- Raiden0815
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Member for 6 years, 8 months, and 9 days
Last active Tue, Jul, 26 2022 06:54:16 -
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LandT posted a message on Nobody accepts my friend requests :(Posted in: General Discussion -
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Orhoz posted a message on Nobody accepts my friend requests :(Posted in: General DiscussionIll send requests if its a really good close game. If you want feel free to add me, i play priest, mage, warrior and paladin
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sPacEtiMe19 posted a message on Nobody accepts my friend requests :(Posted in: General DiscussionI stopped accepting them because of the ragers. I consider myself to have good playing etiquette. No BMing, take relatively fast turns, etc. And even then, I’ve gotten SO many rage friend requests to the effect of “YOU THINK YOURE GOOD BECAUSE YOU GOT A LUCKY TOP DECK.”
Um no? I didn’t say I was good? I didn’t spam emotes? People are either 12 years old, or have the mind of one, because so many people just can’t take losing. So yeah, i just gave up on it.
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Dieseloctane posted a message on Nobody accepts my friend requests :(Posted in: General DiscussionQuote from ValueBased >>I think it is because people expect angry responses for many accepted friend requests.
This here. Too often a friend request after a match is just one side being hateful toward the other for what ever reason. One of the many sad commentaries on this game, and online gaming in general. Meanwhile, feel free to add me as well and we can rip it up! Dieseloctane #11501
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Lvkrijger posted a message on Nobody accepts my friend requests :(Posted in: General DiscussionYou can add me if you want :3
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Kerry138 posted a message on Nobody accepts my friend requests :(Posted in: General DiscussionI'll accept your friend request :((
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Chamberlain posted a message on Only a creative Community can create an interesting GamePosted in: General DiscussionHey people, I decided to open my first thread ever in any HS forum because there is something that's bothering me quite a bit. Playing HS since its release and following the discussions here and in other forums from time to time I've seen the topic of the infamous "Boring Meta" where someone complains about x amount of decks being the best and if you want to be successful you absolutely have to play those an innumerable amount of times. And obviously Team5 is responsible for that because they have to be complete morons and don't know anything about balancing their game. To those guys I just wanted to say: You're wrong.
I have always been a (T)CG enthusiast and to me one integral part of these card games is experimenting and creating decks on your own. Yeah sure, you gotta get in the winning column eventually, atleast in my books, to get the motivation to play a deck for an extended time. But contrary to what seems to be popular belief, this does not require you to go to hsreplay, hearthpwn or whatever other site you get your meta information from and search out the one meta deck that doesn't make you hate yourself while playing it until legend. Instead I'd like to challenge people to get creative again, some good old "Trial and Error" picking a unique deck idea that they came up with on their own, try to refine it and eventually have success with it. That's how I get my drive to climb to legend every season since the release of Darkmoon Faire (came back from a year-long break).
Sure, not every deck will work. If your favorite card from an expansion is trash and there is no possible way to build around it to make it work outside of the occasional super mega highroll, that's unfortunate. But there is much more to Hearthstone than the 2-3 meta decks that get all the spotlight. Take Voyage to the Sunken City: DH, Control Warrior, Quest Hunter and some Mechs, that seems to be what the game consists of right now. And as per usual, people prefer to complain about those decks being too strong, draining the fun from the game instead of taking it as a motivation to beat those decks. The problem here is Net Decking.
Okay, I understand that if you don't have the time to do a lot of trying out and refining your own deck ideas, getting some help from the online herd intelligence is nice. Also if you are not the best player, feeling the need to pick out the one deck that seems to be the absolute strongest right now is understandable. But what if I told you that I made it to legend without those preselected decks, using my own ones and it is the most fun you can have. Beating those netdeckers with your own creation feels amazing!
Recently I have mostly been playing
- Quest Druid (with my own list, using e.g. Wickerclaw) which beats DH, all kinds of Warrior AND Quest Hunter most of the time while still having feasible matchups against everything else. It's not as rare as the other decks but it's still pretty clear to me that it doesn't get the attention it deserves strength-wise because it beats the most popular decks. Why? Because somehow it doesn't show up on hsreplay.
- Murloc Shaman which beats DH most of the time, admittedly is very bad against CW, has okay chances against Quest Hunter but beats everthing else from Mechs over Pirates to Druids. I've only seen one opponent ever playing this deck on ladder.
- Serpent Wig Priest, my absolute favorite deck of the expansion. It took me about a 3 or 4 days to refine it, making it able to beat DH, Warrior, Hunter, Druid and all the mechs but now it is probably the most fun I ever had with HS. My explanation to why it is such a strong deck but nobody even seems to know about it, is because noone ever tried to make it work on their own. I am currently on a 8-2 run with the deck and I wouldn't have gotten that experience, had I relied only on what showed up in the meta reports.
