Divine Spirit on it.

     

    Could even see play if Quest Druid becomes relevant again; for it has 5 attack.

    Posted in: Card Discussion
  • 1

    posted a message on Why do people think aggro is easy or scummy?

     

    Quote from KungFuMaster >>
    Quote from Aegis24 >>

    Everyone arguing that aggro isn't easy to play is ignoring the simple fact that bots can play the deck and have a good win rate. If you're an aggro player and you're coming to the forum because you think it isn't right that people think your deck is easy to play then you're basically admitting they're right because your ego is hurt and you're feeling the need to defend your decision, just saying.  Playing aggro doesn't make you any less of a person than any other player but if you're feelings are hurt then perhaps it's because you actually think a little less of yourself for playing the deck.

     What an pathetic excuse. If you really think aggro is easy, go ahead and reach legend nr1 with it. It's way easier to get high legend with a control deck than an aggro deck. Playing aggro is easy, mastering it is hard. (and if you still think aggro is easy, try atleast to reach legend with it before commenting)
    I've been playing a lot of archetypes since the beginning, and I know the feeling losing against aggro as a control player, but I always have this sweet feeling when u beat one. If I play aggro myself, I never feel good beating a control player, because that's what feels normal. 
     Posting again because it's not letting me edit my post.
     
    1: The strength of aggro has nothing to do with the skill expression of the deck.
    2: Aggro is prevalent on the ladder simply due to speed of games. Therefor; to actually climb ladder; you need to play anti-aggro. You tech in anti-aggro cards. If you have a 60% winrate against Aggro; and aggro is the most common deck on the ladder due to game speed and ease of building; you climb. This; in turn; makes it harder for aggro decks to climb; since Aggro v Aggro is 50/50 and Aggro loses to anti-aggro decks.
     
    Of course if aggro players were smart they'd stray from their netdecks and add a couple of tech cards to beat mirrors as well. Or add a couple of larger cards so they're not automatically screwed against a deck that has anti-aggro tech. But they're not smart.
    Posted in: General Discussion
  • 2

    posted a message on Why do people think aggro is easy or scummy?

    It's because Aggro decks *are* easy. Most of the time the decks are autopilot. Can I play this card? If yes; play it. Aggro decks do not need to worry about saving resources and such; because if the game goes long in the first place; they've probobly already conceded because by nature; an Aggro-deck is all-in.

     

    Remember a few years ago when botting was rampart before Blizzard did big ban waves? What decks were the bots playing? Aggro Shaman; Zoo and Hunter. Why? Because the decks are autopilot decks that even bots can play.

     

    Even if you consider decks like Pirate Warrior and Face Hunter not 'easy' to play; give me a deck in Hearthstone easier to play than Pirate Warrior or Face Hunter. You can't.

     

    The decks are easy to play. The simple fact is that the skill ceiling and floor of aggro decks is so low that there is no skill expression. The game is usually decided by one of two things:

     

    1: RNG on draws

    2: The non-aggro player making a misplay.

     

    So assumeing the non-aggro player dosen't misplay; they basically lose because of draws.  Not because the other player is more skilled. In fact; the other player could literally be a bot or a 5 year-old for all they know. The feeling of powerlessness; losing against a deck which has 0 skill expression; because of luck of the draw; is what makes people mad.

    Posted in: General Discussion
  • 1

    posted a message on New Paladin Spell - Call to Arms
    Quote from Wingdude22 >>

    This might be the only card preventing Pally being the dumpster class of this expansion.

     It would make more than a loss of this card to put Paladin below Shaman this expansion.
    Posted in: Card Discussion
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