Obviously I am not the only person that's trying to create cool and unique competitive decks - content creators like Kibler for example are highlighting new successful decks on a regular basis - but I am sure that if more people followed the same idea we would reach a point of variety that's unheard of.
What I’m trying to say is: it is not (entirely) Team5's fault that the game is what it is right now and that it seems to be stale and very restricting in deck building. It's the community that makes the game what it is right now and a main part of that is Net Decking and just "stealing" ideas, making it easy for yourself. There is a lot of untapped potential within the cards that are currently available and it should be our motivation to use that to make HS a game with even more variety than it already has. I would love to hear your ideas on this topic!
tl;dr: Net Decking is the reason for a stale and boring Meta. There are more than enough options to make new AND competitive decks right now and if more people took their time to figure out beating the Meta using unique strategies, we would have a much more interesting and evolving game.
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Andrei2007 posted a message on Face Hunter in all forms needs to go.Posted in: HunterA lot of things wrong in one single thread. Let me open my dismantling box.
Somehow, in standard, there is always a tier 1 Face Hunter deck.
Every meta.False. Hunter has suffered during many various expansions, and there is no face hunter deck in the first 4 tiers, according to Diamond+Legend HSreplay data. That means if there is face hunter, it has about 1 in 3 winrate. Which means most people won't play this deck, which means that most likely you lost to two of them and decided to make a thread about it.
And if there isn't, there will be once balance changes hit and clear the way for hunter to go unchecked.
This is also false. There is no evidence in past balance changes to suggest the devs are doing their best to make way for face hunter to be tier 1.
Blizz clearly has a favorite class and it's the "our spells have no drawbacks, our hero power has no drawback, and everything that should counter us doesn't" hunter.
I will give you the benefit of the doubt that you are either new to the game, uninformed, or lacking understanding in what "face hunter" means. Face hunter is a rush/aggro/beatdown deck (pick your nomenclature), focused on killing you fast with efficient, overwhelming early game plays and a finishing burst by turns 5-7.
You probably complain about quest hunter here, which indeed is a top performing archetype sitting at the top of tier 2. It's not a face deck, and there are ways to play around their spells with "no drawbacks". That deck has very few minions and if you try to overwhelm the board, they will have to focus all their burn into removing your board. Of course, a lot of decks have problems sticking a board into them. But playing passively is also a surefire way to lose. If you face a lot of Quest Hunters, try changing into a deck that has better matchup into it. Midrange decks with divine shield? Aggressive decks that outdamage the hunter? There are ways to beat it and if you don't know how, play it yourself and discover what you lose to.
I'm sick of it.
I've always been sick of it.Yes this belongs in the salt thread. Fuck off.
An idea thrown around a lot, but if you don't enjoy the meta, who forces you to play? You can either completely give up on caring about your rank and insta concede to every hunter you see, you can stomach it and try to find solutions instead of crying about problems.
This could have been a thread asking for ways or ideas to beat hunter. But it's venting, and yes it belongs to the salt thread. Need a link?
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aminomancer posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2Posted in: General DiscussionQuote from Horrorwolf >>There is one very simple fix that Blizzard can do to fix the current level of powercreep in the game right now....and that would be to either raise the health pool count of all character by at least 10 or more, or provide starting armor.
But they are likely too stupid or greedy to do so.
I'm sorry but this is a horrible idea. Raising the health pool would only have the effect of making aggro way worse — the only thing capable of balancing the Kazakusan decks. It's precisely the risk of dying before turn 6 that keeps control, combo, ramp, and slow dumb Timmy decks from steamrolling over the metagame. Keeping the Kazakusan decks in check is exactly what is needed. All the deck archetypes need to be good for the game to be balanced. That means aggro needs to be good too.
No matter how much you might think you hate dying early to a perfect curve into Mr. Smite, it's a lot better than being completely unable to play anything that isn't Kazakusan druid. Not only would we lose all the aggro and midrange decks; because of that loss, there would be no reason to play Kazakusan in any other class. The sole reason to play something other than druid is that they have better anti-aggro cards. If aggro no longer poses a threat due to heroes having 40 health, then all aggro and midrange decks would disappear, AND all non-druid Kazakusan decks would disappear.
This melodrama is silly, frankly. I get that it's a salt thread, but at least complain about something that's real. Game mechanics right now are cartoonishly stupid and chaotic. Strategy gets you nowhere since you can die to randomly generated nut discoveries at any moment. Against aggro, Juggernaut into Gorehowl, Nellie into Mr. Smite and two other smorcy pirates. Against "control", God only knows what comes from Kazakusan.
Things aren't much better elsewhere. Midrange decks right now benefit less from the outrageous "casino creep" that Hearthstone has seen since discover was first printed. I think generally speaking the discover effects and other random resource generation effects have gotten obscene and out of control. Many non-resource-generating effects are equally absurd too. The game feels almost... childish these days. The effects are not just pushed in quality (though they are that too), they've quickly crept up in sheer chaotic unpredictability. But thankfully, midrange decks currently focus more on their own game plan.
But these game plans are totally linear and dependent on the luck of the draw. In particular, shaman decks are practically useless if they don't draw Snowfall Guardian. Similarly, naga mages rely almost entirely on Spitelash Siren. And of course, mech mage relies on the absurd Mecha-Shark. The variance is too high — the ceiling is way too high for these effects, so it's frustrating to play against them; and the floor is way too low for these decks when they fail to draw their build-around card, so it's frustrating to actually play them.
But overall, the game balance is pretty good. The mechanics and extreme variance are annoying, but there's a nice, standard rock-paper-scissors situation in Standard. Aggro eats Kazakusan, and Kazakusan is pretty good against midrange, and midrange has more balanced matchups as usual but is pretty good against aggro. There are some other decks floating around, like Reno decks and control paladin. They'll probably get much better with more expansions.
In my opinion, the biggest problem is the reliance on extreme variance to drum up excitement. It's good that they're trying to get away from that. Dredge and moving cards to the bottom of the deck is a much more sensible replacement for discover and trade. Unfortunately, the game is still suffering from the foolish decisions of past expansions (especially Kazakusan and the warrior quest, in my opinion). And who knows if this renewed maturity is gonna last?
As for me, my main complaint will, as usual, be people roping or disconnecting when they lose. I could sort of understand if I was playing some universally hated deck like Kazakusan druid or pirate warrior. But I was playing the (quite weak) thief rogue deck that Kibler posted on YouTube recently. I actually kinda like discover in the context of a deck basically built around using it strategically. It's balanced by the fact that you're playing with random cards from other classes. But ultimately it's quite bad compared to the decks that just have insanely pushed cards that incidentally have insane variance also, like those I mentioned.
Anyway, my opponent, a quest hunter, is doing what quest hunters generally do. It's not like I had a particularly powerful draw or something. I just chose every healing/armor card I could find when discovering. And as soon as he realizes I'm going to have lethal soon, and he doesn't have enough spells to burn me down, he starts roping... right up to the last minute. Rope every turn until I finally kill him.
The impulsiveness and lack of empathy and emotional maturity of Hearthstone players is such a turn-off. And my God, it's getting worse every year. I have been playing Hearthstone since Alpha, back in 2013. It came out during my first year in college, so it became a big part of my life. There have always been various forms of bad manners, and maybe I'm looking back with rose-tinted glasses, but I remember things being more gentlemanly. Emotes were used mostly to say hello and express amazement, not for trolling.
And certainly nothing like the situation we have now, where it seems like most games end in someone racing to hit the concede button before you can deal the last point of damage. Everyone just has to have the last word, apparently. Can't let someone assert dominance by killing you, must commit honorable seppuku. And ideally, waste as much of their time as humanly possible (even at the cost of wasting your own time) before going out in a blaze of antisocial glory. I don't remember experiencing that back during my first phase of interest in Hearthstone, roughly between alpha and Mean Streets of Gadgetzan. I can't say I have ever experienced anything like that when playing MTG Online, either.
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FardHast posted a message on T1 OTK bs (updated)Posted in: T1 OTK bs (updated)Remove Consume Magic Eye Beam Chaos Nova for Proving Grounds Troll Centurion package and Fel Barrage instead of Metamorphosis. It becomes even better.
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I play priest.
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This was quite fun and interesting :)
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Great video and music!!!
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Thx, I overlooked Fel Barrage! Your suggested combo is also fun :)
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Glad to hear you like it, T8 Scabbs is a nice finisher :)
Though I think it requires a bit more direct face dmg spells. Anyway this deck is an alternative to all these Vanndar decks.
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I hit legend multiple times in both standard and wild and all I can say is two things:
The best thing to do, however, is to switch to Battlegrounds and not watch the fights at all, only focusing on making the best plays without allowing RNG (or emoting asshole players) to ruin your mood :)
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I took a 12+month break from HS with a 10x star bonus back then - now I have 9x.
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For the first time, I played a few games at top 1000 wild - no bm emotes at all, two players even said "well played" when it was obvious that they lost (one of them was a priest!). Kinda sad that I am positively surprised about the fact that my fellow players simply behaved in a civilized way...
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On Noz-Day, everyone running him should be queued into other Noz-players.
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As a Paladin player, I can confirm that it's strong when played at the right moment but it really sucks to pull this with knight on turn 1. OMY and savior are stronger in general.